Everything but 'event filter stuff' is done.

This commit is contained in:
Ethan Lee 2013-04-11 12:40:44 -04:00
parent bea66fc84b
commit 5bdf2d4c35

View file

@ -2137,10 +2137,7 @@ namespace SDL2
);
#endregion
/* TODO: Input Events:
* http://wiki.libsdl.org/moin.fcg/APIByCategory#Input_Events
*/
#region SDL_events.h
/* General keyboard/mouse state definitions. */
@ -2517,9 +2514,9 @@ namespace SDL2
[FieldOffset(0)]
public SDL_KeyboardEvent key;
[FieldOffset(0)]
public TextEditingEvent edit;
public SDL_TextEditingEvent edit;
[FieldOffset(0)]
public TextInputEvent text;
public SDL_TextInputEvent text;
[FieldOffset(0)]
public SDL_MouseMotionEvent motion;
[FieldOffset(0)]
@ -2569,17 +2566,34 @@ namespace SDL2
SDL_GETEVENT
}
//TODO: SDL_PeepEvents
[DllImport(nativeLibName)]
public static extern int SDL_PeepEvents(
SDL_Event[] events,
int numevents,
SDL_eventaction action,
SDL_EventType minType,
SDL_EventType maxType
);
/* Checks to see if certain events are in the event queue */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasEvent(SDL_EventType type);
//TODO: SDL_HasEvents
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasEvents(
SDL_EventType minType,
SDL_EventType maxType
);
/* Clears events from the event queue */
[DllImport(nativeLibName)]
public static extern void SDL_FlushEvent(SDL_EventType type);
//TODO: SDL_FlushEvents
[DllImport(nativeLibName)]
public static extern void SDL_FlushEvents(
SDL_EventType min,
SDL_EventType max
);
/* Polls for currently pending events */
[DllImport(nativeLibName)]
@ -2598,7 +2612,9 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int SDL_PushEvent(ref SDL_Event _event);
//TODO: All of the event filter stuff.
/* TODO: Input Events: All of the event filter stuff.
* http://wiki.libsdl.org/moin.fcg/APIByCategory#Input_Events
*/
/* These are for SDL_EventState() */
public const int SDL_QUERY = -1;