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This is SDL2#, a C# wrapper for SDL2. Project Website: https://github.com/flibitijibibo/SDL2-CS License ------- SDL2 and SDL2# are released under the zlib license. See LICENSE for details. SDL2# currently uses parts of OpenTK, which is released under the MIT license. See opentk.LICENSE for details. About SDL2 ---------- For more information about SDL2, visit the SDL wiki: http://wiki.libsdl.org/moin.fcg/FrontPage About the C# Wrapper -------------------- The C# wrapper was written to be used for MonoGame's desktop platforms. However, this is written in a way that can be used for any general C# application. The wrapper provides bindings for the following libraries: - SDL2 - SDL2_image - SDL2_mixer - SDL2_ttf We also provide bindings for OpenGL and OpenAL, taken from OpenTK. Note that SDL2# will not provide every single SDL2 function. This is due to limitations in the C# language that would cause major conflicts with the native SDL2 library and its extensions. SDL2# is a pure port of the C headers. The naming schemes for this library will be exactly as they are done in the C library, with little-to-no concern for "appropriate" C# style. The namespace indicates that this is SDL2, the class names will indicate which library file the function/type/value exists in, and everything else will be as close to the C version as technically possible. Using MiniTK ------------ To use the OpenGL/OpenAL bindings, simply use them as you were with OpenTK, but after calling SDL_GL_CreateContext, add the following lines: OpenTK.Graphics.GraphicsContext.CurrentContext = yourContextIntPtr; GL.LoadAll(); This will load the OpenTK entry points. It is strongly recommended that you load your own entry points using SDL_GL_GetProcAddress and delegates, but this has been provided for OpenTK compatibility. Roadmap ------- To see the current roadmap for SDL2#, visit the GitHub issues page: https://github.com/flibitijibibo/SDL2-CS/issues