core | ||
external | ||
renderer | ||
test | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
CODINGSTYLE.md | ||
compile.sh | ||
LICENSE | ||
meson.build | ||
README.md | ||
TODO.md |
Hibis Game Engine
Hibis (short for Hibiscus (named after the genus of flowering plants)) is a work in progress game engine written in C++.
The goal of this game engine is to provide each module of the engine (renderer, audio, physics etc.) in seperate libraries so you can easily make your own system if need be.
Install
Pre-compiled libraries
lmao they don't exist yet chill
Compiling
Note: MSVC
MSVC
(Microsoft Visual C++ Compiler) is unsupported and I cannot guarentee that Hibis will compile/run properly using it. Please use another compiler like G++ or Ninja instead.
Dependencies
To compile Hibis, you will need:
- Meson
- Meson-compatible compiler (recommended: Ninja or ccache + G++)
- A few minutes of your time
Each module also has specific dependencies, which include:
- (RGLCore) OpenGL drivers
Linux users should be able to get all of these (except time) from their package manager.
Windows users will need to use vcpkg or similar to easily get these dependencies.
Actually Compiling
No Customising
Run compile.sh
in the folder you cloned Hibis into.
Customising
In the folder you cloned Hibis into, run meson build
to create a folder where the magic happens.
Move into the build directory using CD and you can now use meson configure
to adjust compile options.
Once you have configured everything, run ninja
or meson compile
in the build directory and it should finish successfully.