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https://github.com/Ryujinx/SDL2-CS.git
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Random tab sanitization
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parent
0b6091c655
commit
99a3123c42
74
src/SDL2.cs
74
src/SDL2.cs
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@ -148,14 +148,14 @@ namespace SDL2
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate long SDLRWopsSizeCallback(IntPtr context);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate long SDLRWopsSeekCallback(
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IntPtr context,
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long offset,
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int whence
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);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate IntPtr SDLRWopsReadCallback(
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IntPtr context,
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@ -163,7 +163,7 @@ namespace SDL2
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IntPtr size,
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IntPtr maxnum
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);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate IntPtr SDLRWopsWriteCallback(
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IntPtr context,
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@ -171,12 +171,12 @@ namespace SDL2
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IntPtr size,
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IntPtr num
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);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate int SDLRWopsCloseCallback(
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IntPtr context
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);
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_RWops
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{
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@ -210,7 +210,7 @@ namespace SDL2
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UTF8_ToNative(mode)
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);
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}
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/* IntPtr refers to an SDL_RWops* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_AllocRW();
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@ -226,7 +226,7 @@ namespace SDL2
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/* mem refers to a void*, IntPtr to an SDL_RWops* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_RWFromMem(IntPtr mem, int size);
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/* mem refers to a const void*, IntPtr to an SDL_RWops* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_RWFromConstMem(IntPtr mem, int size);
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@ -345,7 +345,7 @@ namespace SDL2
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SDL_main_func mainFunction,
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IntPtr reserved
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);
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/* Use this function with iOS to call your C# Main() function!
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* Only available in SDL 2.0.10 or higher.
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*/
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@ -523,7 +523,7 @@ namespace SDL2
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"SDL_WINDOWS_INTRESOURCE_ICON";
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public const string SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL =
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"SDL_WINDOWS_INTRESOURCE_ICON_SMALL";
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/* Only available in 2.0.8 or higher */
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public const string SDL_HINT_IOS_HIDE_HOME_INDICATOR =
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"SDL_IOS_HIDE_HOME_INDICATOR";
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@ -551,7 +551,7 @@ namespace SDL2
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"SDL_ENABLE_STEAM_CONTROLLERS";
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public const string SDL_HINT_ANDROID_TRAP_BACK_BUTTON =
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"SDL_ANDROID_TRAP_BACK_BUTTON";
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/* Only available in 2.0.10 or higher */
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public const string SDL_HINT_MOUSE_TOUCH_EVENTS =
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"SDL_MOUSE_TOUCH_EVENTS";
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@ -2468,11 +2468,11 @@ namespace SDL2
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[In] SDL_Rect[] rects,
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int count
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);
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#region Floating Point Render Functions
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/* This region only available in SDL 2.0.10 or higher. */
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/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderCopyF(
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@ -2520,7 +2520,7 @@ namespace SDL2
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IntPtr srcrect,
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IntPtr dstrect
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);
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/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderCopyEx(
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@ -2648,7 +2648,7 @@ namespace SDL2
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IntPtr center,
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SDL_RendererFlip flip
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);
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/* renderer refers to an SDL_Renderer* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderDrawPointF(
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@ -2656,7 +2656,7 @@ namespace SDL2
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float x,
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float y
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);
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/* renderer refers to an SDL_Renderer* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderDrawPointsF(
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@ -2664,7 +2664,7 @@ namespace SDL2
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[In] SDL_FPoint[] points,
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int count
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);
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/* renderer refers to an SDL_Renderer* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_RenderDrawLineF(
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@ -2730,7 +2730,7 @@ namespace SDL2
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[In] SDL_FRect[] rects,
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int count
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);
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#endregion
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/* renderer refers to an SDL_Renderer* */
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@ -2916,14 +2916,14 @@ namespace SDL2
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/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GetRenderTarget(IntPtr renderer);
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/* renderer refers to an SDL_Renderer* */
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/* Available in 2.0.8 or higher */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_RenderGetMetalLayer(
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IntPtr renderer
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);
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/* renderer refers to an SDL_Renderer* */
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/* Available in 2.0.8 or higher */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -3499,7 +3499,7 @@ namespace SDL2
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public int w;
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public int h;
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}
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/* Only available in 2.0.10 or higher. */
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_FPoint
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@ -5583,7 +5583,7 @@ namespace SDL2
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public float y;
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public float pressure;
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}
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/* Only available in SDL 2.0.10 or higher. */
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public enum SDL_TouchDeviceType
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{
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@ -7357,53 +7357,53 @@ namespace SDL2
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetCPUCount();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetCPUCacheLineSize();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasRDTSC();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasAltiVec();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasMMX();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_Has3DNow();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasSSE();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasSSE2();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasSSE3();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasSSE41();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasSSE42();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasAVX();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasAVX2();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasAVX512F();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasNEON();
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/* Only available in 2.0.1 */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetSystemRAM();
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/* Only available in SDL 2.0.10 or higher. */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint SDL_SIMDGetAlignment();
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