Add license
This commit is contained in:
parent
ccd3364d0c
commit
982321ee38
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -2,6 +2,7 @@
|
|||
.dub
|
||||
*/docs/
|
||||
.vscode
|
||||
.idea
|
||||
|
||||
# Files
|
||||
*.so
|
||||
|
|
165
LICENSE
Normal file
165
LICENSE
Normal file
|
@ -0,0 +1,165 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
|
@ -23,7 +23,7 @@ class Engine {
|
|||
|
||||
void runNodeProcesses() {
|
||||
// TODO: fix delta then adapt for runNodePhysicsProcesses
|
||||
float current = watch.peek.total!"msecs" / 1_000;
|
||||
const float current = watch.peek.total!"msecs" / 1_000;
|
||||
float delta = (current - previousProcessTick);
|
||||
|
||||
foreach (Node* node ; nodeList) {
|
||||
|
@ -35,7 +35,7 @@ class Engine {
|
|||
|
||||
void runNodePhysicsProcesses() {
|
||||
// Schade!
|
||||
float current = watch.peek.total!"msecs" / 1_000;
|
||||
const float current = watch.peek.total!"msecs" / 1_000;
|
||||
float delta = (current - previousProcessTick);
|
||||
|
||||
foreach (Node* node ; nodeList) {
|
||||
|
@ -53,8 +53,6 @@ class Engine {
|
|||
}
|
||||
}
|
||||
|
||||
string engineVersion() const { return "0.0.0"; }
|
||||
|
||||
private Renderer renderer;
|
||||
private StopWatch watch;
|
||||
private float previousProcessTick;
|
||||
|
|
|
@ -2,5 +2,5 @@ module gameengine.graphics.drawable;
|
|||
import gameengine.renderer.renderer;
|
||||
|
||||
abstract class Drawable {
|
||||
abstract void draw(Renderer* renderer);
|
||||
void draw(Renderer* renderer);
|
||||
}
|
|
@ -1,34 +1,32 @@
|
|||
module gameengine.math.types;
|
||||
|
||||
// Structs
|
||||
/// Image
|
||||
|
||||
// RGBA value struct. Value is between 0 and 255
|
||||
// - Image
|
||||
/// RGBA value struct. Value is between 0 and 255
|
||||
struct Color {
|
||||
ubyte r, g, b, a;
|
||||
}
|
||||
|
||||
// 2D
|
||||
|
||||
// Defines a point within a 2D space.
|
||||
// - 2D
|
||||
/// Defines a point within a 2D space.
|
||||
struct Point2D {
|
||||
float x, y;
|
||||
}
|
||||
|
||||
// Defines a given area with a width and height at the given point.
|
||||
/// Defines a given area with a width and height at the given point.
|
||||
struct Rect {
|
||||
float x, y, w, h;
|
||||
}
|
||||
|
||||
// X and Y values using floats.
|
||||
/// X and Y values using floats.
|
||||
struct Vec2 {
|
||||
float x, y;
|
||||
}
|
||||
|
||||
// X and Y values using integers.
|
||||
/// X and Y values using integers.
|
||||
struct IntVec2 {
|
||||
int x, y;
|
||||
}
|
||||
|
||||
// Functions
|
||||
// TODO
|
||||
// - Functions
|
||||
// TODO: Functions
|
|
@ -1,6 +1,6 @@
|
|||
module gameengine.node.node;
|
||||
|
||||
abstract class Node {
|
||||
abstract void process(float delta);
|
||||
abstract void physicsProcess(float delta);
|
||||
void process(float delta);
|
||||
void physicsProcess(float delta);
|
||||
}
|
|
@ -4,7 +4,7 @@ import gameengine.math.types;
|
|||
|
||||
abstract class Renderer {
|
||||
// Draw
|
||||
void clearScreen(Color);
|
||||
void clearScreen(Color col);
|
||||
void renderCurrent();
|
||||
|
||||
// Pre and Post draw
|
||||
|
@ -12,5 +12,5 @@ abstract class Renderer {
|
|||
void postDraw();
|
||||
|
||||
// Util
|
||||
void setWindowTitle(string);
|
||||
void setWindowTitle(string title);
|
||||
}
|
|
@ -3,4 +3,5 @@ dependency "gameengine:engine" version=">=0.0.0"
|
|||
dependency "bindbc-sdl" version="~>1.3.5"
|
||||
targetType "library"
|
||||
targetName "gameengine_rsdl"
|
||||
sourcePaths "./" "../../engine/source"
|
||||
# Source paths so this can compile properly
|
||||
sourcePaths "./" "../../engine"
|
|
@ -8,6 +8,9 @@ import std.format;
|
|||
|
||||
import std.string : toStringz;
|
||||
|
||||
/** \class RSDL
|
||||
* Renderer implementation using SDL2 Renderer for the game engine
|
||||
*/
|
||||
class RSDL : Renderer {
|
||||
this(string title, IntVec2 size) {
|
||||
const SDLSupport ret = loadSDL();
|
||||
|
@ -17,6 +20,7 @@ class RSDL : Renderer {
|
|||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
// Create window. `title` is cast to a char* here as toStringz returns an immutable char* (causing an error)
|
||||
window = SDL_CreateWindow(cast(char*)toStringz(title), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
size.x, size.y, SDL_WINDOW_RESIZABLE);
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@ name "test"
|
|||
description "Test of the game engine"
|
||||
authors "Tulpenkiste"
|
||||
copyright "Copyright © 2023, Tulpenkiste"
|
||||
license "GPL-3.0"
|
||||
license "LGPL-3.0"
|
||||
targetType "executable"
|
||||
dependency "gameengine:engine" version="*"
|
||||
dependency "gameengine:rsdl" version="*"
|
||||
sourcePaths "./" "../engine/source" "../../renderer/rsdl/source"
|
||||
sourcePaths "./" "../engine" "../renderer/rsdl"
|
|
@ -11,9 +11,22 @@ void main() {
|
|||
Renderer renderer = new RSDL("test", IntVec2(800, 600));
|
||||
Engine engine = new Engine(renderer);
|
||||
|
||||
ubyte red = 0;
|
||||
bool increase = true;
|
||||
while (true) {
|
||||
engine.runNodeProcesses();
|
||||
renderer.clearScreen(Color(255, 0, 255, 255));
|
||||
|
||||
// Colour changing background!
|
||||
if ((red == 255 && increase) || (red == 0 && !increase)) {
|
||||
increase = !increase;
|
||||
}
|
||||
if (increase) red += 1;
|
||||
else red -= 1;
|
||||
|
||||
// Clear screen then sleep for ~16ms
|
||||
renderer.clearScreen(Color(red, 0, 0, 255));
|
||||
|
||||
engine.drawNodes();
|
||||
renderer.renderCurrent();
|
||||
Thread.sleep(16.msecs);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue