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Add SDL_messagebox.h
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1
Makefile
1
Makefile
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@ -9,6 +9,7 @@ DEPS = \
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# Source Lists
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SDL2 = \
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src/LPUtf8StrMarshaler.cs \
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src/SDL2.cs \
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src/SDL2_image.cs \
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src/SDL2_mixer.cs \
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82
src/SDL2.cs
82
src/SDL2.cs
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@ -365,6 +365,28 @@ namespace SDL2
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#endregion
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#region SDL_messagebox.h
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public enum SDL_MessageBoxFlags : uint
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010,
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SDL_MESSAGEBOX_WARNING = 0x00000020,
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SDL_MESSAGEBOX_INFORMATION = 0x00000040
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}
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_ShowSimpleMessageBox(
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UInt32 flags,
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[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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string title,
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[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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string message,
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IntPtr window
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);
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#endregion
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#region SDL_version.h, SDL_revision.h
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/* Similar to the headers, this is the version we're expecting to be
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@ -1321,8 +1343,8 @@ namespace SDL2
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(SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format);
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return (
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pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 ||
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pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
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pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
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pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
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pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
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);
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}
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@ -1336,9 +1358,9 @@ namespace SDL2
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(SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format);
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return (
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB ||
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
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pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
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);
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}
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@ -2838,9 +2860,9 @@ namespace SDL2
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SDL_SCANCODE_VOLUMEUP = 128,
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SDL_SCANCODE_VOLUMEDOWN = 129,
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/* not sure whether there's a reason to enable these */
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/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
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/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
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/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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SDL_SCANCODE_KP_COMMA = 133,
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SDL_SCANCODE_KP_EQUALSAS400 = 134,
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@ -3376,18 +3398,18 @@ namespace SDL2
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/* System cursor types */
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public enum SDL_SystemCursor
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{
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SDL_SYSTEM_CURSOR_ARROW, // Arrow
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SDL_SYSTEM_CURSOR_IBEAM, // I-beam
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SDL_SYSTEM_CURSOR_WAIT, // Wait
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SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
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SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
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SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast
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SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest
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SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east
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SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south
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SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west
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SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones
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SDL_SYSTEM_CURSOR_HAND, // Hand
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SDL_SYSTEM_CURSOR_ARROW, // Arrow
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SDL_SYSTEM_CURSOR_IBEAM, // I-beam
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SDL_SYSTEM_CURSOR_WAIT, // Wait
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SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
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SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
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SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast
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SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest
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SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east
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SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south
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SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west
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SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones
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SDL_SYSTEM_CURSOR_HAND, // Hand
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SDL_NUM_SYSTEM_CURSORS
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}
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@ -3470,16 +3492,16 @@ namespace SDL2
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return (uint) (1 << ((int) X - 1));
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}
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public const uint SDL_BUTTON_LEFT = 1;
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public const uint SDL_BUTTON_MIDDLE = 2;
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public const uint SDL_BUTTON_RIGHT = 3;
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public const uint SDL_BUTTON_X1 = 4;
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public const uint SDL_BUTTON_X2 = 5;
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public static readonly UInt32 SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT);
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public static readonly UInt32 SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE);
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public static readonly UInt32 SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT);
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public static readonly UInt32 SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1);
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public static readonly UInt32 SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2);
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public const uint SDL_BUTTON_LEFT = 1;
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public const uint SDL_BUTTON_MIDDLE = 2;
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public const uint SDL_BUTTON_RIGHT = 3;
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public const uint SDL_BUTTON_X1 = 4;
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public const uint SDL_BUTTON_X2 = 5;
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public static readonly UInt32 SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT);
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public static readonly UInt32 SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE);
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public static readonly UInt32 SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT);
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public static readonly UInt32 SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1);
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public static readonly UInt32 SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2);
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#endregion
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