Added SDL_RenderGetScale and SDL_RenderSetScale

This commit is contained in:
Villermen 2014-06-26 01:11:11 +02:00
parent b8baa22a1b
commit d26d719d76

View file

@ -1973,6 +1973,14 @@ namespace SDL2
out int h out int h
); );
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderGetScale(
IntPtr renderer,
out float scaleX,
out float scaleY
);
/* renderer refers to an SDL_Renderer* */ /* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderGetViewport( public static extern int SDL_RenderGetViewport(
@ -2018,6 +2026,14 @@ namespace SDL2
int h int h
); );
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetScale(
IntPtr renderer,
float scaleX,
float scaleY
);
/* renderer refers to an SDL_Renderer* */ /* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetViewport( public static extern int SDL_RenderSetViewport(