window refers to an SDL_Window*

This commit is contained in:
Ethan Lee 2013-04-03 17:04:24 -04:00
parent 0c5aa3db49
commit c4989fcf7d

View file

@ -63,7 +63,8 @@ namespace SDL2
public const uint SDL_INIT_NOPARACHUTE = 0x00100000;
public const uint SDL_INIT_EVERYTHING = (
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
SDL_INIT_GAMECONTROLLER
);
[DllImport(nativeLibName)]
@ -131,7 +132,9 @@ namespace SDL2
);
public static string SDL_GetHint(string name)
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetHint(name));
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetHint(name)
);
}
[DllImport(nativeLibName)]
@ -201,9 +204,9 @@ namespace SDL2
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
LOG_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
LOG_CATEGORY_AWESOME2,
LOG_CATEGORY_AWESOME3,
...
};
*/
@ -295,7 +298,9 @@ namespace SDL2
);
[DllImport(nativeLibName)]
public static extern SDL_LogPriority SDL_LogGetPriority(int category);
public static extern SDL_LogPriority SDL_LogGetPriority(
int category
);
[DllImport(nativeLibName)]
public static extern void SDL_LogSetPriority(
@ -333,7 +338,9 @@ namespace SDL2
private static extern IntPtr INTERNAL_SDL_GetRevision();
public static string SDL_GetRevision()
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetRevision());
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetRevision()
);
}
[DllImport(nativeLibName)]
@ -490,7 +497,9 @@ namespace SDL2
private static extern IntPtr INTERNAL_SDL_GetCurrentVideoDriver();
public static string SDL_GetCurrentVideoDriver()
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetCurrentVideoDriver());
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetCurrentVideoDriver()
);
}
[DllImport(nativeLibName)]
@ -513,7 +522,9 @@ namespace SDL2
);
[DllImport(nativeLibName)]
public static extern int SDL_GetNumDisplayModes(int displayIndex);
public static extern int SDL_GetNumDisplayModes(
int displayIndex
);
[DllImport(nativeLibName)]
public static extern int SDL_GetNumVideoDisplays();
@ -521,16 +532,22 @@ namespace SDL2
[DllImport(nativeLibName)]
public static extern int SDL_GetNumVideoDrivers();
[DllImport(nativeLibName)]
private static extern IntPtr INTERNAL_SDL_GetVideoDriver(int index);
[DllImport(nativeLibName, EntryPoint = "SDL_GetVideoDriver")]
private static extern IntPtr INTERNAL_SDL_GetVideoDriver(
int index
);
public static string SDL_GetVideoDriver(int index)
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetVideoDriver(index));
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetVideoDriver(index)
);
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern float SDL_GetWindowBrightness(IntPtr window);
public static extern float SDL_GetWindowBrightness(
IntPtr window
);
/* IntPtr refers to void* data. window refers to an SDL_Window*. */
[DllImport(nativeLibName)]
@ -542,7 +559,9 @@ namespace SDL2
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_GetWindowDisplayIndex(IntPtr window);
public static extern int SDL_GetWindowDisplayIndex(
IntPtr window
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
@ -551,10 +570,262 @@ namespace SDL2
ref SDL_DisplayMode mode
);
/* TODO: SDL_video.h:
* http://wiki.libsdl.org/moin.fcg/CategoryVideo
* http://hg.libsdl.org/SDL/file/default/include/SDL_video.h
*/
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowFlags(IntPtr window);
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetWindowFromID(uint id);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_GetWindowGammaRamp(
IntPtr window,
ref ushort red,
ref ushort green,
ref ushort blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_GetWindowGrab(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowID(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowPixelFormat(
IntPtr window
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GetWindowPosition(
IntPtr window,
ref int x,
ref int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GetWindowSize(
IntPtr window,
ref int w,
ref int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowSurface")]
private static extern IntPtr INTERNAL_SDL_GetWindowSurface(
IntPtr window
);
public static SDL_Surface SDL_GetWindowSurface(IntPtr window)
{
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_GetWindowSurface(
window
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle")]
private static extern IntPtr INTERNAL_SDL_GetWindowTitle(
IntPtr window
);
public static string SDL_GetWindowTitle(IntPtr window)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetWindowTitle(window)
);
}
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GL_BindTexture(
IntPtr texture,
ref float texw,
ref float texh
);
/* IntPtr and window refer to an SDL_GLContext and SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GL_CreateContext(IntPtr window);
/* context refers to an SDL_GLContext */
[DllImport(nativeLibName)]
public static extern void SDL_GL_DeleteContext(IntPtr context);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_GL_ExtensionSupported(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string extension
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_GetAttribute(
SDL_GLattr attr,
ref int value
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_GetSwapInterval();
/* window and context refer to an SDL_Window* and SDL_GLContext */
[DllImport(nativeLibName)]
public static extern int SDL_GL_MakeCurrent(
IntPtr window,
IntPtr context
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_SetAttribute(
SDL_GLattr attr,
int value
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_SetSwapInterval(int interval);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GL_SwapWindow(IntPtr window);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GL_UnbindTexture(IntPtr texture);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_HideWindow(IntPtr window);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IsScreenSaverEnabled();
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_MaximizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_MinimizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_RaiseWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_RestoreWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowBrightness(
IntPtr window,
float brightness
);
/* IntPtr and userdata are void*, window is an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_SetWindowData(
IntPtr window,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name,
IntPtr userdata
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowDisplayMode(
IntPtr window,
ref SDL_DisplayMode mode
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowFullscreen(
IntPtr window,
SDL_bool fullscreen
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowGammaRamp(
IntPtr window,
ref ushort red,
ref ushort green,
ref ushort blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowGrab(
IntPtr window,
SDL_bool grabbed
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowIcon(
IntPtr window,
ref SDL_Surface icon
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowPosition(
IntPtr window,
int x,
int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowSize(
IntPtr window,
int w,
int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowTitle(
IntPtr window,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string title
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_ShowWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_UpdateWindowSurface(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_UpdateWindowSurfaceRects(
IntPtr window,
SDL_Rect[] rects,
int numrects
);
[DllImport(nativeLibName)]
public static extern int SDL_VideoInit(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string driver_name
);
[DllImport(nativeLibName)]
public static extern void SDL_VideoQuit();
#endregion
@ -642,6 +913,11 @@ namespace SDL2
#region SDL_surface.h
public struct SDL_Surface
{
// TODO...
}
/* TODO: SDL_surface.h:
* http://wiki.libsdl.org/moin.fcg/CategorySurface
* http://hg.libsdl.org/SDL/file/default/include/SDL_surface.h
@ -658,7 +934,9 @@ namespace SDL2
private static extern IntPtr INTERNAL_SDL_GetClipboardText();
public static string SDL_GetClipboardText(string name)
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetClipboardText());
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetClipboardText()
);
}
[DllImport(nativeLibName)]