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54 lines
1.3 KiB
Markdown
54 lines
1.3 KiB
Markdown
# libsoundio
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C library which provides cross-platform audio input and output. The API is
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suitable for real-time software such as digital audio workstations as well
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as consumer software such as music players.
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This library is an abstraction; however it prioritizes performance and power
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over API convenience. Features that only exist in some sound backends are
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exposed.
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This library is a work-in-progress.
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## How It Works
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libsoundio tries these backends in order. If unable to connect to that backend,
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due to the backend not being installed, or the server not running, or the
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platform is wrong, the next backend is tried.
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0. JACK
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0. PulseAudio
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0. ALSA (Linux)
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0. CoreAudio (OSX)
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0. ASIO (Windows)
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0. DirectSound (Windows)
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0. OSS (BSD)
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0. Dummy
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## Contributing
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libsoundio is programmed in a tiny subset of C++:
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* No STL.
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* No `new` or `delete`.
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* No `class`. All fields in structs are `public`.
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* No exceptions or run-time type information.
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* No references.
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* No linking against libstdc++.
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## Roadmap
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0. ALSA (Linux)
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0. Avoid calling `panic` in PulseAudio.
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0. JACK
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0. Dummy
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0. CoreAudio (OSX)
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0. ASIO (Windows)
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0. DirectSound (Windows)
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0. OSS (BSD)
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## Planned Uses for libsoundio
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* [Genesis](https://github.com/andrewrk/genesis)
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* [libgroove](https://github.com/andrewrk/libgroove) ([Groove Basin](https://github.com/andrewrk/groovebasin))
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