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Add bindings for the SDL_AUDIODEVICEADDED and SDL_AUDIODEVICEREMOVED events.
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18
src/SDL2.cs
18
src/SDL2.cs
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@ -3760,6 +3760,22 @@ namespace SDL2
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*/
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}
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// Ignore private members used for padding in this struct
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#pragma warning disable 0169
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/* Audio device event (event.adevice.*) */
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_AudioDeviceEvent
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{
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public UInt32 type;
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public UInt32 timestamp;
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public UInt32 which;
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public byte iscapture;
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private byte padding1;
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private byte padding2;
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private byte padding3;
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}
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#pragma warning restore 0169
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_TouchFingerEvent
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{
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@ -3879,6 +3895,8 @@ namespace SDL2
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[FieldOffset(0)]
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public SDL_ControllerDeviceEvent cdevice;
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[FieldOffset(0)]
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public SDL_AudioDeviceEvent adevice;
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[FieldOffset(0)]
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public SDL_QuitEvent quit;
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[FieldOffset(0)]
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public SDL_UserEvent user;
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