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SDL_HapticLeftRight is in upstream!
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src/SDL2.cs
16
src/SDL2.cs
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@ -3979,7 +3979,7 @@ namespace SDL2
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/* SDL_HapticEffect type */
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/* SDL_HapticEffect type */
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public const ushort SDL_HAPTIC_CONSTANT = (1 << 0);
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public const ushort SDL_HAPTIC_CONSTANT = (1 << 0);
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public const ushort SDL_HAPTIC_SINE = (1 << 1);
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public const ushort SDL_HAPTIC_SINE = (1 << 1);
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public const ushort SDL_HAPTIC_SQUARE = (1 << 2);
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public const ushort SDL_HAPTIC_LEFTRIGHT = (1 << 2);
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public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3);
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public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3);
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public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4);
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public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4);
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public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5);
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public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5);
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@ -4095,6 +4095,18 @@ namespace SDL2
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public ushort fade_length;
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public ushort fade_length;
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public ushort fade_level;
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public ushort fade_level;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_HapticLeftRight
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{
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// Header
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public ushort type;
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// Replay
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public uint length;
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// Rumble
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ushort large_magnitude;
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ushort small_magnitude;
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_HapticCustom
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public struct SDL_HapticCustom
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@ -4134,6 +4146,8 @@ namespace SDL2
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[FieldOffset(0)]
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[FieldOffset(0)]
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public SDL_HapticRamp ramp;
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public SDL_HapticRamp ramp;
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[FieldOffset(0)]
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[FieldOffset(0)]
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public SDL_HapticLeftRight leftright;
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[FieldOffset(0)]
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public SDL_HapticCustom custom;
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public SDL_HapticCustom custom;
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}
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}
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