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	Add SDL_messagebox.h
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			@ -9,6 +9,7 @@ DEPS = \
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# Source Lists
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SDL2 = \
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	src/LPUtf8StrMarshaler.cs \
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	src/SDL2.cs \
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	src/SDL2_image.cs \
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	src/SDL2_mixer.cs \
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								src/SDL2.cs
									
									
									
									
									
								
							
							
						
						
									
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								src/SDL2.cs
									
									
									
									
									
								
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			@ -365,6 +365,28 @@ namespace SDL2
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		#endregion
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		#region SDL_messagebox.h
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		public enum SDL_MessageBoxFlags : uint
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		{
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			SDL_MESSAGEBOX_ERROR		= 0x00000010,
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			SDL_MESSAGEBOX_WARNING		= 0x00000020,
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			SDL_MESSAGEBOX_INFORMATION	= 0x00000040
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		}
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		/* window refers to an SDL_Window* */
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		[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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		public static extern int SDL_ShowSimpleMessageBox(
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			UInt32 flags,
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			[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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				string title,
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			[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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				string message,
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			IntPtr window
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		);
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		#endregion
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		#region SDL_version.h, SDL_revision.h
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		/* Similar to the headers, this is the version we're expecting to be
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			@ -1321,8 +1343,8 @@ namespace SDL2
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					(SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format);
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			return (
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				pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 ||
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			    pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
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			    pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
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				pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
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				pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
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			);
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		}
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			@ -1336,9 +1358,9 @@ namespace SDL2
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					(SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format);
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			return (
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				pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB ||
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			    pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
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			    pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
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			    pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
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				pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
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				pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
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				pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
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			);
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		}
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			@ -2838,9 +2860,9 @@ namespace SDL2
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			SDL_SCANCODE_VOLUMEUP = 128,
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			SDL_SCANCODE_VOLUMEDOWN = 129,
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			/* not sure whether there's a reason to enable these */
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			/*     SDL_SCANCODE_LOCKINGCAPSLOCK = 130,  */
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			/*     SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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			/*     SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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			/*	SDL_SCANCODE_LOCKINGCAPSLOCK = 130,  */
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			/*	SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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			/*	SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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			SDL_SCANCODE_KP_COMMA = 133,
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			SDL_SCANCODE_KP_EQUALSAS400 = 134,
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			@ -3376,18 +3398,18 @@ namespace SDL2
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		/* System cursor types */
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		public enum SDL_SystemCursor
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		{
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			SDL_SYSTEM_CURSOR_ARROW,     // Arrow
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			SDL_SYSTEM_CURSOR_IBEAM,     // I-beam
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			SDL_SYSTEM_CURSOR_WAIT,      // Wait
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			SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
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			SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
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			SDL_SYSTEM_CURSOR_SIZENWSE,  // Double arrow pointing northwest and southeast
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			SDL_SYSTEM_CURSOR_SIZENESW,  // Double arrow pointing northeast and southwest
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			SDL_SYSTEM_CURSOR_SIZEWE,    // Double arrow pointing west and east
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			SDL_SYSTEM_CURSOR_SIZENS,    // Double arrow pointing north and south
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			SDL_SYSTEM_CURSOR_SIZEALL,   // Four pointed arrow pointing north, south, east, and west
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			SDL_SYSTEM_CURSOR_NO,        // Slashed circle or crossbones
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			SDL_SYSTEM_CURSOR_HAND,      // Hand
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			SDL_SYSTEM_CURSOR_ARROW,	// Arrow
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			SDL_SYSTEM_CURSOR_IBEAM,	// I-beam
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			SDL_SYSTEM_CURSOR_WAIT,		// Wait
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			SDL_SYSTEM_CURSOR_CROSSHAIR,	// Crosshair
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			SDL_SYSTEM_CURSOR_WAITARROW,	// Small wait cursor (or Wait if not available)
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			SDL_SYSTEM_CURSOR_SIZENWSE,	// Double arrow pointing northwest and southeast
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			SDL_SYSTEM_CURSOR_SIZENESW,	// Double arrow pointing northeast and southwest
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			SDL_SYSTEM_CURSOR_SIZEWE,	// Double arrow pointing west and east
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			SDL_SYSTEM_CURSOR_SIZENS,	// Double arrow pointing north and south
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			SDL_SYSTEM_CURSOR_SIZEALL,	// Four pointed arrow pointing north, south, east, and west
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			SDL_SYSTEM_CURSOR_NO,		// Slashed circle or crossbones
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			SDL_SYSTEM_CURSOR_HAND,		// Hand
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			SDL_NUM_SYSTEM_CURSORS
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		}
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			@ -3470,16 +3492,16 @@ namespace SDL2
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			return (uint) (1 << ((int) X - 1));
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		}
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		public const uint SDL_BUTTON_LEFT =     1;
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		public const uint SDL_BUTTON_MIDDLE =   2;
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		public const uint SDL_BUTTON_RIGHT =    3;
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		public const uint SDL_BUTTON_X1 =       4;
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		public const uint SDL_BUTTON_X2 =       5;
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		public static readonly UInt32 SDL_BUTTON_LMASK =    SDL_BUTTON(SDL_BUTTON_LEFT);
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		public static readonly UInt32 SDL_BUTTON_MMASK =    SDL_BUTTON(SDL_BUTTON_MIDDLE);
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		public static readonly UInt32 SDL_BUTTON_RMASK =    SDL_BUTTON(SDL_BUTTON_RIGHT);
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		public static readonly UInt32 SDL_BUTTON_X1MASK =   SDL_BUTTON(SDL_BUTTON_X1);
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		public static readonly UInt32 SDL_BUTTON_X2MASK =   SDL_BUTTON(SDL_BUTTON_X2);
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		public const uint SDL_BUTTON_LEFT =	1;
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		public const uint SDL_BUTTON_MIDDLE =	2;
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		public const uint SDL_BUTTON_RIGHT =	3;
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		public const uint SDL_BUTTON_X1 =	4;
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		public const uint SDL_BUTTON_X2 =	5;
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		public static readonly UInt32 SDL_BUTTON_LMASK =	SDL_BUTTON(SDL_BUTTON_LEFT);
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		public static readonly UInt32 SDL_BUTTON_MMASK =	SDL_BUTTON(SDL_BUTTON_MIDDLE);
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		public static readonly UInt32 SDL_BUTTON_RMASK =	SDL_BUTTON(SDL_BUTTON_RIGHT);
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		public static readonly UInt32 SDL_BUTTON_X1MASK =	SDL_BUTTON(SDL_BUTTON_X1);
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		public static readonly UInt32 SDL_BUTTON_X2MASK =	SDL_BUTTON(SDL_BUTTON_X2);
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		#endregion
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