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https://github.com/Ryujinx/SDL2-CS.git
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Merge pull request #27 from jameson-ernst/master
Fixed gamma-ramp marshaling, more out params
This commit is contained in:
commit
5dd0738ebd
56
src/SDL2.cs
56
src/SDL2.cs
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@ -352,8 +352,8 @@ namespace SDL2
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/* userdata refers to a void* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_LogGetOutputFunction(
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ref SDL_LogOutputFunction callback,
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ref IntPtr userdata
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out SDL_LogOutputFunction callback,
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out IntPtr userdata
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);
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/* userdata refers to a void* */
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@ -533,7 +533,7 @@ namespace SDL2
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public byte patch;
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}
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public static void SDL_VERSION(ref SDL_version x)
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public static void SDL_VERSION(out SDL_version x)
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{
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x.major = SDL_MAJOR_VERSION;
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x.minor = SDL_MINOR_VERSION;
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@ -551,7 +551,7 @@ namespace SDL2
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}
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void SDL_GetVersion(ref SDL_version ver);
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private static extern void SDL_GetVersion(out SDL_version ver);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
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@ -692,8 +692,8 @@ namespace SDL2
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int width,
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int height,
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SDL_WindowFlags window_flags,
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ref IntPtr window,
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ref IntPtr renderer
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out IntPtr window,
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out IntPtr renderer
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);
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/* IntPtr refers to an SDL_Window*. data is a void* pointer. */
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@ -715,13 +715,13 @@ namespace SDL2
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public static extern IntPtr SDL_GetClosestDisplayMode(
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int displayIndex,
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ref SDL_DisplayMode mode,
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ref SDL_DisplayMode closest
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out SDL_DisplayMode closest
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetCurrentDisplayMode(
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int displayIndex,
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ref SDL_DisplayMode mode
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out SDL_DisplayMode mode
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -731,20 +731,20 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetDesktopDisplayMode(
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int displayIndex,
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ref SDL_DisplayMode mode
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out SDL_DisplayMode mode
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetDisplayBounds(
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int displayIndex,
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ref SDL_Rect rect
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out SDL_Rect rect
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetDisplayMode(
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int displayIndex,
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int modeIndex,
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ref SDL_DisplayMode mode
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out SDL_DisplayMode mode
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -788,7 +788,7 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetWindowDisplayMode(
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IntPtr window,
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ref SDL_DisplayMode mode
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out SDL_DisplayMode mode
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);
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/* window refers to an SDL_Window* */
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@ -803,9 +803,12 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetWindowGammaRamp(
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IntPtr window,
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ref ushort red,
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ref ushort green,
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ref ushort blue
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[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] red,
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[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] green,
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[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] blue
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);
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/* window refers to an SDL_Window* */
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@ -826,16 +829,16 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GetWindowPosition(
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IntPtr window,
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ref int x,
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ref int y
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out int x,
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out int y
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GetWindowSize(
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IntPtr window,
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ref int w,
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ref int h
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out int w,
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out int h
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);
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/* IntPtr refers to an SDL_Surface*, window to an SDL_Window* */
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@ -853,8 +856,8 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GL_BindTexture(
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IntPtr texture,
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ref float texw,
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ref float texh
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out float texw,
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out float texh
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);
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/* IntPtr and window refer to an SDL_GLContext and SDL_Window* */
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@ -881,7 +884,7 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GL_GetAttribute(
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SDL_GLattr attr,
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ref int value
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out int value
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -968,9 +971,12 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_SetWindowGammaRamp(
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IntPtr window,
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ref ushort red,
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ref ushort green,
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ref ushort blue
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[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] red,
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[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] green,
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[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
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ushort[] blue
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);
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/* window refers to an SDL_Window* */
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@ -176,9 +176,9 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int Mix_QuerySpec(
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ref int frequency,
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ref ushort format,
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ref int channels
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out int frequency,
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out ushort format,
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out int channels
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);
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/* These are for Mix_LoadWAV, which is a macro in the C header.
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