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These aren't that problematic, we just name them like we do IntPtrs.
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@ -3429,8 +3429,6 @@ namespace SDL2
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#region SDL_joystick.h
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/* FIXME: Boy, I wish I could typedef int SDL_JoystickID here! */
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public const byte SDL_HAT_CENTERED = 0x00;
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public const byte SDL_HAT_UP = 0x01;
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public const byte SDL_HAT_RIGHT = 0x02;
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@ -4116,9 +4114,6 @@ namespace SDL2
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#region SDL_audio.h
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/* FIXME: Boy, I really wish I could typedef ushort SDL_AudioFormat! */
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/* FIXME: Boy, I really wish I could typedef uint SDL_AudioDeviceID! */
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public const ushort SDL_AUDIO_MASK_BITSIZE = 0xFF;
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public const ushort SDL_AUDIO_MASK_DATATYPE = (1 << 8);
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public const ushort SDL_AUDIO_MASK_ENDIAN = (1 << 12);
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