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https://github.com/Ryujinx/SDL2-CS.git
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Video section WIP, brb...
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a5a08b4140
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237
src/SDL2.cs
237
src/SDL2.cs
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@ -326,16 +326,8 @@ namespace SDL2
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public byte patch;
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}
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[DllImport(nativeLibName, EntryPoint = "SDL_GetVersion")]
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private static extern void INTERNAL_SDL_GetVersion(IntPtr ver);
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public static void SDL_GetVersion(ref SDL_version ver)
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{
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IntPtr ptr = Marshal.AllocHGlobal(Marshal.SizeOf(ver));
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Marshal.StructureToPtr(ver, ptr, false);
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INTERNAL_SDL_GetVersion(ptr);
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ver = (SDL_version) Marshal.PtrToStructure(ptr, ver.GetType());
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Marshal.FreeHGlobal(ptr);
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}
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[DllImport(nativeLibName)]
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private static extern void SDL_GetVersion(ref SDL_version ver);
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[DllImport(nativeLibName, EntryPoint = "SDL_GetRevision")]
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private static extern IntPtr INTERNAL_SDL_GetRevision();
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@ -348,5 +340,230 @@ namespace SDL2
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public static extern int SDL_GetRevisionNumber();
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#endregion
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#region SDL_video.h
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/* Actually, this is from SDL_blendmode.h */
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public enum SDL_BlendMode
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{
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SDL_BLENDMODE_NONE = 0x00000000,
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SDL_BLENDMODE_BLEND = 0x00000001,
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SDL_BLENDMODE_ADD = 0x00000002,
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SDL_BLENDMODE_MOD = 0x00000004
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}
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public enum SDL_GLattr
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_EGL,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_PROFILE_MASK,
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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}
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public enum SDL_WindowEventID
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{
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SDL_WINDOWEVENT_NONE,
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SDL_WINDOWEVENT_SHOWN,
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SDL_WINDOWEVENT_HIDDEN,
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SDL_WINDOWEVENT_EXPOSED,
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SDL_WINDOWEVENT_MOVED,
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SDL_WINDOWEVENT_RESIZED,
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SDL_WINDOWEVENT_SIZE_CHANGED,
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SDL_WINDOWEVENT_MINIMIZED,
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SDL_WINDOWEVENT_MAXIMIZED,
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SDL_WINDOWEVENT_RESTORED,
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SDL_WINDOWEVENT_ENTER,
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SDL_WINDOWEVENT_LEAVE,
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SDL_WINDOWEVENT_FOCUS_GAINED,
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SDL_WINDOWEVENT_FOCUS_LOST,
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SDL_WINDOWEVENT_CLOSE,
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}
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public enum SDL_WindowFlags
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001,
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SDL_WINDOW_OPENGL = 0x00000002,
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SDL_WINDOW_SHOWN = 0x00000004,
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SDL_WINDOW_HIDDEN = 0x00000008,
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SDL_WINDOW_BORDERLESS = 0x00000010,
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SDL_WINDOW_RESIZABLE = 0x00000020,
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SDL_WINDOW_MINIMIZED = 0x00000040,
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SDL_WINDOW_MAXIMIZED = 0x00000080,
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SDL_WINDOW_INPUT_GRABBED = 0x00000100,
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SDL_WINDOW_INPUT_FOCUS = 0x00000200,
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
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SDL_WINDOW_FULLSCREEN_DESKTOP =
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(SDL_WINDOW_FULLSCREEN | 0x00001000),
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SDL_WINDOW_FOREIGN = 0x00000800,
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_DisplayMode
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{
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public uint format;
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public int w;
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public int h;
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public int refresh_rate;
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public IntPtr driverdata; // void*
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_WindowEvent
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{
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public uint type;
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public uint windowID;
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public byte windowEvent; // event, lolC#
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public int data1;
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public int data2;
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}
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/* IntPtr refers to an SDL_Window* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateWindow(
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string title,
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int x,
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int y,
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int w,
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int h,
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uint flags
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);
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/* TODO: SDL_video.h:
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* http://wiki.libsdl.org/moin.fcg/CategoryVideo
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* http://hg.libsdl.org/SDL/file/default/include/SDL_video.h
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*/
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#endregion
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#region SDL_render.h
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/* TODO: SDL_render.h:
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* http://wiki.libsdl.org/moin.fcg/CategoryRender
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* http://hg.libsdl.org/SDL/file/default/include/SDL_render.h
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*/
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#endregion
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#region SDL_pixels.h
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/* TODO: SDL_pixels.h:
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* http://wiki.libsdl.org/moin.fcg/CategoryPixels
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* http://hg.libsdl.org/SDL/file/default/include/SDL_pixels.h
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*/
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#endregion
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#region SDL_rect.h
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public struct SDL_Point
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{
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public int x;
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public int y;
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}
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public struct SDL_Rect
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{
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public int x;
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public int y;
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public int w;
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public int h;
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}
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_EnclosePoints(
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SDL_Point[] points,
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int count,
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ref SDL_Rect clip,
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ref SDL_Rect result
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_HasIntersection(
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ref SDL_Rect A,
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ref SDL_Rect B
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_IntersectRect(
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ref SDL_Rect A,
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ref SDL_Rect B,
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ref SDL_Rect result
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_IntersectRectAndLine(
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ref SDL_Rect rect,
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ref int X1,
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ref int Y1,
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ref int X2,
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ref int Y2
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_RectEmpty(ref SDL_Rect rect);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_RectEquals(
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ref SDL_Rect A,
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ref SDL_Rect B
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);
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[DllImport(nativeLibName)]
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public static extern void SDL_UnionRect(
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ref SDL_Rect A,
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ref SDL_Rect B,
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ref SDL_Rect result
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);
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#endregion
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#region SDL_surface.h
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/* TODO: SDL_surface.h:
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* http://wiki.libsdl.org/moin.fcg/CategorySurface
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* http://hg.libsdl.org/SDL/file/default/include/SDL_surface.h
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*/
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#endregion
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#region SDL_clipboard.h
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_HasClipboardText();
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[DllImport(nativeLibName, EntryPoint = "SDL_GetClipboardText")]
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private static extern IntPtr INTERNAL_SDL_GetClipboardText();
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public static string SDL_GetClipboardText(string name)
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{
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return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetClipboardText());
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}
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[DllImport(nativeLibName)]
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public static extern int SDL_SetClipboardText(
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string text
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);
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#endregion
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}
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}
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