Merge pull request #57 from SeanColombo/master

Additional method signature to allow BlitFramebufferFilter enum instead of ExtFramebufferBlit enum.
This commit is contained in:
Ethan Lee 2014-05-01 11:56:08 -04:00
commit b4ccfe1c96
2 changed files with 41 additions and 2 deletions

View file

@ -114563,6 +114563,43 @@ namespace OpenTK.Graphics.OpenGL
#endif
}
/// <summary>[requires: EXT_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
/// </summary>
/// <param name="srcX0">
/// <para>
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
/// </para>
/// </param>
/// <param name="dstX0">
/// <para>
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
/// <param name="filter">
/// <para>
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_framebuffer_blit", Version = "1.5", EntryPoint = "glBlitFramebufferEXT")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.ExtFramebufferBlit filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (OpenTK.Graphics.OpenGL.ClearBufferMask)mask, (OpenTK.Graphics.OpenGL.ExtFramebufferBlit)filter);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
@ -114589,13 +114626,13 @@ namespace OpenTK.Graphics.OpenGL
/// </param>
[AutoGenerated(Category = "EXT_framebuffer_blit", Version = "1.5", EntryPoint = "glBlitFramebufferEXT")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.ExtFramebufferBlit filter)
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (OpenTK.Graphics.OpenGL.ClearBufferMask)mask, (OpenTK.Graphics.OpenGL.ExtFramebufferBlit)filter);
Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (OpenTK.Graphics.OpenGL.ClearBufferMask)mask, (OpenTK.Graphics.OpenGL.BlitFramebufferFilter)filter);
#if DEBUG
}
#endif

View file

@ -370,6 +370,8 @@ namespace OpenTK.Graphics.OpenGL
internal static BlitFramebuffer glBlitFramebuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.ExtFramebufferBlit filter);
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter);
internal static BlitFramebufferEXT glBlitFramebufferEXT;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BufferAddressRangeNV(OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory pname, UInt32 index, UInt64 address, IntPtr length);