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	Changed text input events to byte instead of char
Added hint for background joystick events
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					@ -145,6 +145,8 @@ namespace SDL2
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			"SDL_XINPUT_ENABLED";
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								"SDL_XINPUT_ENABLED";
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		public const string SDL_HINT_GAMECONTROLLERCONFIG =
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							public const string SDL_HINT_GAMECONTROLLERCONFIG =
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			"SDL_GAMECONTROLLERCONFIG";
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								"SDL_GAMECONTROLLERCONFIG";
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							public const string SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS =
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								"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
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		public const string SDL_HINT_ALLOW_TOPMOST =
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							public const string SDL_HINT_ALLOW_TOPMOST =
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			"SDL_ALLOW_TOPMOST";
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								"SDL_ALLOW_TOPMOST";
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					@ -2447,7 +2449,7 @@ namespace SDL2
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			public SDL_EventType type;
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								public SDL_EventType type;
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			public UInt32 timestamp;
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								public UInt32 timestamp;
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			public UInt32 windowID;
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								public UInt32 windowID;
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			public fixed char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
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								public fixed byte text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
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			public Int32 start;
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								public Int32 start;
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			public Int32 length;
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								public Int32 length;
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		}
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							}
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					@ -2458,7 +2460,7 @@ namespace SDL2
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			public SDL_EventType type;
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								public SDL_EventType type;
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			public UInt32 timestamp;
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								public UInt32 timestamp;
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			public UInt32 windowID;
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								public UInt32 windowID;
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			public fixed char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
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								public fixed byte text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
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		}
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							}
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		/* Mouse motion event structure (event.motion.*) */
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							/* Mouse motion event structure (event.motion.*) */
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