Unfortunately, we need to use IntPtrs for SDL_Surface and Mix_Chunk. Otherwise we cannot free these resources. Just do a PtrToStructure in the application.

This commit is contained in:
Ethan Lee 2013-04-09 23:04:37 -04:00
parent d3dcc117e9
commit 9ab0d1d2c3
4 changed files with 176 additions and 568 deletions

View file

@ -678,23 +678,9 @@ namespace SDL2
ref int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowSurface")]
private static extern IntPtr INTERNAL_SDL_GetWindowSurface(
IntPtr window
);
public static SDL_Surface SDL_GetWindowSurface(IntPtr window)
{
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_GetWindowSurface(
window
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to an SDL_Surface*, window to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetWindowSurface(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle")]
@ -832,11 +818,11 @@ namespace SDL2
SDL_bool grabbed
);
/* window refers to an SDL_Window* */
/* window refers to an SDL_Window*, icon to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowIcon(
IntPtr window,
ref SDL_Surface icon
IntPtr icon
);
/* window refers to an SDL_Window* */
@ -943,11 +929,9 @@ namespace SDL2
uint flags
);
/* IntPtr refers to an SDL_Renderer* */
/* IntPtr refers to an SDL_Renderer*, surface to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateRenderer(
ref SDL_Surface surface
);
public static extern IntPtr SDL_CreateRenderer(IntPtr surface);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName)]
@ -959,11 +943,14 @@ namespace SDL2
int h
);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
/* IntPtr refers to an SDL_Texture*
* renderer refers to an SDL_Renderer*
* surface refers to an SDL_Surface*
*/
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateTextureFromSurface(
IntPtr renderer,
ref SDL_Surface surface
IntPtr surface
);
/* renderer refers to an SDL_Renderer* */
@ -1863,16 +1850,23 @@ namespace SDL2
public int refcount;
}
public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
/* surface refers to an SDL_Surface* */
public static bool SDL_MUSTLOCK(IntPtr surface)
{
return (surface.flags & SDL_RLEACCEL) != 0;
SDL_Surface sur;
sur = (SDL_Surface) Marshal.PtrToStructure(
surface,
sur.GetType()
);
return (sur.flags & SDL_RLEACCEL) != 0;
}
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_BlitSurface(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
@ -1889,57 +1883,28 @@ namespace SDL2
int dst_pitch
);
/* fmt refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurface")]
private static extern IntPtr INTERNAL_SDL_ConvertSurface(
ref SDL_Surface src,
/* IntPtr refers to an SDL_Surface*
* src refers to an SDL_Surface*
* fmt refers to an SDL_PixelFormat*
*/
[DllImport(nativeLibName)]
public static extern IntPtr SDL_ConvertSurface(
IntPtr src,
IntPtr fmt,
uint flags
);
public static SDL_Surface SDL_ConvertSurface(
ref SDL_Surface src,
IntPtr fmt,
uint flags
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_ConvertSurface(
ref src,
fmt,
flags
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurfaceFormat")]
private static extern IntPtr INTERNAL_SDL_ConvertSurfaceFormat(
ref SDL_Surface src,
/* IntPtr refers to an SDL_Surface*, src to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_ConvertSurfaceFormat(
IntPtr src,
uint pixel_format,
uint flags
);
public static SDL_Surface SDL_ConvertSurfaceFormat(
ref SDL_Surface src,
uint pixel_format,
uint flags
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_ConvertSurfaceFormat(
ref src,
pixel_format,
flags
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurface")]
private static extern IntPtr INTERNAL_SDL_CreateRGBSurface(
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateRGBSurface(
uint flags,
int width,
int height,
@ -1949,37 +1914,10 @@ namespace SDL2
uint Bmask,
uint Amask
);
public static SDL_Surface SDL_CreateRGBSurface(
uint flags,
int width,
int height,
int depth,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurface(
flags,
width,
height,
depth,
Rmask,
Gmask,
Bmask,
Amask
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* pixels refers to a void* */
[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurfaceFrom")]
private static extern IntPtr INTERNAL_SDL_CreateRGBSurfaceFrom(
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateRGBSurfaceFrom(
IntPtr pixels,
int width,
int height,
@ -1990,202 +1928,189 @@ namespace SDL2
uint Bmask,
uint Amask
);
public static SDL_Surface SDL_CreateRGBSurfaceFrom(
IntPtr pixels,
int width,
int height,
int depth,
int pitch,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurfaceFrom(
pixels,
width,
height,
depth,
pitch,
Rmask,
Gmask,
Bmask,
Amask
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* dst refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_FillRect(
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect rect,
uint color
);
/* dst refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_FillRects(
ref SDL_Surface dst,
IntPtr dst,
SDL_Rect[] rects,
int count,
uint color
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern void SDL_FreeSurface(ref SDL_Surface surface);
public static extern void SDL_FreeSurface(IntPtr surface);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern void SDL_GetClipRect(
ref SDL_Surface surface,
IntPtr surface,
ref SDL_Rect rect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_GetColorKey(
ref SDL_Surface surface,
IntPtr surface,
ref uint key
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceAlphaMod(
ref SDL_Surface surface,
IntPtr surface,
ref byte alpha
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceBlendMode(
ref SDL_Surface surface,
IntPtr surface,
ref SDL_BlendMode blendMode
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceColorMod(
ref SDL_Surface surface,
IntPtr surface,
ref byte r,
ref byte g,
ref byte b
);
/* These are for SDL_LoadBMP, which is a macro in the SDL headers. */
/* THIS IS AN RWops FUNCTION!
*/
/* IntPtr refers to an SDL_Surface* */
/* THIS IS AN RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW")]
private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
IntPtr src,
int freesrc
);
public static SDL_Surface SDL_LoadBMP(string file)
public static IntPtr SDL_LoadBMP(string file)
{
SDL_Surface result;
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr result_ptr = INTERNAL_SDL_LoadBMP_RW(rwops, 1);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
return INTERNAL_SDL_LoadBMP_RW(rwops, 1);
}
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_LockSurface(ref SDL_Surface surface);
public static extern int SDL_LockSurface(IntPtr surface);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_LowerBlit(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_LowerBlitScaled(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SaveBMP(
ref SDL_Surface surface,
IntPtr surface,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_SetClipRect(
ref SDL_Surface surface,
IntPtr surface,
ref SDL_Rect rect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SetColorKey(
ref SDL_Surface surface,
IntPtr surface,
int flag,
uint key
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceAlphaMod(
ref SDL_Surface surface,
IntPtr surface,
byte alpha
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceBlendMode(
ref SDL_Surface surface,
IntPtr surface,
SDL_BlendMode blendMode
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceColorMod(
ref SDL_Surface surface,
IntPtr surface,
byte r,
byte g,
byte b
);
/* palette refers to an SDL_Palette* */
/* surface refers to an SDL_Surface*, palette to an SDL_Palette* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfacePalette(
ref SDL_Surface surface,
IntPtr surface,
IntPtr palette
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceRLE(
ref SDL_Surface surface,
IntPtr surface,
int flag
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_SoftStretch(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern void SDL_UnlockSurface(ref SDL_Surface surface);
public static extern void SDL_UnlockSurface(IntPtr surface);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_UpperBlit(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern int SDL_UpperBlitScaled(
ref SDL_Surface src,
IntPtr src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
IntPtr dst,
ref SDL_Rect dstrect
);
@ -3376,10 +3301,10 @@ namespace SDL2
);
/* Create a cursor from an SDL_Surface */
/* return value is an SDL_Cursor pointer */
/* IntPtr refers to an SDL_Cursor*, surface to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateColorCursor(
ref SDL_Surface surface,
IntPtr surface,
int hot_x,
int hot_y
);

View file

@ -72,21 +72,12 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern void IMG_Quit();
[DllImport(nativeLibName, EntryPoint = "IMG_Load")]
private static extern IntPtr INTERNAL_IMG_Load(
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr IMG_Load(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
public static SDL.SDL_Surface IMG_Load(string file)
{
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_Load(file);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName)]
@ -99,20 +90,9 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int IMG_InvertAlpha(int on);
[DllImport(nativeLibName, EntryPoint = "IMG_ReadXPMFromArray")]
private static extern IntPtr INTERNAL_IMG_ReadXPMFromArray(
ref char[] xpm
);
public static SDL.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
{
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_ReadXPMFromArray(ref xpm);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName)]
public static extern IntPtr IMG_ReadXPMFromArray(ref char[] xpm);
#endregion
}

View file

@ -163,21 +163,16 @@ namespace SDL2
/* These are for Mix_LoadWAV, which is a macro in the C header.
* THIS IS AN RWops FUNCTION!
*/
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName, EntryPoint = "Mix_LoadWAV_RW")]
private static extern IntPtr INTERNAL_Mix_LoadWAV_RW(
IntPtr src,
int freesrc
);
public static Mix_Chunk Mix_LoadWAV(string file)
public static IntPtr Mix_LoadWAV(string file)
{
Mix_Chunk result;
IntPtr rwops = SDL.INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr result_ptr = INTERNAL_Mix_LoadWAV_RW(rwops, 1);
result = (Mix_Chunk) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
return INTERNAL_Mix_LoadWAV_RW(rwops, 1);
}
/* IntPtr refers to a Mix_Music* */
@ -187,37 +182,17 @@ namespace SDL2
string file
);
[DllImport(nativeLibName, EntryPoint = "Mix_QuickLoad_WAV")]
private static extern IntPtr INTERNAL_Mix_QuickLoad_WAV(byte[] mem);
public static Mix_Chunk Mix_QuickLoad_WAV(byte[] mem)
{
Mix_Chunk result;
IntPtr result_ptr = INTERNAL_Mix_QuickLoad_WAV(mem);
result = (Mix_Chunk) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName, EntryPoint = "Mix_QuickLoad_RAW")]
private static extern IntPtr INTERNAL_Mix_QuickLoad_RAW(
byte[] mem,
uint len
);
public static Mix_Chunk Mix_QuickLoad_RAW(byte[] mem, uint len)
{
Mix_Chunk result;
IntPtr result_ptr = INTERNAL_Mix_QuickLoad_RAW(mem, len);
result = (Mix_Chunk) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern void Mix_FreeChunk(ref Mix_Chunk chunk);
public static extern IntPtr Mix_QuickLoad_WAV(byte[] mem);
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern Mix_Chunk Mix_QuickLoad_RAW(byte[] mem, uint len);
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern void Mix_FreeChunk(IntPtr chunk);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName)]
@ -335,18 +310,20 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int Mix_GroupNewer(int tag);
/* chunk refers to a Mix_Chunk* */
public static int Mix_PlayChannel(
int channel,
ref Mix_Chunk chunk,
IntPtr chunk,
int loops
) {
return Mix_PlayChannelTimed(channel, ref chunk, loops, -1);
return Mix_PlayChannelTimed(channel, chunk, loops, -1);
}
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern int Mix_PlayChannelTimed(
int channel,
ref Mix_Chunk chunk,
IntPtr chunk,
int loops,
int ticks
);
@ -355,6 +332,7 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int Mix_PlayMusic(IntPtr music, int loops);
/* music refers to a Mix_Music* */
[DllImport(nativeLibName)]
public static extern int Mix_FadeInMusic(
IntPtr music,
@ -371,19 +349,21 @@ namespace SDL2
double position
);
/* chunk refers to a Mix_Chunk* */
public static int Mix_FadeInChannel(
int channel,
ref Mix_Chunk chunk,
IntPtr chunk,
int loops,
int ms
) {
return Mix_FadeInChannelTimed(channel, ref chunk, loops, ms, -1);
return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1);
}
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern int Mix_FadeInChannelTimed(
int channel,
ref Mix_Chunk chunk,
IntPtr chunk,
int loops,
int ms,
int ticks
@ -392,9 +372,10 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int Mix_Volume(int channel, int volume);
/* chunk refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern int Mix_VolumeChunk(
ref Mix_Chunk chunk,
IntPtr chunk,
int volume
);
@ -489,18 +470,9 @@ namespace SDL2
IntPtr data // void*
);
[DllImport(nativeLibName, EntryPoint = "Mix_GetChunk")]
private static extern IntPtr INTERNAL_Mix_GetChunk(int channel);
public static Mix_Chunk Mix_GetChunk(int channel)
{
Mix_Chunk result;
IntPtr result_ptr = INTERNAL_Mix_GetChunk(channel);
result = (Mix_Chunk) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to a Mix_Chunk* */
[DllImport(nativeLibName)]
public static extern IntPtr Mix_GetChunk(int channel);
[DllImport(nativeLibName)]
public static extern void Mix_CloseAudio();

View file

@ -219,409 +219,140 @@ namespace SDL2
ref int h
);
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Solid")]
private static extern IntPtr INTERNAL_TTF_RenderText_Solid(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderText_Solid(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderText_Solid(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Solid(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Solid")]
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Solid(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUTF8_Solid(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderUTF8_Solid(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Solid(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Solid")]
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Solid(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUNICODE_Solid(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderUNICODE_Solid(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Solid(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Solid")]
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Solid(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderGlyph_Solid(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderGlyph_Solid(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Solid(
font,
ch,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Shaded")]
private static extern IntPtr INTERNAL_TTF_RenderText_Shaded(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderText_Shaded(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL.SDL_Surface TTF_RenderText_Shaded(
IntPtr font,
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Shaded(
font,
text,
fg,
bg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Shaded")]
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Shaded(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUTF8_Shaded(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL.SDL_Surface TTF_RenderUTF8_Shaded(
IntPtr font,
string text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Shaded(
font,
text,
fg,
bg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Shaded")]
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Shaded(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUNICODE_Shaded(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL.SDL_Surface TTF_RenderUNICODE_Shaded(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Shaded(
font,
text,
fg,
bg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Shaded")]
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Shaded(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderGlyph_Shaded(
IntPtr font,
ushort ch,
SDL.SDL_Color fg,
SDL.SDL_Color bg
);
public static SDL.SDL_Surface TTF_RenderGlyph_Shaded(
IntPtr font,
ushort ch,
SDL.SDL_Color fg,
SDL.SDL_Color bg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Shaded(
font,
ch,
fg,
bg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Blended")]
private static extern IntPtr INTERNAL_TTF_RenderText_Blended(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderText_Blended(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderText_Blended(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended")]
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Blended(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUTF8_Blended(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderUTF8_Blended(
IntPtr font,
string text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Blended")]
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUNICODE_Blended(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended(
font,
text,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Blended_Wrapped")]
private static extern IntPtr INTERNAL_TTF_RenderText_Blended_Wrapped(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderText_Blended_Wrapped(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL.SDL_Surface TTF_RenderText_Blended_Wrapped(
IntPtr font,
string text,
SDL.SDL_Color fg,
uint wrapped
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended_Wrapped")]
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUTF8_Blended_Wrapped(
IntPtr font,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL.SDL_Surface TTF_RenderUTF8_Blended_Wrapped(
IntPtr font,
string text,
SDL.SDL_Color fg,
uint wrapped
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Blended_Wrapped")]
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderUNICODE_Blended_Wrapped(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg,
uint wrapped
);
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended_Wrapped(
IntPtr font,
ushort[] text,
SDL.SDL_Color fg,
uint wrapped
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
font,
text,
fg,
wrapped
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Blended")]
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Blended(
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
[DllImport(nativeLibName)]
public static extern IntPtr TTF_RenderGlyph_Blended(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
);
public static SDL.SDL_Surface TTF_RenderGlyph_Blended(
IntPtr font,
ushort ch,
SDL.SDL_Color fg
) {
SDL.SDL_Surface result;
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Blended(
font,
ch,
fg
);
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* font refers to a TTF_Font* */
[DllImport(nativeLibName)]