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Adding our custom changes to OpenGL which relate to framebuffers. We probably want to upstream this at some point.
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@ -114589,13 +114589,13 @@ namespace OpenTK.Graphics.OpenGL
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/// </param>
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[AutoGenerated(Category = "EXT_framebuffer_blit", Version = "1.5", EntryPoint = "glBlitFramebufferEXT")]
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public static
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void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.ExtFramebufferBlit filter)
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void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter)
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{
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#if DEBUG
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using (new ErrorHelper(GraphicsContext.CurrentContext))
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{
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#endif
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Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (OpenTK.Graphics.OpenGL.ClearBufferMask)mask, (OpenTK.Graphics.OpenGL.ExtFramebufferBlit)filter);
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Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (OpenTK.Graphics.OpenGL.ClearBufferMask)mask, (OpenTK.Graphics.OpenGL.BlitFramebufferFilter)filter);
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#if DEBUG
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}
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#endif
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@ -369,7 +369,7 @@ namespace OpenTK.Graphics.OpenGL
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internal delegate void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter);
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internal static BlitFramebuffer glBlitFramebuffer;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.ExtFramebufferBlit filter);
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internal delegate void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter);
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internal static BlitFramebufferEXT glBlitFramebufferEXT;
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[System.Security.SuppressUnmanagedCodeSecurity()]
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internal delegate void BufferAddressRangeNV(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory pname, UInt32 index, UInt64 address, IntPtr length);
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