Ethan Lee
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83205d8921
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SDL2# now supports SDL2_gfx!
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2021-12-17 13:00:55 -05:00 |
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Ethan Lee
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fadd0135c3
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Removed obsolete Roadmap section from README
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2021-04-19 11:57:58 -04:00 |
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Ethan Lee
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8a51516de0
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Add note about VS debugger silent exit
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2016-10-24 17:12:49 -04:00 |
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Ethan Lee
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92f293416d
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MiniTK has been removed.
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2014-10-07 12:29:29 -04:00 |
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Ethan Lee
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babac2a7f0
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Update README for FNA name
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2014-07-22 10:50:54 -04:00 |
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Ethan Lee
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a6665a6c08
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MiniTK notes added to README.
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2014-06-22 14:42:33 -04:00 |
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Ethan Lee
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2a2bdc2884
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Beta 1 provides OpenGL/OpenAL support.
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2013-04-17 12:03:02 -04:00 |
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Ethan Lee
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21cb7cb7b7
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OpenAL support via OpenTK.
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2013-04-15 15:49:17 -04:00 |
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Ethan Lee
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52a649f5aa
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Alpha 1 provides SDL2 bindings.
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2013-04-12 12:06:56 -04:00 |
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Ethan Lee
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26e5d0662d
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Update README to address SDL2#'s coding style.
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2013-04-08 14:28:13 -04:00 |
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Ethan Lee
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29d299fa41
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Removed SDL2_net. Just use Lidgren.Network instead.
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2013-04-07 23:13:39 -04:00 |
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Ethan Lee
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49596dde22
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At least the typo was only in the README!
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2013-04-04 04:59:55 -04:00 |
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Ethan Lee
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6d73ef8224
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Project website is just the GitHub repo.
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2013-04-04 04:59:07 -04:00 |
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Ethan Lee
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908752fffb
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TODO for SDL2.cs, add note about what will go into SDL2#
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2013-04-04 04:32:42 -04:00 |
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Ethan Lee
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de5f266324
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SDL_render first draft done.
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2013-04-04 04:18:59 -04:00 |
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Ethan Lee
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97b982d3f5
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Remove the SDL2_rtf stuff. Not even sure that is a supported extension anymore.
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2013-04-03 20:09:40 -04:00 |
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Ethan Lee
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a5a08b4140
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Why, hello there, world...
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2013-04-03 12:15:53 -04:00 |
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