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From libsdl 2.0.2 RC1 notes - Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
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@ -225,6 +225,8 @@ namespace SDL2
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"SDL_VIDEO_HIGHDPI_DISABLED";
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public const string SDL_HINT_RENDER_SCALE_QUALITY =
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"SDL_HINT_RENDER_SCALE_QUALITY";
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public const string SDL_HINT_MOUSE_RELATIVE_MODE_WARP =
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"SDL_HINT_MOUSE_RELATIVE_MODE_WARP";
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public enum SDL_HintPriority
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{
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