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SDL_GL_SwapWindow now returns int
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@ -1603,7 +1603,7 @@ namespace SDL2
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GL_SwapWindow(IntPtr window);
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public static extern int SDL_GL_SwapWindow(IntPtr window);
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/* texture refers to an SDL_Texture* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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