mirror of
https://github.com/Ryujinx/SDL2-CS.git
synced 2025-01-10 19:15:28 +00:00
Unfortunately, we need to use IntPtrs for SDL_Surface and Mix_Chunk. Otherwise we cannot free these resources. Just do a PtrToStructure in the application.
This commit is contained in:
parent
d3dcc117e9
commit
9ab0d1d2c3
267
src/SDL2.cs
267
src/SDL2.cs
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@ -678,23 +678,9 @@ namespace SDL2
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ref int h
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowSurface")]
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private static extern IntPtr INTERNAL_SDL_GetWindowSurface(
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IntPtr window
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);
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public static SDL_Surface SDL_GetWindowSurface(IntPtr window)
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{
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_GetWindowSurface(
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window
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);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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/* IntPtr refers to an SDL_Surface*, window to an SDL_Window* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_GetWindowSurface(IntPtr window);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle")]
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@ -832,11 +818,11 @@ namespace SDL2
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SDL_bool grabbed
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);
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/* window refers to an SDL_Window* */
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/* window refers to an SDL_Window*, icon to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern void SDL_SetWindowIcon(
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IntPtr window,
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ref SDL_Surface icon
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IntPtr icon
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);
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/* window refers to an SDL_Window* */
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@ -943,11 +929,9 @@ namespace SDL2
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uint flags
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);
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/* IntPtr refers to an SDL_Renderer* */
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/* IntPtr refers to an SDL_Renderer*, surface to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateRenderer(
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ref SDL_Surface surface
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);
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public static extern IntPtr SDL_CreateRenderer(IntPtr surface);
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/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
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[DllImport(nativeLibName)]
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@ -959,11 +943,14 @@ namespace SDL2
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int h
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);
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/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
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/* IntPtr refers to an SDL_Texture*
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* renderer refers to an SDL_Renderer*
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* surface refers to an SDL_Surface*
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*/
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateTextureFromSurface(
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IntPtr renderer,
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ref SDL_Surface surface
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IntPtr surface
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);
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/* renderer refers to an SDL_Renderer* */
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@ -1863,16 +1850,23 @@ namespace SDL2
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public int refcount;
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}
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public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
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/* surface refers to an SDL_Surface* */
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public static bool SDL_MUSTLOCK(IntPtr surface)
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{
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return (surface.flags & SDL_RLEACCEL) != 0;
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SDL_Surface sur;
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sur = (SDL_Surface) Marshal.PtrToStructure(
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surface,
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sur.GetType()
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);
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return (sur.flags & SDL_RLEACCEL) != 0;
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}
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/* src and dst refer to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_BlitSurface(
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ref SDL_Surface src,
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IntPtr src,
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ref SDL_Rect srcrect,
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ref SDL_Surface dst,
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IntPtr dst,
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ref SDL_Rect dstrect
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);
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@ -1889,57 +1883,28 @@ namespace SDL2
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int dst_pitch
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);
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/* fmt refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurface")]
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private static extern IntPtr INTERNAL_SDL_ConvertSurface(
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ref SDL_Surface src,
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/* IntPtr refers to an SDL_Surface*
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* src refers to an SDL_Surface*
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* fmt refers to an SDL_PixelFormat*
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*/
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_ConvertSurface(
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IntPtr src,
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IntPtr fmt,
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uint flags
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);
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public static SDL_Surface SDL_ConvertSurface(
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ref SDL_Surface src,
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IntPtr fmt,
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uint flags
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) {
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_ConvertSurface(
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ref src,
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fmt,
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flags
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);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurfaceFormat")]
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private static extern IntPtr INTERNAL_SDL_ConvertSurfaceFormat(
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ref SDL_Surface src,
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/* IntPtr refers to an SDL_Surface*, src to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_ConvertSurfaceFormat(
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IntPtr src,
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uint pixel_format,
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uint flags
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);
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public static SDL_Surface SDL_ConvertSurfaceFormat(
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ref SDL_Surface src,
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uint pixel_format,
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uint flags
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) {
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_ConvertSurfaceFormat(
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ref src,
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pixel_format,
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flags
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);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurface")]
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private static extern IntPtr INTERNAL_SDL_CreateRGBSurface(
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/* IntPtr refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateRGBSurface(
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uint flags,
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int width,
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int height,
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@ -1949,37 +1914,10 @@ namespace SDL2
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uint Bmask,
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uint Amask
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);
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public static SDL_Surface SDL_CreateRGBSurface(
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uint flags,
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int width,
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int height,
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int depth,
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uint Rmask,
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uint Gmask,
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uint Bmask,
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uint Amask
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) {
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurface(
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flags,
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width,
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height,
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depth,
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Rmask,
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Gmask,
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Bmask,
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Amask
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);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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/* pixels refers to a void* */
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[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurfaceFrom")]
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private static extern IntPtr INTERNAL_SDL_CreateRGBSurfaceFrom(
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateRGBSurfaceFrom(
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IntPtr pixels,
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int width,
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int height,
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@ -1990,202 +1928,189 @@ namespace SDL2
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uint Bmask,
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uint Amask
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);
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public static SDL_Surface SDL_CreateRGBSurfaceFrom(
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IntPtr pixels,
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int width,
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int height,
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int depth,
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int pitch,
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uint Rmask,
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uint Gmask,
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uint Bmask,
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uint Amask
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) {
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurfaceFrom(
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pixels,
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width,
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height,
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depth,
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pitch,
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Rmask,
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Gmask,
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Bmask,
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Amask
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);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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/* dst refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_FillRect(
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ref SDL_Surface dst,
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IntPtr dst,
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ref SDL_Rect rect,
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uint color
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);
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/* dst refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_FillRects(
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ref SDL_Surface dst,
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IntPtr dst,
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SDL_Rect[] rects,
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int count,
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uint color
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern void SDL_FreeSurface(ref SDL_Surface surface);
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public static extern void SDL_FreeSurface(IntPtr surface);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern void SDL_GetClipRect(
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ref SDL_Surface surface,
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IntPtr surface,
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ref SDL_Rect rect
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_GetColorKey(
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ref SDL_Surface surface,
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IntPtr surface,
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ref uint key
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_GetSurfaceAlphaMod(
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ref SDL_Surface surface,
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IntPtr surface,
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ref byte alpha
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_GetSurfaceBlendMode(
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ref SDL_Surface surface,
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IntPtr surface,
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ref SDL_BlendMode blendMode
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_GetSurfaceColorMod(
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ref SDL_Surface surface,
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IntPtr surface,
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ref byte r,
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ref byte g,
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ref byte b
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);
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/* These are for SDL_LoadBMP, which is a macro in the SDL headers. */
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/* THIS IS AN RWops FUNCTION!
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*/
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/* IntPtr refers to an SDL_Surface* */
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/* THIS IS AN RWops FUNCTION! */
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[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW")]
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private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
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IntPtr src,
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int freesrc
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);
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public static SDL_Surface SDL_LoadBMP(string file)
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public static IntPtr SDL_LoadBMP(string file)
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{
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SDL_Surface result;
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IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
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IntPtr result_ptr = INTERNAL_SDL_LoadBMP_RW(rwops, 1);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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return INTERNAL_SDL_LoadBMP_RW(rwops, 1);
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}
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_LockSurface(ref SDL_Surface surface);
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public static extern int SDL_LockSurface(IntPtr surface);
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/* src and dst refer to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_LowerBlit(
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ref SDL_Surface src,
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IntPtr src,
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ref SDL_Rect srcrect,
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ref SDL_Surface dst,
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IntPtr dst,
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ref SDL_Rect dstrect
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);
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/* src and dst refer to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_LowerBlitScaled(
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ref SDL_Surface src,
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IntPtr src,
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ref SDL_Rect srcrect,
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ref SDL_Surface dst,
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IntPtr dst,
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ref SDL_Rect dstrect
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern int SDL_SaveBMP(
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ref SDL_Surface surface,
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IntPtr surface,
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string file
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);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_SetClipRect(
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ref SDL_Surface surface,
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IntPtr surface,
|
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ref SDL_Rect rect
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);
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|
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetColorKey(
|
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ref SDL_Surface surface,
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IntPtr surface,
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int flag,
|
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uint key
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);
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|
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/* surface refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetSurfaceAlphaMod(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
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byte alpha
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);
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|
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/* surface refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetSurfaceBlendMode(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
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SDL_BlendMode blendMode
|
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);
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|
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/* surface refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetSurfaceColorMod(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
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byte r,
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byte g,
|
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byte b
|
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);
|
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|
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/* palette refers to an SDL_Palette* */
|
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/* surface refers to an SDL_Surface*, palette to an SDL_Palette* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetSurfacePalette(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
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IntPtr palette
|
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);
|
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|
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/* surface refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SetSurfaceRLE(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
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int flag
|
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);
|
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|
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/* src and dst refer to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_SoftStretch(
|
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ref SDL_Surface src,
|
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IntPtr src,
|
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ref SDL_Rect srcrect,
|
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ref SDL_Surface dst,
|
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IntPtr dst,
|
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ref SDL_Rect dstrect
|
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);
|
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|
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/* surface refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern void SDL_UnlockSurface(ref SDL_Surface surface);
|
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public static extern void SDL_UnlockSurface(IntPtr surface);
|
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|
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/* src and dst refer to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_UpperBlit(
|
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ref SDL_Surface src,
|
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IntPtr src,
|
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ref SDL_Rect srcrect,
|
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ref SDL_Surface dst,
|
||||
IntPtr dst,
|
||||
ref SDL_Rect dstrect
|
||||
);
|
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|
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/* src and dst refer to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
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public static extern int SDL_UpperBlitScaled(
|
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ref SDL_Surface src,
|
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IntPtr src,
|
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ref SDL_Rect srcrect,
|
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ref SDL_Surface dst,
|
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IntPtr dst,
|
||||
ref SDL_Rect dstrect
|
||||
);
|
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|
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|
@ -3376,10 +3301,10 @@ namespace SDL2
|
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);
|
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|
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/* Create a cursor from an SDL_Surface */
|
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/* return value is an SDL_Cursor pointer */
|
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/* IntPtr refers to an SDL_Cursor*, surface to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
||||
public static extern IntPtr SDL_CreateColorCursor(
|
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ref SDL_Surface surface,
|
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IntPtr surface,
|
||||
int hot_x,
|
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int hot_y
|
||||
);
|
||||
|
|
|
@ -72,21 +72,12 @@ namespace SDL2
|
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[DllImport(nativeLibName)]
|
||||
public static extern void IMG_Quit();
|
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|
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[DllImport(nativeLibName, EntryPoint = "IMG_Load")]
|
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private static extern IntPtr INTERNAL_IMG_Load(
|
||||
/* IntPtr refers to an SDL_Surface* */
|
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[DllImport(nativeLibName)]
|
||||
public static extern IntPtr IMG_Load(
|
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
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string file
|
||||
);
|
||||
public static SDL.SDL_Surface IMG_Load(string file)
|
||||
{
|
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SDL.SDL_Surface result;
|
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IntPtr result_ptr = INTERNAL_IMG_Load(file);
|
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result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
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result_ptr,
|
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result.GetType()
|
||||
);
|
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return result;
|
||||
}
|
||||
|
||||
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
|
||||
[DllImport(nativeLibName)]
|
||||
|
@ -99,20 +90,9 @@ namespace SDL2
|
|||
[DllImport(nativeLibName)]
|
||||
public static extern int IMG_InvertAlpha(int on);
|
||||
|
||||
[DllImport(nativeLibName, EntryPoint = "IMG_ReadXPMFromArray")]
|
||||
private static extern IntPtr INTERNAL_IMG_ReadXPMFromArray(
|
||||
ref char[] xpm
|
||||
);
|
||||
public static SDL.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
|
||||
{
|
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SDL.SDL_Surface result;
|
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IntPtr result_ptr = INTERNAL_IMG_ReadXPMFromArray(ref xpm);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
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result_ptr,
|
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result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
/* IntPtr refers to an SDL_Surface* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr IMG_ReadXPMFromArray(ref char[] xpm);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -163,21 +163,16 @@ namespace SDL2
|
|||
/* These are for Mix_LoadWAV, which is a macro in the C header.
|
||||
* THIS IS AN RWops FUNCTION!
|
||||
*/
|
||||
/* IntPtr refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName, EntryPoint = "Mix_LoadWAV_RW")]
|
||||
private static extern IntPtr INTERNAL_Mix_LoadWAV_RW(
|
||||
IntPtr src,
|
||||
int freesrc
|
||||
);
|
||||
public static Mix_Chunk Mix_LoadWAV(string file)
|
||||
public static IntPtr Mix_LoadWAV(string file)
|
||||
{
|
||||
Mix_Chunk result;
|
||||
IntPtr rwops = SDL.INTERNAL_SDL_RWFromFile(file, "rb");
|
||||
IntPtr result_ptr = INTERNAL_Mix_LoadWAV_RW(rwops, 1);
|
||||
result = (Mix_Chunk) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
return INTERNAL_Mix_LoadWAV_RW(rwops, 1);
|
||||
}
|
||||
|
||||
/* IntPtr refers to a Mix_Music* */
|
||||
|
@ -187,37 +182,17 @@ namespace SDL2
|
|||
string file
|
||||
);
|
||||
|
||||
[DllImport(nativeLibName, EntryPoint = "Mix_QuickLoad_WAV")]
|
||||
private static extern IntPtr INTERNAL_Mix_QuickLoad_WAV(byte[] mem);
|
||||
public static Mix_Chunk Mix_QuickLoad_WAV(byte[] mem)
|
||||
{
|
||||
Mix_Chunk result;
|
||||
IntPtr result_ptr = INTERNAL_Mix_QuickLoad_WAV(mem);
|
||||
result = (Mix_Chunk) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
[DllImport(nativeLibName, EntryPoint = "Mix_QuickLoad_RAW")]
|
||||
private static extern IntPtr INTERNAL_Mix_QuickLoad_RAW(
|
||||
byte[] mem,
|
||||
uint len
|
||||
);
|
||||
public static Mix_Chunk Mix_QuickLoad_RAW(byte[] mem, uint len)
|
||||
{
|
||||
Mix_Chunk result;
|
||||
IntPtr result_ptr = INTERNAL_Mix_QuickLoad_RAW(mem, len);
|
||||
result = (Mix_Chunk) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* IntPtr refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern void Mix_FreeChunk(ref Mix_Chunk chunk);
|
||||
public static extern IntPtr Mix_QuickLoad_WAV(byte[] mem);
|
||||
|
||||
/* IntPtr refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern Mix_Chunk Mix_QuickLoad_RAW(byte[] mem, uint len);
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern void Mix_FreeChunk(IntPtr chunk);
|
||||
|
||||
/* music refers to a Mix_Music* */
|
||||
[DllImport(nativeLibName)]
|
||||
|
@ -335,18 +310,20 @@ namespace SDL2
|
|||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_GroupNewer(int tag);
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
public static int Mix_PlayChannel(
|
||||
int channel,
|
||||
ref Mix_Chunk chunk,
|
||||
IntPtr chunk,
|
||||
int loops
|
||||
) {
|
||||
return Mix_PlayChannelTimed(channel, ref chunk, loops, -1);
|
||||
return Mix_PlayChannelTimed(channel, chunk, loops, -1);
|
||||
}
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_PlayChannelTimed(
|
||||
int channel,
|
||||
ref Mix_Chunk chunk,
|
||||
IntPtr chunk,
|
||||
int loops,
|
||||
int ticks
|
||||
);
|
||||
|
@ -355,6 +332,7 @@ namespace SDL2
|
|||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_PlayMusic(IntPtr music, int loops);
|
||||
|
||||
/* music refers to a Mix_Music* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_FadeInMusic(
|
||||
IntPtr music,
|
||||
|
@ -371,19 +349,21 @@ namespace SDL2
|
|||
double position
|
||||
);
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
public static int Mix_FadeInChannel(
|
||||
int channel,
|
||||
ref Mix_Chunk chunk,
|
||||
IntPtr chunk,
|
||||
int loops,
|
||||
int ms
|
||||
) {
|
||||
return Mix_FadeInChannelTimed(channel, ref chunk, loops, ms, -1);
|
||||
return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1);
|
||||
}
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_FadeInChannelTimed(
|
||||
int channel,
|
||||
ref Mix_Chunk chunk,
|
||||
IntPtr chunk,
|
||||
int loops,
|
||||
int ms,
|
||||
int ticks
|
||||
|
@ -392,9 +372,10 @@ namespace SDL2
|
|||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_Volume(int channel, int volume);
|
||||
|
||||
/* chunk refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern int Mix_VolumeChunk(
|
||||
ref Mix_Chunk chunk,
|
||||
IntPtr chunk,
|
||||
int volume
|
||||
);
|
||||
|
||||
|
@ -489,18 +470,9 @@ namespace SDL2
|
|||
IntPtr data // void*
|
||||
);
|
||||
|
||||
[DllImport(nativeLibName, EntryPoint = "Mix_GetChunk")]
|
||||
private static extern IntPtr INTERNAL_Mix_GetChunk(int channel);
|
||||
public static Mix_Chunk Mix_GetChunk(int channel)
|
||||
{
|
||||
Mix_Chunk result;
|
||||
IntPtr result_ptr = INTERNAL_Mix_GetChunk(channel);
|
||||
result = (Mix_Chunk) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
/* IntPtr refers to a Mix_Chunk* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr Mix_GetChunk(int channel);
|
||||
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern void Mix_CloseAudio();
|
||||
|
|
359
src/SDL2_ttf.cs
359
src/SDL2_ttf.cs
|
@ -219,409 +219,140 @@ namespace SDL2
|
|||
ref int h
|
||||
);
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Solid")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderText_Solid(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderText_Solid(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderText_Solid(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderText_Solid(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Solid")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Solid(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUTF8_Solid(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUTF8_Solid(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Solid(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Solid")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Solid(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUNICODE_Solid(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUNICODE_Solid(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Solid(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Solid")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Solid(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderGlyph_Solid(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderGlyph_Solid(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Solid(
|
||||
font,
|
||||
ch,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Shaded")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderText_Shaded(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderText_Shaded(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderText_Shaded(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderText_Shaded(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
bg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Shaded")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Shaded(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUTF8_Shaded(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUTF8_Shaded(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Shaded(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
bg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Shaded")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Shaded(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUNICODE_Shaded(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUNICODE_Shaded(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Shaded(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
bg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Shaded")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Shaded(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderGlyph_Shaded(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderGlyph_Shaded(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg,
|
||||
SDL.SDL_Color bg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Shaded(
|
||||
font,
|
||||
ch,
|
||||
fg,
|
||||
bg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Blended")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderText_Blended(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderText_Blended(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderText_Blended(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Blended(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUTF8_Blended(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUTF8_Blended(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Blended")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUNICODE_Blended(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended(
|
||||
font,
|
||||
text,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderText_Blended_Wrapped")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderText_Blended_Wrapped(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderText_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderText_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderText_Blended_Wrapped(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
wrapped
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUTF8_Blended_Wrapped")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUTF8_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUTF8_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
string text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUTF8_Blended_Wrapped(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
wrapped
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderUNICODE_Blended_Wrapped")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderUNICODE_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderUNICODE_Blended_Wrapped(
|
||||
IntPtr font,
|
||||
ushort[] text,
|
||||
SDL.SDL_Color fg,
|
||||
uint wrapped
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderUNICODE_Blended_Wrapped(
|
||||
font,
|
||||
text,
|
||||
fg,
|
||||
wrapped
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName, EntryPoint = "TTF_RenderGlyph_Blended")]
|
||||
private static extern IntPtr INTERNAL_TTF_RenderGlyph_Blended(
|
||||
/* IntPtr refers to an SDL_Surface*, font to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
public static extern IntPtr TTF_RenderGlyph_Blended(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg
|
||||
);
|
||||
public static SDL.SDL_Surface TTF_RenderGlyph_Blended(
|
||||
IntPtr font,
|
||||
ushort ch,
|
||||
SDL.SDL_Color fg
|
||||
) {
|
||||
SDL.SDL_Surface result;
|
||||
IntPtr result_ptr = INTERNAL_TTF_RenderGlyph_Blended(
|
||||
font,
|
||||
ch,
|
||||
fg
|
||||
);
|
||||
result = (SDL.SDL_Surface) Marshal.PtrToStructure(
|
||||
result_ptr,
|
||||
result.GetType()
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* font refers to a TTF_Font* */
|
||||
[DllImport(nativeLibName)]
|
||||
|
|
Loading…
Reference in a new issue