mirror of
https://github.com/Ryujinx/SDL2-CS.git
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Introduce needed changes for Ryujinx's fork
This commit is contained in:
parent
b4c039993e
commit
b6e8330d71
29
.github/workflows/build.yml
vendored
29
.github/workflows/build.yml
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@ -1,7 +1,11 @@
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name: build-native
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on:
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workflow_dispatch:
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inputs: {}
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inputs:
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rev:
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description: 'Ryujinx/SDL commit to build'
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required: false
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default: 'master'
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# schedule:
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# - cron: '0 0 * * *'
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env:
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matrix:
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platform:
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- { name: win-x64, os: windows-latest, flags: -A x64 }
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- { name: win-x86, os: windows-latest, flags: -A Win32 }
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#- { name: win-x86, os: windows-latest, flags: -A Win32 }
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- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
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- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" }
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- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" }
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- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" }
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# NOTE: macOS 11.0 is the first released supported by Apple Silicon.
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- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" }
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#- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" }
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- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
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- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
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steps:
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- name: Setup Linux dependencies
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libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \
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libdrm-dev${{ matrix.platform.target_apt_arch }} \
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libgbm-dev${{ matrix.platform.target_apt_arch }} \
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libpulse-dev${{ matrix.platform.target_apt_arch }}
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libpulse-dev${{ matrix.platform.target_apt_arch }} \
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libhidapi-dev${{ matrix.platform.target_apt_arch }} \
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libwayland-client++0$ \
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libwayland-cursor++0$ \
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- uses: actions/checkout@v3
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with:
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repository: 'libsdl-org/SDL'
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ref: 'SDL2'
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repository: Ryujinx/SDL
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ref: ${{ github.event.inputs.rev }}
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- uses: actions/checkout@v3
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with:
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path: 'SDL2-CS'
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- name: Prepare release (macOS)
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run: cp install_output/lib/libSDL2-2.0.dylib SDL2-CS/native/${{ matrix.platform.name }}/libSDL2.dylib
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if: runner.os == 'macOS'
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.platform.name }}-binaries
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path: install_output
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- name: Create pull request
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uses: peter-evans/create-pull-request@v4
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with:
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34
.github/workflows/ci.yml
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Normal file
34
.github/workflows/ci.yml
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name: Build
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on:
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workflow_dispatch:
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inputs: {}
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#push:
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# branches: [ master ]
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jobs:
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build:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- name: Setup .NET
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 7.0.x
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- uses: nuget/setup-nuget@v1
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with:
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nuget-api-key: ${{ secrets.NUGET_API_KEY }}
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nuget-version: '6.x'
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- name: Restore dependencies
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run: dotnet restore
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- name: Build
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run: dotnet build --no-restore
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- name: Test
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run: dotnet test --no-build --verbosity normal
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- name: Pack & Publish
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run: |
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dotnet pack --version-suffix "build${{ github.run_number }}" -c Release .\SDL2-CS.csproj -o .
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$file_to_publish = Get-ChildItem -Path $dir -Filter *.nupkg | Select -First 1
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echo $file_to_publish
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nuget push $file_to_publish -Source https://api.nuget.org/v3/index.json
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@ -8,13 +8,14 @@
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<Description>libSDL2 bindings for C#</Description>
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<RootNamespace>SDL2</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<VersionPrefix>2.27.0</VersionPrefix>
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</PropertyGroup>
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<PropertyGroup Label="NuGet">
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<Authors>ppy Pty Ltd & flibitijibibo</Authors>
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<Authors>marysaka & ppy Pty Ltd & flibitijibibo</Authors>
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<Title>SDL2#</Title>
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<PackageId>ppy.SDL2-CS</PackageId>
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<PackageProjectUrl>https://github.com/ppy/SDL2-CS</PackageProjectUrl>
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<RepositoryUrl>https://github.com/ppy/SDL2-CS</RepositoryUrl>
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<PackageId>Ryujinx.SDL2-CS</PackageId>
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<PackageProjectUrl>https://github.com/Ryujinx/SDL2-CS</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ryujinx/SDL2-CS</RepositoryUrl>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="$(MSBuildThisFileDirectory)native\win-x64\SDL2.dll">
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<PackagePath>runtimes/win-arm64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\win-x86\SDL2.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-x86/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\osx-x64\libSDL2.dylib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/osx-x64/native</PackagePath>
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<PackagePath>runtimes/linux-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\linux-x86\libSDL2.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/linux-x86/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)native\ios\**\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/ios/native</PackagePath>
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