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Add SDL_GL_LoadLibrary
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14
src/SDL2.cs
14
src/SDL2.cs
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@ -1421,10 +1421,22 @@ namespace SDL2
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);
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}
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[DllImport(nativeLibName, EntryPoint = "SDL_GL_LoadLibrary", CallingConvention = CallingConvention.Cdecl)]
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private static extern int INTERNAL_SDL_GL_LoadLibrary(byte[] path);
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public static int SDL_GL_LoadLibrary(string path)
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{
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return INTERNAL_SDL_GL_LoadLibrary(
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UTF8_ToNative(path)
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);
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}
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/* IntPtr refers to a function pointer, proc to a const char* */
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[DllImport(nativeLibName, EntryPoint = "SDL_GL_GetProcAddress", CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GL_GetProcAddress(IntPtr proc);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GL_UnloadLibrary();
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[DllImport(nativeLibName, EntryPoint = "SDL_GL_ExtensionSupported", CallingConvention = CallingConvention.Cdecl)]
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private static extern SDL_bool INTERNAL_SDL_GL_ExtensionSupported(
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byte[] extension
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