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Merge pull request #45 from sulix/master
HighDPI support + odds and ends
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commit
4b61ff485a
31
src/SDL2.cs
31
src/SDL2.cs
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@ -185,6 +185,8 @@ namespace SDL2
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"SDL_RENDER_DRIVER";
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public const string SDL_HINT_RENDER_OPENGL_SHADERS =
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"SDL_RENDER_OPENGL_SHADERS";
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public const string SDL_HINT_RENDER_DIRECT3D_THREADSAFE =
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"SDL_RENDER_DIRECT3D_THREADSAFE";
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public const string SDL_HINT_RENDER_VSYNC =
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"SDL_RENDER_VSYNC";
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public const string SDL_HINT_VIDEO_X11_XVIDMODE =
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@ -209,6 +211,10 @@ namespace SDL2
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"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
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public const string SDL_HINT_ALLOW_TOPMOST =
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"SDL_ALLOW_TOPMOST";
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public const string SDL_HINT_TIMER_RESOLUTION =
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"SDL_TIMER_RESOLUTION";
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public const string SDL_HINT_VIDEO_HIGHDPI_DISABLED =
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"SDL_VIDEO_HIGHDPI_DISABLED";
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public enum SDL_HintPriority
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{
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@ -961,6 +967,7 @@ namespace SDL2
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SDL_WINDOW_FULLSCREEN_DESKTOP =
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(SDL_WINDOW_FULLSCREEN | 0x00001000),
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SDL_WINDOW_FOREIGN = 0x00000800,
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /* Only available in 2.0.1 */
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}
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public const int SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000;
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@ -1372,6 +1379,22 @@ namespace SDL2
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IntPtr context
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);
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/* IntPtr refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GL_GetCurrentWindow();
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/* IntPtr refers to an SDL_Context */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GL_GetCurrentContext();
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/* window refers to an SDL_Window*, This function is only available in SDL 2.0.1 */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GL_GetDrawableSize(
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IntPtr window,
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out int w,
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out int h
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GL_SetAttribute(
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SDL_GLattr attr,
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@ -5224,6 +5247,14 @@ namespace SDL2
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* which operating system SDL2 is compiled against.
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*/
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/* Compare tick values, return true if A has passed B. Introduced in SDL 2.0.1,
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* but does not require it (it was a macro).
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*/
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public static bool SDL_TICKS_PASSED(UInt32 A, UInt32 B)
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{
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return ((Int32)(B - A) <= 0);
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}
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/* Delays the thread's processing based on the milliseconds parameter */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_Delay(UInt32 ms);
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