libsoundio/src/soundio.cpp

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/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
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#include "soundio.hpp"
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#include "util.hpp"
#include "dummy.hpp"
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#include "os.hpp"
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#include "config.h"
#ifdef SOUNDIO_HAVE_PULSEAUDIO
#include "pulseaudio.hpp"
#endif
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#ifdef SOUNDIO_HAVE_ALSA
#include "alsa.hpp"
#endif
#include <string.h>
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#include <assert.h>
const char *soundio_strerror(int error) {
switch ((enum SoundIoError)error) {
case SoundIoErrorNone: return "(no error)";
case SoundIoErrorNoMem: return "out of memory";
case SoundIoErrorInitAudioBackend: return "unable to initialize audio backend";
case SoundIoErrorSystemResources: return "system resource not available";
case SoundIoErrorOpeningDevice: return "unable to open device";
}
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soundio_panic("invalid error enum value: %d", error);
}
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int soundio_get_bytes_per_sample(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatU8: return 1;
case SoundIoFormatS8: return 1;
case SoundIoFormatS16LE: return 2;
case SoundIoFormatS16BE: return 2;
case SoundIoFormatU16LE: return 2;
case SoundIoFormatU16BE: return 2;
case SoundIoFormatS24LE: return 4;
case SoundIoFormatS24BE: return 4;
case SoundIoFormatU24LE: return 4;
case SoundIoFormatU24BE: return 4;
case SoundIoFormatS32LE: return 4;
case SoundIoFormatS32BE: return 4;
case SoundIoFormatU32LE: return 4;
case SoundIoFormatU32BE: return 4;
case SoundIoFormatFloat32LE: return 4;
case SoundIoFormatFloat32BE: return 4;
case SoundIoFormatFloat64LE: return 8;
case SoundIoFormatFloat64BE: return 8;
case SoundIoFormatInvalid:
soundio_panic("invalid sample format");
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}
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soundio_panic("invalid sample format");
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}
const char * soundio_format_string(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatU8: return "signed 8-bit";
case SoundIoFormatS8: return "unsigned 8-bit";
case SoundIoFormatS16LE: return "signed 16-bit LE";
case SoundIoFormatS16BE: return "signed 16-bit BE";
case SoundIoFormatU16LE: return "unsigned 16-bit LE";
case SoundIoFormatU16BE: return "unsigned 16-bit LE";
case SoundIoFormatS24LE: return "signed 24-bit LE";
case SoundIoFormatS24BE: return "signed 24-bit BE";
case SoundIoFormatU24LE: return "unsigned 24-bit LE";
case SoundIoFormatU24BE: return "unsigned 24-bit BE";
case SoundIoFormatS32LE: return "signed 32-bit LE";
case SoundIoFormatS32BE: return "signed 32-bit BE";
case SoundIoFormatU32LE: return "unsigned 32-bit LE";
case SoundIoFormatU32BE: return "unsigned 32-bit BE";
case SoundIoFormatFloat32LE: return "float 32-bit LE";
case SoundIoFormatFloat32BE: return "float 32-bit BE";
case SoundIoFormatFloat64LE: return "float 64-bit LE";
case SoundIoFormatFloat64BE: return "float 64-bit BE";
case SoundIoFormatInvalid:
return "(invalid sample format)";
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}
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return "(invalid sample format)";
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}
const char *soundio_backend_name(enum SoundIoBackend backend) {
switch (backend) {
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case SoundIoBackendNone: return "(none)";
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case SoundIoBackendPulseAudio: return "PulseAudio";
case SoundIoBackendAlsa: return "ALSA";
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case SoundIoBackendDummy: return "Dummy";
}
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soundio_panic("invalid backend enum value: %d", (int)backend);
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}
void soundio_destroy(struct SoundIo *soundio) {
if (!soundio)
return;
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soundio_disconnect(soundio);
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destroy(soundio);
}
static void default_on_devices_change(struct SoundIo *) { }
static void default_on_events_signal(struct SoundIo *) { }
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struct SoundIo * soundio_create(void) {
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soundio_os_init();
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struct SoundIo *soundio = create<SoundIo>();
if (!soundio) {
soundio_destroy(soundio);
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return NULL;
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}
soundio->on_devices_change = default_on_devices_change;
soundio->on_events_signal = default_on_events_signal;
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return soundio;
}
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int soundio_connect(struct SoundIo *soundio) {
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int err;
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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soundio->current_backend = SoundIoBackendPulseAudio;
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err = soundio_pulseaudio_init(soundio);
if (!err)
return 0;
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if (err != SoundIoErrorInitAudioBackend) {
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soundio_disconnect(soundio);
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return err;
}
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
soundio->current_backend = SoundIoBackendAlsa;
err = soundio_alsa_init(soundio);
if (!err)
return 0;
if (err != SoundIoErrorInitAudioBackend) {
soundio_disconnect(soundio);
return err;
}
#endif
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soundio->current_backend = SoundIoBackendDummy;
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err = soundio_dummy_init(soundio);
if (err) {
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soundio_disconnect(soundio);
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return err;
}
return 0;
}
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void soundio_disconnect(struct SoundIo *soundio) {
if (soundio->destroy)
soundio->destroy(soundio);
assert(!soundio->backend_data);
soundio->current_backend = SoundIoBackendNone;
soundio_destroy_devices_info(soundio->safe_devices_info);
soundio->safe_devices_info = nullptr;
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soundio->destroy = nullptr;
soundio->flush_events = nullptr;
soundio->wait_events = nullptr;
soundio->wakeup = nullptr;
soundio->out_stream_init = nullptr;
soundio->out_stream_destroy = nullptr;
soundio->out_stream_start = nullptr;
soundio->out_stream_free_count = nullptr;
soundio->out_stream_begin_write = nullptr;
soundio->out_stream_write = nullptr;
soundio->out_stream_clear_buffer = nullptr;
soundio->in_stream_init = nullptr;
soundio->in_stream_destroy = nullptr;
soundio->in_stream_start = nullptr;
soundio->in_stream_peek = nullptr;
soundio->in_stream_drop = nullptr;
soundio->in_stream_clear_buffer = nullptr;
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}
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void soundio_flush_events(struct SoundIo *soundio) {
assert(soundio->flush_events);
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if (soundio->flush_events)
soundio->flush_events(soundio);
}
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int soundio_get_input_device_count(struct SoundIo *soundio) {
soundio_flush_events(soundio);
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assert(soundio->safe_devices_info);
return soundio->safe_devices_info->input_devices.length;
}
int soundio_get_output_device_count(struct SoundIo *soundio) {
soundio_flush_events(soundio);
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assert(soundio->safe_devices_info);
return soundio->safe_devices_info->output_devices.length;
}
int soundio_get_default_input_device_index(struct SoundIo *soundio) {
soundio_flush_events(soundio);
assert(soundio->safe_devices_info);
return soundio->safe_devices_info->default_input_index;
}
int soundio_get_default_output_device_index(struct SoundIo *soundio) {
soundio_flush_events(soundio);
assert(soundio->safe_devices_info);
return soundio->safe_devices_info->default_output_index;
}
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struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index) {
assert(soundio->safe_devices_info);
assert(index >= 0);
assert(index < soundio->safe_devices_info->input_devices.length);
SoundIoDevice *device = soundio->safe_devices_info->input_devices.at(index);
soundio_device_ref(device);
return device;
}
struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index) {
assert(soundio->safe_devices_info);
assert(index >= 0);
assert(index < soundio->safe_devices_info->output_devices.length);
SoundIoDevice *device = soundio->safe_devices_info->output_devices.at(index);
soundio_device_ref(device);
return device;
}
// the name is the identifier for the device. UTF-8 encoded
const char *soundio_device_name(const struct SoundIoDevice *device) {
return device->name;
}
// UTF-8 encoded
const char *soundio_device_description(const struct SoundIoDevice *device) {
return device->description;
}
enum SoundIoDevicePurpose soundio_device_purpose(const struct SoundIoDevice *device) {
return device->purpose;
}
const struct SoundIoChannelLayout *soundio_device_channel_layout(const struct SoundIoDevice *device) {
return &device->channel_layout;
}
void soundio_device_unref(struct SoundIoDevice *device) {
if (!device)
return;
device->ref_count -= 1;
assert(device->ref_count >= 0);
if (device->ref_count == 0) {
free(device->name);
free(device->description);
deallocate(device->formats, device->format_count);
destroy(device);
}
}
void soundio_device_ref(struct SoundIoDevice *device) {
device->ref_count += 1;
}
void soundio_wait_events(struct SoundIo *soundio) {
soundio->wait_events(soundio);
}
void soundio_wakeup(struct SoundIo *soundio) {
soundio->wakeup(soundio);
}
void soundio_out_stream_fill_with_silence(struct SoundIoOutStream *out_stream) {
char *buffer;
int requested_frame_count = soundio_out_stream_free_count(out_stream);
while (requested_frame_count > 0) {
int frame_count = requested_frame_count;
soundio_out_stream_begin_write(out_stream, &buffer, &frame_count);
memset(buffer, 0, frame_count * out_stream->bytes_per_frame);
soundio_out_stream_write(out_stream, buffer, frame_count);
requested_frame_count -= frame_count;
}
}
int soundio_out_stream_free_count(struct SoundIoOutStream *out_stream) {
SoundIo *soundio = out_stream->device->soundio;
return soundio->out_stream_free_count(soundio, out_stream);
}
void soundio_out_stream_begin_write(struct SoundIoOutStream *out_stream,
char **data, int *frame_count)
{
SoundIo *soundio = out_stream->device->soundio;
soundio->out_stream_begin_write(soundio, out_stream, data, frame_count);
}
void soundio_out_stream_write(struct SoundIoOutStream *out_stream,
char *data, int frame_count)
{
SoundIo *soundio = out_stream->device->soundio;
soundio->out_stream_write(soundio, out_stream, data, frame_count);
}
int soundio_out_stream_create(struct SoundIoDevice *device,
enum SoundIoFormat format, int sample_rate,
double latency, void *userdata,
void (*write_callback)(struct SoundIoOutStream *, int frame_count),
void (*underrun_callback)(struct SoundIoOutStream *),
struct SoundIoOutStream **out_out_stream)
{
*out_out_stream = nullptr;
SoundIoOutStream *out_stream = create<SoundIoOutStream>();
if (!out_stream) {
soundio_out_stream_destroy(out_stream);
return SoundIoErrorNoMem;
}
soundio_device_ref(device);
out_stream->device = device;
out_stream->userdata = userdata;
out_stream->write_callback = write_callback;
out_stream->underrun_callback = underrun_callback;
out_stream->format = format;
out_stream->sample_rate = sample_rate;
out_stream->latency = latency;
out_stream->bytes_per_frame = soundio_get_bytes_per_frame(format,
device->channel_layout.channel_count);
SoundIo *soundio = device->soundio;
int err = soundio->out_stream_init(soundio, out_stream);
if (err) {
soundio_out_stream_destroy(out_stream);
return err;
}
*out_out_stream = out_stream;
return 0;
}
void soundio_out_stream_destroy(SoundIoOutStream *out_stream) {
if (!out_stream)
return;
SoundIo *soundio = out_stream->device->soundio;
if (soundio->out_stream_destroy)
soundio->out_stream_destroy(soundio, out_stream);
soundio_device_unref(out_stream->device);
destroy(out_stream);
}
int soundio_out_stream_start(struct SoundIoOutStream *out_stream) {
SoundIo *soundio = out_stream->device->soundio;
return soundio->out_stream_start(soundio, out_stream);
}
int soundio_in_stream_create(struct SoundIoDevice *device,
enum SoundIoFormat format, int sample_rate,
double latency, void *userdata,
void (*read_callback)(struct SoundIoInStream *),
struct SoundIoInStream **out_in_stream)
{
*out_in_stream = nullptr;
SoundIoInStream *sid = create<SoundIoInStream>();
if (!sid) {
soundio_in_stream_destroy(sid);
return SoundIoErrorNoMem;
}
soundio_device_ref(device);
sid->device = device;
sid->userdata = userdata;
sid->read_callback = read_callback;
sid->format = format;
sid->latency = latency;
sid->sample_rate = sample_rate;
sid->bytes_per_frame = soundio_get_bytes_per_frame(format,
device->channel_layout.channel_count);
SoundIo *soundio = device->soundio;
int err = soundio->in_stream_init(soundio, sid);
if (err) {
soundio_in_stream_destroy(sid);
return err;
}
*out_in_stream = sid;
return 0;
}
int soundio_in_stream_start(struct SoundIoInStream *in_stream) {
SoundIo *soundio = in_stream->device->soundio;
return soundio->in_stream_start(soundio, in_stream);
}
void soundio_in_stream_destroy(struct SoundIoInStream *in_stream) {
if (!in_stream)
return;
SoundIo *soundio = in_stream->device->soundio;
if (soundio->in_stream_destroy)
soundio->in_stream_destroy(soundio, in_stream);
soundio_device_unref(in_stream->device);
destroy(in_stream);
}
void soundio_destroy_devices_info(SoundIoDevicesInfo *devices_info) {
if (!devices_info)
return;
for (int i = 0; i < devices_info->input_devices.length; i += 1)
soundio_device_unref(devices_info->input_devices.at(i));
for (int i = 0; i < devices_info->output_devices.length; i += 1)
soundio_device_unref(devices_info->output_devices.at(i));
destroy(devices_info);
}