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8807bcc1b2
This rework current CI to build on all standard platform and architectures. The following changes were made: - Adds support for Windows x86, x64 and ARM64 builds - Adds support for macOS arm64 - Use cmake instead of autoconf - All artifacts are now build in Release insead of Debug - A matrix is now used instead of individual steps to deduplicate steps and to allow adding new target architecture with a single line - If build of one job fails, it will now let others continue instead of cancelling them - The action can now be triggered via a manual workflow |
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README | ||
SDL2-CS.csproj | ||
SDL2-CS.sln |
This is SDL2#, a C# wrapper for SDL2. Project Website: https://github.com/flibitijibibo/SDL2-CS License ------- SDL2 and SDL2# are released under the zlib license. See LICENSE for details. About SDL2 ---------- For more information about SDL2, visit the SDL wiki: http://wiki.libsdl.org/moin.fcg/FrontPage About the C# Wrapper -------------------- The C# wrapper was written to be used for FNA's platform support. However, this is written in a way that can be used for any general C# application. The wrapper provides bindings for the following libraries: - SDL2 - SDL2_image - SDL2_mixer - SDL2_ttf Note that SDL2# will not provide every single SDL2 function. This is due to limitations in the C# language that would cause major conflicts with the native SDL2 library and its extensions. SDL2# is a pure port of the C headers. The naming schemes for this library will be exactly as they are done in the C library, with little-to-no concern for "appropriate" C# style. The namespace indicates that this is SDL2, the class names will indicate which library file the function/type/value exists in, and everything else will be as close to the C version as technically possible. About the Visual Studio Debugger -------------------------------- When running C# applications under the Visual Studio debugger, native code that names threads with the 0x406D1388 exception will silently exit. To prevent this exception from being thrown by SDL, add this line before your SDL_Init call: SDL.SDL_SetHint(SDL.SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1"); Roadmap ------- To see the current roadmap for SDL2#, visit the GitHub issues page: https://github.com/flibitijibibo/SDL2-CS/issues