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https://github.com/Ryujinx/SDL2-CS.git
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Added SDL_Window[Get/Set]MinimumSize and SDL_Window[Get/Set]MaximumSize.
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parent
ed8c91d2f3
commit
fbe2627fd4
34
src/SDL2.cs
34
src/SDL2.cs
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@ -1343,6 +1343,22 @@ namespace SDL2
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IntPtr window
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IntPtr window
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);
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GetWindowMaximumSize(
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IntPtr window,
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out int max_w,
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out int max_h
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GetWindowMinimumSize(
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IntPtr window,
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out int min_w,
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out int min_h
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);
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/* window refers to an SDL_Window* */
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_GetWindowPosition(
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public static extern void SDL_GetWindowPosition(
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@ -1434,7 +1450,7 @@ namespace SDL2
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out int w,
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out int w,
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out int h
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out int h
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_GL_SetAttribute(
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public static extern int SDL_GL_SetAttribute(
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SDL_GLattr attr,
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SDL_GLattr attr,
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@ -1531,6 +1547,22 @@ namespace SDL2
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IntPtr icon
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IntPtr icon
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);
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_SetWindowMaximumSize(
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IntPtr window,
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int max_w,
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int max_h
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);
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_SetWindowMinimumSize(
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IntPtr window,
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int min_w,
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int min_h
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);
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/* window refers to an SDL_Window* */
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/* window refers to an SDL_Window* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void SDL_SetWindowPosition(
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public static extern void SDL_SetWindowPosition(
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