2.0.4 mouse additions

This commit is contained in:
Ethan Lee 2014-10-18 12:39:00 -04:00
parent 818830fc3a
commit e395a5114d

View file

@ -4393,6 +4393,25 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetMouseState(IntPtr x, IntPtr y); public static extern UInt32 SDL_GetMouseState(IntPtr x, IntPtr y);
/* Get the current state of the mouse, in relation to the desktop */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(out int x, out int y);
/* Get the current state of the mouse, in relation to the desktop */
/* This overload allows for passing NULL to x */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, out int y);
/* Get the current state of the mouse, in relation to the desktop */
/* This overload allows for passing NULL to y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(out int x, IntPtr y);
/* Get the current state of the mouse, in relation to the desktop */
/* This overload allows for passing NULL to both x and y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, IntPtr y);
/* Get the mouse state with relative coords*/ /* Get the mouse state with relative coords*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y); public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y);
@ -4402,6 +4421,10 @@ namespace SDL2
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y); public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y);
/* Set the mouse cursor's position in global screen space */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_WarpMouseGlobal(int x, int y);
/* Enable/Disable relative mouse mode (grabs mouse, rel coords) */ /* Enable/Disable relative mouse mode (grabs mouse, rel coords) */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled); public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);