Merge pull request #30 from jameson-ernst/master

Changed text input events to byte, added joystick background hint
This commit is contained in:
Ethan Lee 2013-08-17 18:06:08 -07:00
commit 52931f5c4e

View file

@ -145,6 +145,8 @@ namespace SDL2
"SDL_XINPUT_ENABLED"; "SDL_XINPUT_ENABLED";
public const string SDL_HINT_GAMECONTROLLERCONFIG = public const string SDL_HINT_GAMECONTROLLERCONFIG =
"SDL_GAMECONTROLLERCONFIG"; "SDL_GAMECONTROLLERCONFIG";
public const string SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS =
"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
public const string SDL_HINT_ALLOW_TOPMOST = public const string SDL_HINT_ALLOW_TOPMOST =
"SDL_ALLOW_TOPMOST"; "SDL_ALLOW_TOPMOST";
@ -2447,7 +2449,7 @@ namespace SDL2
public SDL_EventType type; public SDL_EventType type;
public UInt32 timestamp; public UInt32 timestamp;
public UInt32 windowID; public UInt32 windowID;
public fixed char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; public fixed byte text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
public Int32 start; public Int32 start;
public Int32 length; public Int32 length;
} }
@ -2458,7 +2460,7 @@ namespace SDL2
public SDL_EventType type; public SDL_EventType type;
public UInt32 timestamp; public UInt32 timestamp;
public UInt32 windowID; public UInt32 windowID;
public fixed char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; public fixed byte text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
} }
/* Mouse motion event structure (event.motion.*) */ /* Mouse motion event structure (event.motion.*) */