hibiscus/renderer/rwgpu/rwgpu.hpp

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#pragma once
#include <vector>
#include <webgpu/webgpu.hpp>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <renderer/renderer.hpp>
namespace hibis::rwgpu {
class RWGPU : public Renderer {
public:
RWGPU(std::string title, IntVec2 size, LoggerCallback callback);
~RWGPU();
// Draw
void clearScreen(Color col = Color {0, 0, 0, 255}) override;
void renderCurrent() override;
void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Resource* resource, IntRect size) override;
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void useShader(Shader* shader, Point2D points[3]) override;
void stopUsingShaders() override;
// Pre and Post draw
void preDraw() override;
void postDraw() override;
// Update
void update() override;
// Util
void compileShader(Shader* shader) override;
void toggleWireframe() override;
void setWindowTitle(std::string title) override;
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void resize(unsigned int width, unsigned int height);
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std::vector<WGPUFeatureName> mWebGPUFeatures;
private:
WGPUAdapter requestAdapter(WGPURequestAdapterOptions const * options);
WGPUDevice requestDevice(WGPUDeviceDescriptor const * descriptor);
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void setupSwapChain(unsigned int width, unsigned int height);
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GLFWwindow* mWindow;
wgpu::Instance mWebGPUInstance = nullptr;
wgpu::Adapter mWebGPUAdapter = nullptr;
wgpu::Device mWebGPUDevice = nullptr;
wgpu::Queue mWebGPUQueue = nullptr;
wgpu::SwapChain mWebGPUSwapChain = nullptr;
wgpu::Surface mWebGPUSurface = nullptr;
wgpu::Color mCurrentClearColor = {0.9, 0.1, 0.2, 1.0};
};
}