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Added an overload for SDL_UpdateTexture so that you can pass a null reference, which is allowed by the SDL2 spec. Similar pattern already exists for SDL_RenderCopy |
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| .. | ||
| LPUtf8StrMarshaler.cs | ||
| SDL2.cs | ||
| SDL2_image.cs | ||
| SDL2_mixer.cs | ||
| SDL2_ttf.cs | ||