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	Durr, that is a macro, flibit.
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								src/SDL2.cs
									
									
									
									
									
								
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			@ -1789,6 +1789,11 @@ namespace SDL2
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		#region SDL_surface.h
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		public const uint SDL_SWSURFACE =	0x00000000;
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		public const uint SDL_PREALLOC =	0x00000001;
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		public const uint SDL_RLEACCEL =	0x00000002;
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		public const uint SDL_DONTFREE =	0x00000004;
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		[StructLayout(LayoutKind.Sequential)]
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		public struct SDL_Surface
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		{
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			@ -1806,6 +1811,11 @@ namespace SDL2
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			public int refcount;
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		}
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		public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
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		{
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			return (surface.flags & SDL_RLEACCEL) != 0;
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		}
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		[DllImport(nativeLibName)]
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		public static extern int SDL_BlitSurface(
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			ref SDL_Surface src,
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			@ -2047,9 +2057,6 @@ namespace SDL2
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			ref SDL_Rect dstrect
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		);
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		[DllImport(nativeLibName)]
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		public static extern SDL_bool SDL_MUSTLOCK(ref SDL_Surface surface);
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		[DllImport(nativeLibName)]
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		public static extern int SDL_SaveBMP(
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			ref SDL_Surface surface,
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