SDL 2.0.10 Updates (#157)

This commit is contained in:
Caleb Cornett 2019-07-25 18:31:13 -04:00 committed by Ethan Lee
parent d0d0ae0071
commit 80a13ba107

View file

@ -165,6 +165,58 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_RWFromMem(IntPtr mem, int size);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWsize(IntPtr context);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWseek(
IntPtr context,
long offset,
int whence
);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWtell(IntPtr context);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops*, ptr refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWread(
IntPtr context,
IntPtr ptr,
uint size,
uint maxnum
);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops*, ptr refers to a const void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWwrite(
IntPtr context,
IntPtr ptr,
uint size,
uint maxnum
);
/* Only available in SDL 2.0.10 or higher. */
/* context refers to an SDL_RWops* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_RWclose(IntPtr context);
/* Only available in SDL 2.0.10 or higher. */
/* file refers to a const char*
* datasize refers to a size_t*
* IntPtr refers to a void*
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_LoadFile(IntPtr file, IntPtr datasize);
#endregion
#region SDL_main.h
@ -172,16 +224,26 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetMainReady();
/* This is used as a function pointer to a C main() function for SDL_WinRTRunApp() */
public delegate int SDL_WinRT_mainFunction(int argc, IntPtr[] argv);
/* This is used as a function pointer to a C main() function */
public delegate int SDL_main_func(int argc, IntPtr argv);
/* Use this function with UWP to call your C# Main() function! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_WinRTRunApp(
SDL_WinRT_mainFunction mainFunction,
SDL_main_func mainFunction,
IntPtr reserved
);
/* Use this function with iOS to call your C# Main() function!
* Only available in SDL 2.0.10 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UIKitRunApp(
int argc,
IntPtr argv,
SDL_main_func mainFunction
);
#endregion
#region SDL.h
@ -378,6 +440,24 @@ namespace SDL2
public const string SDL_HINT_ANDROID_TRAP_BACK_BUTTON =
"SDL_ANDROID_TRAP_BACK_BUTTON";
/* Only available in 2.0.10 or higher */
public const string SDL_HINT_MOUSE_TOUCH_EVENTS =
"SDL_MOUSE_TOUCH_EVENTS";
public const string SDL_HINT_GAMECONTROLLERCONFIG_FILE =
"SDL_GAMECONTROLLERCONFIG_FILE";
public const string SDL_HINT_ANDROID_BLOCK_ON_PAUSE =
"SDL_ANDROID_BLOCK_ON_PAUSE";
public const string SDL_HINT_RENDER_BATCHING =
"SDL_RENDER_BATCHING";
public const string SDL_HINT_EVENT_LOGGING =
"SDL_EVENT_LOGGING";
public const string SDL_HINT_WAVE_RIFF_CHUNK_SIZE =
"SDL_WAVE_RIFF_CHUNK_SIZE";
public const string SDL_HINT_WAVE_TRUNCATION =
"SDL_WAVE_TRUNCATION";
public const string SDL_HINT_WAVE_FACT_CHUNK =
"SDL_WAVE_FACT_CHUNK";
public enum SDL_HintPriority
{
SDL_HINT_DEFAULT,
@ -902,7 +982,7 @@ namespace SDL2
*/
public const int SDL_MAJOR_VERSION = 2;
public const int SDL_MINOR_VERSION = 0;
public const int SDL_PATCHLEVEL = 9;
public const int SDL_PATCHLEVEL = 10;
public static readonly int SDL_COMPILEDVERSION = SDL_VERSIONNUM(
SDL_MAJOR_VERSION,
@ -2277,6 +2357,270 @@ namespace SDL2
int count
);
#region Floating Point Render Functions
/* This region only available in SDL 2.0.10 or higher. */
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyF(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_FRect dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyF(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_FRect dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyF(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyF(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_FRect dstrect,
double angle,
ref SDL_FPoint center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_FRect dstrect,
double angle,
ref SDL_FPoint center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect,
double angle,
ref SDL_FPoint center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_FRect dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* srcrect and dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect,
double angle,
ref SDL_FPoint center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* srcrect and center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_FRect dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* dstrect and center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for all
* three parameters.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyExF(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawPointF(
IntPtr renderer,
float x,
float y
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawPointsF(
IntPtr renderer,
[In] SDL_FPoint[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawLineF(
IntPtr renderer,
float x1,
float y1,
float x2,
float y2
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawLinesF(
IntPtr renderer,
[In] SDL_FPoint[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRectF(
IntPtr renderer,
ref SDL_FRect rect
);
/* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
* This overload allows for IntPtr.Zero (null) to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRectF(
IntPtr renderer,
IntPtr rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRectsF(
IntPtr renderer,
[In] SDL_FRect[] rects,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRectF(
IntPtr renderer,
ref SDL_FRect rect
);
/* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
* This overload allows for IntPtr.Zero (null) to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRectF(
IntPtr renderer,
IntPtr rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRectsF(
IntPtr renderer,
[In] SDL_FRect[] rects,
int count
);
#endregion
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderGetClipRect(
@ -2480,6 +2824,11 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_RenderIsClipEnabled(IntPtr renderer);
/* renderer refers to an SDL_Renderer* */
/* Available in 2.0.10 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFlush(IntPtr renderer);
#endregion
#region SDL_pixels.h
@ -3039,6 +3388,24 @@ namespace SDL2
public int h;
}
/* Only available in 2.0.10 or higher. */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_FPoint
{
public float x;
public float y;
}
/* Only available in 2.0.10 or higher. */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_FRect
{
public float x;
public float y;
public float w;
public float h;
}
/* Only available in 2.0.4 */
public static SDL_bool SDL_PointInRect(ref SDL_Point p, ref SDL_Rect r)
{
@ -5105,6 +5472,15 @@ namespace SDL2
public float pressure;
}
/* Only available in SDL 2.0.10 or higher. */
public enum SDL_TouchDeviceType
{
SDL_TOUCH_DEVICE_INVALID = -1,
SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
}
/**
* \brief Get the number of registered touch devices.
*/
@ -5130,6 +5506,10 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetTouchFinger(long touchID, int index);
/* Only available in SDL 2.0.10 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_TouchDeviceType SDL_GetTouchDeviceType(Int64 touchID);
#endregion
#region SDL_joystick.h
@ -6870,6 +7250,18 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetSystemRAM();
/* Only available in SDL 2.0.10 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_SIMDGetAlignment();
/* Only available in SDL 2.0.10 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_SIMDAlloc(uint len);
/* Only available in SDL 2.0.10 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SIMDFree(IntPtr ptr);
#endregion
}
}