Remove node class
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TODO.md
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TODO.md
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@ -1,21 +1,18 @@
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# Hibis Engine - Feature TODOs
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# Hibis Engine - Feature TODOs
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## Core
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## Core Module
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- [ ] BetterC compatibility
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- [ ] BetterC compatibility
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- [ ] Texture loading
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- [ ] Texture loading
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- [ ] Model loading
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- [ ] Model loading
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- [ ] Base Renderer class
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- [ ] Base Renderer class
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- [ ] Base Physics class
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- [ ] Base Physics class
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- [ ] Base Node class
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- [ ] Figure out how scenes should be handled
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- [ ] Base UI Node class
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- [ ] Base Audio Playback Node class
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- [ ] Split other sections into seperate libraries (renderers, physics)
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- [ ] Split other sections into seperate libraries (renderers, physics)
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## Audio
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## Audio Module
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- [ ] OGG and WAV support (do first)
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- [ ] OGG and WAV support (do first)
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- [ ] MP3 (later)
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- [ ] MP3 (later)
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- [ ] Audio playing nodes
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## Hibis UI (NEEDS A NAME)
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## Hibis UI (NEED A NAME)
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- [ ] GUI creation
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- [ ] GUI creation
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- [ ] Text Object (rendering via SDL2_TTF (RSDL) or FreeType2 (EVERYTHING ELSE))
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- [ ] Text Object (rendering via FreeType2)
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## RGLCore (2D AND 3D)
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## RGLCore (2D AND 3D)
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- [X] Window creation
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- [X] Window creation
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- [ ] Renderer creation
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- [ ] Renderer creation
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@ -35,6 +32,9 @@
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## Hibis Physics (NEED A NAME)
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## Hibis Physics (NEED A NAME)
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- [ ] Physics Shape creation
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- [ ] Physics Shape creation
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- [ ] Collision via raycasting
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- [ ] Collision via raycasting
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- [ ] Option to *allow* for Physics Shapes to be able to be drawn (on by default, both compile time and run time, turn off at compile time via version(`-version=NoPhysShapeDraw`?))
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- [ ] Option to *allow* for Physics Shapes to be able to be drawn (on by default, both compile time and run time, turn off at compile time via a flag (`-DNoPhysShapeDraw=1`?))
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## Examples
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## Examples
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- [ ] Example: UI test
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- [ ] Example Game: Megaman clone
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- [ ] Example Game: Megaman clone
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- [ ] Stress test using sprites
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- [ ] Stress test using models
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@ -25,37 +25,25 @@ namespace hibis {
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//watch.stop();
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//watch.stop();
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}
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}
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void Engine::runNodeProcesses() {
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float Engine::calculateDelta(bool isPhysics) {
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TODO("check if delta calc is correct")
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TODO("get workaround for MSVC being fucking stupid (std::chrono + std::this_thread)")
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const std::chrono::time_point<std::chrono::steady_clock> current = std::chrono::steady_clock::now();
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const std::chrono::time_point<std::chrono::steady_clock> current = std::chrono::steady_clock::now();
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if (isPhysics) {
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auto delta = std::chrono::duration<float>(current - mPreviousPhysicsProcessTick);
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return delta.count();
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} else {
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auto delta = std::chrono::duration<float>(current - mPreviousProcessTick);
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auto delta = std::chrono::duration<float>(current - mPreviousProcessTick);
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for (Node* node : mNodeList) {
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return delta.count();
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node->process(delta.count());
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}
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}
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}
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void Engine::updateDelta(bool isPhysics) {
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if (isPhysics) {
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mPreviousPhysicsProcessTick = std::chrono::steady_clock::now();
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} else {
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mPreviousProcessTick = std::chrono::steady_clock::now();
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mPreviousProcessTick = std::chrono::steady_clock::now();
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}
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}
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void Engine::runNodePhysicsProcesses() {
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const std::chrono::time_point<std::chrono::steady_clock> current = std::chrono::steady_clock::now();
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auto delta = std::chrono::duration<float>(current - mPreviousProcessTick);
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for (Node* node : mNodeList) {
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node->physicsProcess(delta.count());
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}
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mPreviousProcessTick = std::chrono::steady_clock::now();
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}
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void Engine::drawNodes() {
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TODO("check if this works")
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for (Node* node : mNodeList) {
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if (Drawable* drawNode = (Drawable*)&node) {
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drawNode->draw(mRenderer);
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}
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}
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}
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}
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const char* Engine::getEngineVersion() { return HIBIS_VERSION; }
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const char* Engine::getEngineVersion() { return HIBIS_VERSION; }
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@ -6,7 +6,6 @@
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#include "../renderer/renderer.hpp"
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#include "../renderer/renderer.hpp"
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#include "../callback.hpp"
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#include "../callback.hpp"
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#include "../node/node.hpp"
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namespace hibis {
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namespace hibis {
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class Engine {
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class Engine {
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@ -14,11 +13,9 @@ namespace hibis {
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Engine(Renderer* renderer, LoggerCallback logger);
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Engine(Renderer* renderer, LoggerCallback logger);
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~Engine();
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~Engine();
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void runNodeProcesses();
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float calculateDelta(bool isPhysics);
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void runNodePhysicsProcesses();
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void updateDelta(bool isPhysics);
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void drawNodes();
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const char* getEngineVersion();
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const char* getEngineVersion();
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@ -29,7 +26,6 @@ namespace hibis {
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std::chrono::time_point<std::chrono::steady_clock> mPreviousProcessTick;
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std::chrono::time_point<std::chrono::steady_clock> mPreviousProcessTick;
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std::chrono::time_point<std::chrono::steady_clock> mPreviousPhysicsProcessTick;
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std::chrono::time_point<std::chrono::steady_clock> mPreviousPhysicsProcessTick;
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std::vector<Node*> mNodeList;
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LoggerCallback mLoggerCallback;
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LoggerCallback mLoggerCallback;
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};
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};
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}
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}
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@ -1,9 +0,0 @@
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#pragma once
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namespace hibis {
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class Node {
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public:
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virtual void process(float delta) {}
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virtual void physicsProcess(float delta) {}
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};
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}
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@ -70,8 +70,6 @@ int main() {
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logger(Information, "Started Hibis test app! BEHOLD: Colours.");
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logger(Information, "Started Hibis test app! BEHOLD: Colours.");
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while (renderer.mKeepOpen) {
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while (renderer.mKeepOpen) {
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engine.runNodeProcesses();
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// Colour changing background!
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// Colour changing background!
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if ((red == 255 && increaseRed) || (red == 0 && !increaseRed)) {
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if ((red == 255 && increaseRed) || (red == 0 && !increaseRed)) {
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increaseRed = !increaseRed;
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increaseRed = !increaseRed;
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