mirror of
https://github.com/Ryujinx/SDL2-CS.git
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Only target netstandard2.0
This commit is contained in:
parent
8d0760016b
commit
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net40;netstandard2.0</TargetFrameworks>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AssemblyName>SDL2-CS</AssemblyName>
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<RootNamespace>SDL2</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="src\SDL2.cs" />
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<Compile Include="src\SDL2_image.cs" />
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<Compile Include="src\SDL2_mixer.cs" />
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<Compile Include="src\SDL2_ttf.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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</ItemGroup>
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</Project>
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129
SDL2-CS.csproj
129
SDL2-CS.csproj
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@ -1,93 +1,38 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{85480198-8711-4355-830E-72FD794AD3F6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>SDL2</RootNamespace>
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<AssemblyName>SDL2-CS</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Compile Include="src\SDL2.cs" />
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<Compile Include="src\SDL2_image.cs" />
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<Compile Include="src\SDL2_mixer.cs" />
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<Compile Include="src\SDL2_ttf.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config">
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<Link>$(TargetFileName).config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AssemblyTitle>SDL2#</AssemblyTitle>
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<AssemblyName>SDL2-CS</AssemblyName>
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<Description>libSDL2 bindings for C#</Description>
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<RootNamespace>SDL2</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<PropertyGroup Label="Nuget">
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<Title>SDL2#</Title>
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<PackageId>ppy.SDL2-CS</PackageId>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="$(MSBuildThisFileDirectory)native\win-x64\SDL2.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\win-x86\SDL2.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-x86/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\osx-x64\libSDL2.dylib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/osx-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="app.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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