libsoundio/src/channel_layout.cpp
2015-07-27 11:27:41 -07:00

413 lines
12 KiB
C++

/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
#include "soundio.hpp"
#include <stdio.h>
static struct SoundIoChannelLayout builtin_channel_layouts[] = {
{
"Mono",
1,
{
SoundIoChannelIdFrontCenter,
},
},
{
"Stereo",
2,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
},
},
{
"2.1",
3,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdLfe,
},
},
{
"3.0",
3,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
}
},
{
"3.0 (back)",
3,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdBackCenter,
}
},
{
"3.1",
4,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdLfe,
}
},
{
"4.0",
4,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackCenter,
}
},
{
"Quad",
4,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
},
},
{
"Quad (side)",
4,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
}
},
{
"4.1",
5,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackCenter,
SoundIoChannelIdLfe,
}
},
{
"5.0",
5,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
}
},
{
"5.0 (back)",
5,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
}
},
{
"5.1",
6,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdLfe,
}
},
{
"5.1 (back)",
6,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdLfe,
}
},
{
"6.0",
6,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdBackCenter,
}
},
{
"6.0 (front)",
6,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
}
},
{
"Hexagonal",
6,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdBackCenter,
}
},
{
"6.1",
7,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdBackCenter,
SoundIoChannelIdLfe,
}
},
{
"6.1 (back)",
7,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdBackCenter,
SoundIoChannelIdLfe,
}
},
{
"6.1 (front)",
7,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
SoundIoChannelIdLfe,
}
},
{
"7.0",
7,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
}
},
{
"7.0 (front)",
7,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
}
},
{
"7.1",
8,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdLfe,
}
},
{
"7.1 (wide)",
8,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
SoundIoChannelIdLfe,
}
},
{
"7.1 (wide) (back)",
8,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
SoundIoChannelIdLfe,
}
},
{
"Octagonal",
8,
{
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdBackCenter,
}
},
};
const char *soundio_get_channel_name(enum SoundIoChannelId id) {
switch (id) {
case SoundIoChannelIdInvalid: return "(Invalid Channel)";
case SoundIoChannelIdFrontLeft: return "Front Left";
case SoundIoChannelIdFrontRight: return "Front Right";
case SoundIoChannelIdFrontCenter: return "Front Center";
case SoundIoChannelIdLfe: return "LFE";
case SoundIoChannelIdBackLeft: return "Back Left";
case SoundIoChannelIdBackRight: return "Back Right";
case SoundIoChannelIdFrontLeftCenter: return "Front Left Center";
case SoundIoChannelIdFrontRightCenter: return "Front Right Center";
case SoundIoChannelIdBackCenter: return "Back Center";
case SoundIoChannelIdSideLeft: return "Side Left";
case SoundIoChannelIdSideRight: return "Side Right";
case SoundIoChannelIdTopCenter: return "Top Center";
case SoundIoChannelIdTopFrontLeft: return "Top Front Left";
case SoundIoChannelIdTopFrontCenter: return "Top Front Center";
case SoundIoChannelIdTopFrontRight: return "Top Front Right";
case SoundIoChannelIdTopBackLeft: return "Top Back Left";
case SoundIoChannelIdTopBackCenter: return "Top Back Center";
case SoundIoChannelIdTopBackRight: return "Top Back Right";
case SoundIoChannelIdBackLeftCenter: return "Back Left Center";
case SoundIoChannelIdBackRightCenter: return "Back Right Center";
case SoundIoChannelIdFrontLeftWide: return "Front Left Wide";
case SoundIoChannelIdFrontRightWide: return "Front Right Wide";
case SoundIoChannelIdFrontLeftHigh: return "Front Left High";
case SoundIoChannelIdFrontCenterHigh: return "Front Center High";
case SoundIoChannelIdFrontRightHigh: return "Front Right High";
case SoundIoChannelIdTopFrontLeftCenter: return "Top Front Left Center";
case SoundIoChannelIdTopFrontRightCenter: return "Top Front Right Center";
case SoundIoChannelIdTopSideLeft: return "Top Side Left";
case SoundIoChannelIdTopSideRight: return "Top Side Right";
case SoundIoChannelIdLeftLfe: return "Left LFE";
case SoundIoChannelIdRightLfe: return "Right LFE";
case SoundIoChannelIdBottomCenter: return "Bottom Center";
case SoundIoChannelIdBottomLeftCenter: return "Bottom Left Center";
case SoundIoChannelIdBottomRightCenter: return "Bottom Right Center";
}
return "(Invalid Channel)";
}
bool soundio_channel_layout_equal(
const struct SoundIoChannelLayout *a,
const struct SoundIoChannelLayout *b)
{
if (a->channel_count != b->channel_count)
return false;
for (int i = 0; i < a->channel_count; i += 1) {
if (a->channels[i] != b->channels[i])
return false;
}
return true;
}
int soundio_channel_layout_builtin_count(void) {
return array_length(builtin_channel_layouts);
}
const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index) {
assert(index >= 0);
assert(index <= array_length(builtin_channel_layouts));
return &builtin_channel_layouts[index];
}
int soundio_channel_layout_find_channel(
const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel)
{
for (int i = 0; i < layout->channel_count; i += 1) {
if (layout->channels[i] == channel)
return i;
}
return -1;
}
bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout) {
for (int i = 0; i < array_length(builtin_channel_layouts); i += 1) {
const struct SoundIoChannelLayout *builtin_layout = &builtin_channel_layouts[i];
if (soundio_channel_layout_equal(builtin_layout, layout)) {
layout->name = builtin_layout->name;
return true;
}
}
layout->name = nullptr;
return false;
}
const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channel_count) {
switch (channel_count) {
case 1: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdMono);
case 2: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdStereo);
case 3: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutId2Point1);
case 4: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdQuad);
case 5: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutId4Point1);
case 6: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutId5Point1);
case 7: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutId6Point1);
case 8: return soundio_channel_layout_get_builtin(SoundIoChannelLayoutId7Point1);
}
return nullptr;
}