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Add SDL_filesystem.h for SDL 2.0.1
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src/SDL2.cs
47
src/SDL2.cs
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@ -5311,5 +5311,52 @@ namespace SDL2
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);
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#endregion
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#region SDL_filesystem.h
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/// <summary>
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/// Get the path where the application resides.
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///
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/// Get the "base path". This is the directory where the application was run
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/// from, which is probably the installation directory, and may or may not
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/// be the process's current working directory.
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///
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/// This returns an absolute path in UTF-8 encoding, and is garunteed to
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/// end with a path separator ('\\' on Windows, '/' most other places).
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/// </summary>
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/// <returns>string of base dir in UTF-8 encoding</returns>
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/// <remarks>The underlying C string is owned by the application,
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/// and can be NULL on some platforms.</remarks>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
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public static extern string SDL_GetBasePath();
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/// <summary>
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/// Get the user-and-app-specific path where files can be written.
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///
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/// Get the "pref dir". This is meant to be where users can write personal
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/// files (preferences and save games, etc) that are specific to your
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/// application. This directory is unique per user, per application.
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///
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/// This function will decide the appropriate location in the native filesystem¸
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/// create the directory if necessary, and return a string of the absolute
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/// path to the directory in UTF-8 encoding.
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/// </summary>
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/// <param name="org">The name of your organization.</param>
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/// <param name="app">The name of your application.</param>
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/// <returns>UTF-8 string of user dir in platform-dependent notation. NULL
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/// if there's a problem (creating directory failed, etc).</returns>
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/// <remarks>The underlying C string is owned by the application,
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/// and can be NULL on some platforms. .NET provides some similar functions.</remarks>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
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public static extern string SDL_GetPrefPath(
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[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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string org,
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[In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))]
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string app
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);
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#endregion
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}
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}
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