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https://github.com/Ryujinx/SDL2-CS.git
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2.0.9
This commit is contained in:
parent
3819b959b6
commit
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217
src/SDL2.cs
217
src/SDL2.cs
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@ -188,11 +188,12 @@ namespace SDL2
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public const uint SDL_INIT_HAPTIC = 0x00001000;
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public const uint SDL_INIT_GAMECONTROLLER = 0x00002000;
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public const uint SDL_INIT_EVENTS = 0x00004000;
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public const uint SDL_INIT_SENSOR = 0x00008000;
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public const uint SDL_INIT_NOPARACHUTE = 0x00100000;
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public const uint SDL_INIT_EVERYTHING = (
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
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SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
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SDL_INIT_GAMECONTROLLER
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SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -344,6 +345,28 @@ namespace SDL2
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public const string SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL =
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"SDL_WINDOWS_INTRESOURCE_ICON_SMALL";
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/* Only available in 2.0.9 or higher */
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public const string SDL_HINT_MOUSE_DOUBLE_CLICK_TIME =
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"SDL_MOUSE_DOUBLE_CLICK_TIME";
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public const string SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS =
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"SDL_MOUSE_DOUBLE_CLICK_RADIUS";
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public const string SDL_HINT_JOYSTICK_HIDAPI =
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"SDL_JOYSTICK_HIDAPI";
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public const string SDL_HINT_JOYSTICK_HIDAPI_PS4 =
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"SDL_JOYSTICK_HIDAPI_PS4";
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public const string SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE =
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"SDL_JOYSTICK_HIDAPI_PS4_RUMBLE";
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public const string SDL_HINT_JOYSTICK_HIDAPI_STEAM =
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"SDL_JOYSTICK_HIDAPI_STEAM";
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public const string SDL_HINT_JOYSTICK_HIDAPI_SWITCH =
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"SDL_JOYSTICK_HIDAPI_SWITCH";
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public const string SDL_HINT_JOYSTICK_HIDAPI_XBOX =
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"SDL_JOYSTICK_HIDAPI_XBOX";
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public const string SDL_HINT_ENABLE_STEAM_CONTROLLERS =
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"SDL_ENABLE_STEAM_CONTROLLERS";
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public const string SDL_HINT_ANDROID_TRAP_BACK_BUTTON =
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"SDL_ANDROID_TRAP_BACK_BUTTON";
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public enum SDL_HintPriority
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{
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SDL_HINT_DEFAULT,
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@ -868,7 +891,7 @@ namespace SDL2
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*/
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public const int SDL_MAJOR_VERSION = 2;
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public const int SDL_MINOR_VERSION = 0;
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public const int SDL_PATCHLEVEL = 8;
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public const int SDL_PATCHLEVEL = 9;
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public static readonly int SDL_COMPILEDVERSION = SDL_VERSIONNUM(
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SDL_MAJOR_VERSION,
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@ -988,6 +1011,21 @@ namespace SDL2
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SDL_WINDOWEVENT_HIT_TEST
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}
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public enum SDL_DisplayEventID
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{
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SDL_DISPLAYEVENT_NONE,
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SDL_DISPLAYEVENT_ORIENTATION
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}
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public enum SDL_DisplayOrientation
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{
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SDL_ORIENTATION_UNKNOWN,
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SDL_ORIENTATION_LANDSCAPE,
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SDL_ORIENTATION_LANDSCAPE_FLIPPED,
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SDL_ORIENTATION_PORTRAIT,
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SDL_ORIENTATION_PORTRAIT_FLIPPED
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}
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[Flags]
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public enum SDL_WindowFlags : uint
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{
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@ -1168,6 +1206,12 @@ namespace SDL2
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out float vdpi
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);
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/* This function is only available in 2.0.9 or higher */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_DisplayOrientation SDL_GetDisplayOrientation(
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int displayIndex
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetDisplayMode(
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int displayIndex,
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@ -3286,6 +3330,12 @@ namespace SDL2
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out SDL_Rect rect
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);
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/* surface refers to an SDL_Surface*.
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* This function is only available in 2.0.9 or higher.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_HasColorKey(IntPtr surface);
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/* surface refers to an SDL_Surface* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GetColorKey(
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@ -3508,6 +3558,10 @@ namespace SDL2
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SDL_APP_WILLENTERFOREGROUND,
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SDL_APP_DIDENTERFOREGROUND,
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/* Display events */
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/* Only available in SDL 2.0.9 or higher */
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SDL_DISPLAYEVENT = 0x150,
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/* Window events */
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SDL_WINDOWEVENT = 0x200,
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SDL_SYSWMEVENT,
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@ -3567,6 +3621,10 @@ namespace SDL2
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SDL_AUDIODEVICEADDED = 0x1100,
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SDL_AUDIODEVICEREMOVED,
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/* Sensor events */
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/* Only available in SDL 2.0.9 or higher */
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SDL_SENSORUPDATE = 0x1200,
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/* Render events */
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/* Only available in SDL 2.0.2 or higher */
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SDL_RENDER_TARGETS_RESET = 0x2000,
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@ -3598,6 +3656,22 @@ namespace SDL2
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public UInt32 timestamp;
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}
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// Ignore private members used for padding in this struct
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#pragma warning disable 0169
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_DisplayEvent
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{
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public SDL_EventType type;
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public UInt32 timestamp;
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public UInt32 display;
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public byte displayEvent; // event, lolC#
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private byte padding1;
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private byte padding2;
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private byte padding3;
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public Int32 data1;
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}
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#pragma warning restore 0169
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// Ignore private members used for padding in this struct
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#pragma warning disable 0169
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/* Window state change event data (event.window.*) */
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@ -3896,6 +3970,15 @@ namespace SDL2
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public IntPtr file; /* char* filename, to be freed */
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct SDL_SensorEvent
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{
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public SDL_EventType type;
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public UInt32 timestamp;
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public Int32 which;
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public fixed float data[6];
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}
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/* The "quit requested" event */
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_QuitEvent
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@ -3933,6 +4016,8 @@ namespace SDL2
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[FieldOffset(0)]
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public SDL_EventType type;
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[FieldOffset(0)]
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public SDL_DisplayEvent display;
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[FieldOffset(0)]
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public SDL_WindowEvent window;
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[FieldOffset(0)]
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public SDL_KeyboardEvent key;
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@ -3965,6 +4050,8 @@ namespace SDL2
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[FieldOffset(0)]
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public SDL_AudioDeviceEvent adevice;
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[FieldOffset(0)]
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public SDL_SensorEvent sensor;
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[FieldOffset(0)]
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public SDL_QuitEvent quit;
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[FieldOffset(0)]
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public SDL_UserEvent user;
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@ -5047,6 +5134,17 @@ namespace SDL2
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SDL_JOYSTICK_TYPE_ARCADE_PAD
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}
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/* joystick refers to an SDL_Joystick*.
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* This function is only available in 2.0.9 or higher.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_JoystickRumble(
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IntPtr joystick,
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UInt16 low_frequency_rumble,
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UInt16 high_frequency_rumble,
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UInt32 duration_ms
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);
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/* joystick refers to an SDL_Joystick* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_JoystickClose(IntPtr joystick);
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@ -5413,6 +5511,19 @@ namespace SDL2
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);
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}
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/* Only available in 2.0.9 or higher */
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[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForDeviceIndex", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_SDL_GameControllerMappingForDeviceIndex(
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int joystick_index
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);
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public static string SDL_GameControllerMappingForDeviceIndex(
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int joystick_index
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) {
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return UTF8_ToManaged(
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INTERNAL_SDL_GameControllerMappingForDeviceIndex(joystick_index)
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);
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}
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/* IntPtr refers to an SDL_GameController* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_GameControllerOpen(int joystick_index);
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@ -5582,6 +5693,17 @@ namespace SDL2
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SDL_GameControllerButton button
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);
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/* gamecontroller refers to an SDL_GameController*.
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* This function is only available in 2.0.9 or higher.
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*/
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GameControllerRumble(
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IntPtr gamecontroller,
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UInt16 low_frequency_rumble,
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UInt16 high_frequency_rumble,
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UInt32 duration_ms
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);
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/* gamecontroller refers to an SDL_GameController* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GameControllerClose(
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@ -5931,6 +6053,86 @@ namespace SDL2
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#endregion
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#region SDL_sensor.h
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/* This region is only available in 2.0.9 or higher. */
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public enum SDL_SensorType
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{
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SDL_SENSOR_INVALID = -1,
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SDL_SENSOR_UNKNOWN,
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SDL_SENSOR_ACCEL,
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SDL_SENSOR_GYRO
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}
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public const float SDL_STANDARD_GRAVITY = 9.80665f;
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_NumSensors();
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[DllImport(nativeLibName, EntryPoint = "SDL_SensorGetDeviceName", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_SDL_SensorGetDeviceName(int device_index);
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public static string SDL_SensorGetDeviceName(int device_index)
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{
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return UTF8_ToManaged(INTERNAL_SDL_SensorGetDeviceName(device_index));
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}
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_SensorType SDL_SensorGetDeviceType(int device_index);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_SensorGetDeviceNonPortableType(int device_index);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Int32 SDL_SensorGetDeviceInstanceID(int device_index);
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/* IntPtr refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_SensorOpen(int device_index);
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/* IntPtr refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr SDL_SensorFromInstanceID(
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Int32 instance_id
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);
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, EntryPoint = "SDL_SensorGetName", CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr INTERNAL_SDL_SensorGetName(IntPtr sensor);
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public static string SDL_SensorGetName(IntPtr sensor)
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{
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return UTF8_ToManaged(INTERNAL_SDL_SensorGetName(sensor));
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}
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_SensorType SDL_SensorGetType(IntPtr sensor);
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_SensorGetNonPortableType(IntPtr sensor);
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Int32 SDL_SensorGetInstanceID(IntPtr sensor);
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_SensorGetData(
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IntPtr sensor,
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float[] data,
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int num_values
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);
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/* sensor refers to an SDL_Sensor* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_SensorClose(IntPtr sensor);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_SensorUpdate();
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#endregion
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#region SDL_audio.h
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public const ushort SDL_AUDIO_MASK_BITSIZE = 0xFF;
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BitConverter.IsLittleEndian ? AUDIO_F32LSB : AUDIO_F32MSB;
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public const uint SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001;
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public const uint SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000001;
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public const uint SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000001;
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public const uint SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002;
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public const uint SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004;
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public const uint SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008;
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public const uint SDL_AUDIO_ALLOW_ANY_CHANGE = (
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SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
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SDL_AUDIO_ALLOW_FORMAT_CHANGE |
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SDL_AUDIO_ALLOW_CHANNELS_CHANGE
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SDL_AUDIO_ALLOW_CHANNELS_CHANGE |
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SDL_AUDIO_ALLOW_SAMPLES_CHANGE
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);
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public const int SDL_MIX_MAXVOLUME = 128;
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily();
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern SDL_bool SDL_IsTablet();
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#endregion
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#region SDL_syswm.h
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