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Bind touch API. Use frameworks on OS X
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@ -1,22 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="windows" target="SDL2.dll"/>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="SDL2.dll" os="osx" target="SDL2.framework/SDL2"/>
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<dllmap dll="SDL2.dll" os="linux" target="libSDL2-2.0.so.0"/>
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<dllmap dll="SDL2_image.dll" os="windows" target="SDL2_image.dll"/>
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<dllmap dll="SDL2_image.dll" os="osx" target="libSDL2_image-2.0.0.dylib"/>
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<dllmap dll="SDL2_image.dll" os="osx" target="SDL2_image.framework/SDL2_image"/>
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<dllmap dll="SDL2_image.dll" os="linux" target="libSDL2_image-2.0.so.0"/>
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<dllmap dll="SDL2_mixer.dll" os="windows" target="SDL2_mixer.dll"/>
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<dllmap dll="SDL2_mixer.dll" os="osx" target="libSDL2_mixer-2.0.0.dylib"/>
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<dllmap dll="SDL2_mixer.dll" os="osx" target="SDL2_mixer.framework/SDL2_mixer"/>
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<dllmap dll="SDL2_mixer.dll" os="linux" target="libSDL2_mixer-2.0.so.0"/>
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<dllmap dll="SDL2_ttf.dll" os="windows" target="SDL2_ttf.dll"/>
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<dllmap dll="SDL2_ttf.dll" os="osx" target="libSDL2_ttf-2.0.0.dylib"/>
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<dllmap dll="SDL2_ttf.dll" os="osx" target="SDL2_ttf.framework/SDL_ttf"/>
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<dllmap dll="SDL2_ttf.dll" os="linux" target="libSDL2_ttf-2.0.so.0"/>
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<dllmap dll="opengl32.dll" os="windows" target="opengl32.dll"/>
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<dllmap dll="opengl32.dll" os="osx" target="OpenGL.framework/OpenGL"/>
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<dllmap dll="opengl32.dll" os="linux" target="libGL.so.1"/>
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<dllmap dll="openal32.dll" os="windows" target="openal32.dll"/>
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<dllmap dll="openal32.dll" os="osx" target="libopenal.1.dylib"/>
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<dllmap dll="openal32.dll" os="osx" target="OpenAL.framework/OpenAL"/>
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<dllmap dll="openal32.dll" os="linux" target="libopenal.so.1"/>
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</configuration>
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39
src/SDL2.cs
39
src/SDL2.cs
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@ -4338,6 +4338,45 @@ namespace SDL2
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#endregion
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#region SDL_touch.h
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public const uint SDL_TOUCH_MOUSEID = uint.MaxValue;
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public struct SDL_Finger
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{
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public long id; // SDL_FingerID
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public float x;
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public float y;
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public float pressure;
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}
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/**
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* \brief Get the number of registered touch devices.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetNumTouchDevices();
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/**
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* \brief Get the touch ID with the given index, or 0 if the index is invalid.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern long SDL_GetTouchDevice(int index);
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/**
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* \brief Get the number of active fingers for a given touch device.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetNumTouchFingers(long touchID);
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/**
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* \brief Get the finger object of the given touch, with the given index.
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* Returns pointer to SDL_Finger.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GetTouchFinger(long touchID, int index);
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#endregion
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#region SDL_joystick.h
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public const byte SDL_HAT_CENTERED = 0x00;
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