I've had enough of SDL2, we using OpenGL now
This commit is contained in:
parent
76e38a87e2
commit
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8
TODO.md
8
TODO.md
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@ -16,11 +16,11 @@
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## Hibis UI (NEED A NAME)
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- [ ] GUI creation
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- [ ] Text Object (rendering via SDL2_TTF (RSDL) or FreeType2 (EVERYTHING ELSE))
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## RSDL (2D ONLY)
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## RGLCore (2D AND 3D)
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- [X] Window creation
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- [X] Renderer creation
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- [X] Render present
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- [X] Clear renderer
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- [ ] Renderer creation
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- [ ] Render present
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- [ ] Clear renderer
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- [ ] Texture drawing
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- [ ] Draw section of texture from sprite sheet
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## RVK (2D AND 3D, NEEDS A NAME)
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@ -12,7 +12,13 @@ namespace hibis {
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//watch.start();
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this->mLoggerCallback(Information, "Started Hibis [using v" + (std::string)getEngineVersion() + "]!");
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mLoggerCallback(Information, "Starting FreeType2 library...");
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int err = FT_Init_FreeType(&mFreeTypeLibrary);
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if (err) {
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mLoggerCallback(Fatal, "Failed to init FreeType2");
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}
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mLoggerCallback(Information, "Started Hibis [using v" + (std::string)getEngineVersion() + "]!");
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}
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Engine::~Engine() {
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@ -2,6 +2,7 @@
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#include <vector>
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#include <chrono>
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#include <freetype/freetype.h>
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#include "../renderer/renderer.hpp"
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#include "../callback.hpp"
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@ -20,6 +21,8 @@ namespace hibis {
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void drawNodes();
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const char* getEngineVersion();
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FT_Library mFreeTypeLibrary;
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private:
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Renderer* mRenderer;
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//StopWatch watch;
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@ -1,13 +1,17 @@
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#pragma once
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#include <string>
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#include "../math/types.hpp"
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#include "../resources/resource.hpp"
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#include "../resources/texture.hpp"
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#include <string>
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#include "../callback.hpp"
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namespace hibis {
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class Renderer {
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public:
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Renderer(LoggerCallback logger) : mLogger(logger) {}
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// Draw
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virtual void clearScreen(Color col) = 0;
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virtual void renderCurrent() = 0;
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@ -26,5 +30,7 @@ namespace hibis {
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virtual void setWindowTitle(std::string title) = 0;
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bool mKeepOpen = true;
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protected:
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LoggerCallback mLogger;
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};
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}
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22
core/resources/font.cpp
Normal file
22
core/resources/font.cpp
Normal file
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@ -0,0 +1,22 @@
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#include "font.hpp"
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#include "../pragmautil.hpp"
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namespace hibis {
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Font::Font(FT_Library& lib, const char* path, u_int16_t size) {
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int err = FT_New_Face(lib, path, 0, &mFontFace);
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if (err) {
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TODO("Error message involving `int err`");
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}
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setFontSize(size);
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mPath = path;
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}
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Font::~Font() {}
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void Font::setFontSize(u_int16_t newSize) {
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FT_Set_Pixel_Sizes(mFontFace, 0, newSize);
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mCurrentSize = newSize;
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}
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}
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22
core/resources/font.hpp
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22
core/resources/font.hpp
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@ -0,0 +1,22 @@
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#pragma once
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#include <freetype/freetype.h>
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#include "resource.hpp"
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namespace hibis {
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class Font : public Resource {
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public:
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Font(FT_Library& lib, const char* path, u_int16_t size);
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~Font();
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void setFontSize(u_int16_t newSize);
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u_int16_t getCurrentSize() { return mCurrentSize; }
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const char* mPath;
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private:
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FT_Face mFontFace;
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u_int16_t mCurrentSize;
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};
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}
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16
meson.build
16
meson.build
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@ -12,19 +12,21 @@ include_dirs = include_directories('./external')
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# Files
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libhibis_src_core = files('core/engine/engine.cpp')
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libhibis_src_resources = files('core/resources/texture.cpp')
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libhibis_src_resources = files('core/resources/texture.cpp', 'core/resources/font.cpp')
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libhibis_src = [libhibis_src_core, libhibis_src_resources]
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libhibis_rsdl_src = files('renderer/rsdl/rsdl.cpp', 'renderer/rsdl/resources/font.cpp')
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libhibis_rglcore_src = files('renderer/rglcore/rglcore.cpp')
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libhibis_test_src = files('test/app.cpp')
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# Dependencies
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libsdl2 = dependency('SDL2')
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libsdl2_ttf = dependency('SDL2_ttf')
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libgl = dependency('gl')
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libglfw = dependency('glfw3')
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libglew = dependency('GLEW')
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libfmt = dependency('fmt')
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libfreetype2 = dependency('freetype2')
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liblodepng = static_library('lodepng', 'external/lodepng/lodepng.cpp')
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# Compile
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libhibis = library('hibis', libhibis_src, include_directories: include_dirs, link_with: liblodepng)
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libhibis_rsdl = library('hibis_rsdl', libhibis_rsdl_src, include_directories: [include_dirs, './core'], link_with: libhibis, dependencies: [libsdl2, libsdl2_ttf, libfmt])
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hibistest = executable('hibistest.exec', libhibis_test_src, include_directories: [include_dirs, './core', './renderer/rsdl'], link_with: [libhibis, libhibis_rsdl], dependencies: [libsdl2, libsdl2_ttf, libfmt])
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libhibis = library('hibis', libhibis_src, include_directories: include_dirs, link_with: liblodepng, dependencies: [libfreetype2])
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libhibis_rglcore = library('hibis_rglcore', libhibis_rglcore_src, include_directories: [include_dirs, './core'], link_with: libhibis, dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])
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hibistest = executable('hibistest.exec', libhibis_test_src, include_directories: [include_dirs, './core', './renderer/rglcore'], link_with: [libhibis, libhibis_rglcore], dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])
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71
renderer/rglcore/rglcore.cpp
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71
renderer/rglcore/rglcore.cpp
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#include <fmt/format.h>
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#include "rglcore.hpp"
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namespace hibis::rglcore {
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RGLCore::RGLCore(std::string title, IntVec2 size, LoggerCallback callback) : Renderer(callback) {
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mLogger(Information, "Preparing GLFW3...");
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if (!glfwInit()) {
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mLogger(Fatal, "GLFW couldn't be initialised!");
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exit(1);
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}
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mLogger(Information, "Creating GLFWwindow...");
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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mWindow = glfwCreateWindow(size.x, size.y, title.c_str(), NULL, NULL);
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if (!mWindow) {
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mLogger(Fatal, "Window could not be created!");
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exit(1);
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}
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glfwMakeContextCurrent(mWindow);
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mLogger(Information, "Preparing GLEW...");
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glewExperimental = GL_FALSE;
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GLenum err = glewInit();
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if (err != GLEW_OK) {
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mLogger(Fatal, "GLEW could not be created due to GLEW err " + std::to_string(err));
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exit(err);
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}
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mLogger(Information, "Setting viewport...");
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glViewport(0, 0, size.x, size.y);
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mLogger(Information, "Finished setting up RGLCore!");
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}
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RGLCore::~RGLCore() {
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glfwDestroyWindow(mWindow);
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glfwTerminate();
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}
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// Draw
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void RGLCore::clearScreen(Color col) {
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float r = (float)(col.r) / 255, g = (float)(col.g) / 255, b = (float)(col.b) / 255, a = (float)(col.a) / 255;
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void RGLCore::renderCurrent() {
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glfwSwapBuffers(mWindow);
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}
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void RGLCore::drawText(Resource* resource, std::string text, IntVec2 pos, Color color) {}
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void RGLCore::drawTexture(Texture* resource, float scale, IntVec2 pos) {}
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// Pre and Post draw
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void RGLCore::preDraw() {}
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void RGLCore::postDraw() {}
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void RGLCore::update() {
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mKeepOpen = !glfwWindowShouldClose(mWindow);
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glfwPollEvents();
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}
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void RGLCore::setWindowTitle(std::string title) {
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glfwSetWindowTitle(mWindow, title.c_str());
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}
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}
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37
renderer/rglcore/rglcore.hpp
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37
renderer/rglcore/rglcore.hpp
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <callback.hpp>
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#include <renderer/renderer.hpp>
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namespace hibis::rglcore {
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class RGLCore : public Renderer {
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public:
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RGLCore(std::string title, IntVec2 size, LoggerCallback callback);
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~RGLCore();
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// Draw
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void clearScreen(Color col) override;
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void renderCurrent() override;
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void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Texture* resource, float scale, IntVec2 pos) override;
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// Pre and Post draw
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void preDraw() override;
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void postDraw() override;
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// Update
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void update() override;
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// Util
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void setWindowTitle(std::string title) override;
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private:
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GLFWwindow* mWindow;
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};
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}
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#include <iostream>
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#include <string>
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#include <fmt/format.h>
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#include "font.hpp"
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namespace hibis::rsdl {
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Font::Font(std::string path, uint size) {
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this->mSize = size;
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this->mPath = path;
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loadFont();
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}
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Font::~Font() {
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TTF_CloseFont(mLoadedFont);
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}
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void Font::loadFont(bool reload) {
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// If already loaded, close font
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if (mLoadedFont != NULL) {
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TTF_CloseFont(mLoadedFont);
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mLoadedFont = NULL;
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}
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mLoadedFont = TTF_OpenFont(mPath.c_str(), mSize);
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// Do the message
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if (!mDidReload) {
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std::cout << fmt::format((reload ? "Reloaded font from" : "Loaded font at") + (std::string)" {}", mPath) << std::endl;
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mDidReload = reload;
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}
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}
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}
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#pragma once
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#include <string>
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#include <resources/resource.hpp>
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#include <SDL2/SDL_ttf.h>
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namespace hibis::rsdl {
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class Font : public Resource {
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public:
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Font(std::string path, uint size);
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~Font();
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uint getFontSize() { return mSize; }
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void setFontSize(uint newSize) { mSize = newSize; loadFont(true); }
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TTF_Font* mLoadedFont = NULL;
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private:
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void loadFont(bool reload = false);
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uint mSize;
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std::string mPath;
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bool mDidReload = false;
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};
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}
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#include <SDL2/SDL_ttf.h>
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#include <fmt/format.h>
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#include "rsdl.hpp"
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#include "resources/font.hpp"
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#include <pragmautil.hpp>
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namespace hibis::rsdl {
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RSDL::RSDL(std::string title, IntVec2 size, LoggerCallback callback) {
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mLoggerCallback = callback;
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SDL_Init(SDL_INIT_VIDEO);
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// Create window. `title` is cast to a char* here as tostd::stringz returns an immutable char* (causing an error)
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mWindow = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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size.x, size.y, SDL_WINDOW_RESIZABLE);
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if (mWindow == NULL) {
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mLoggerCallback(Fatal, fmt::format("Couldn't create window! what: {}", SDL_GetError()));
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SDL_Quit();
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exit(1);
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}
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mRendererContext = SDL_CreateRenderer(mWindow, -1, SDL_RENDERER_ACCELERATED);
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if (mRendererContext == NULL) {
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mLoggerCallback(Fatal, fmt::format("Couldn't create renderer! what: {}", SDL_GetError()));
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SDL_DestroyWindow(mWindow);
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SDL_Quit();
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exit(1);
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}
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if (TTF_Init() != 0) {
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mLoggerCallback(Fatal, fmt::format("Couldn't load SDL_TTF! what: %d", TTF_GetError()));
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SDL_DestroyRenderer(mRendererContext);
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SDL_DestroyWindow(mWindow);
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SDL_Quit();
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TTF_Quit();
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exit(1);
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}
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}
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RSDL::~RSDL() {
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TTF_Quit();
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SDL_DestroyRenderer(mRendererContext);
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SDL_DestroyWindow(mWindow);
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SDL_Quit();
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}
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void RSDL::clearScreen(Color col) {
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SDL_SetRenderDrawColor(mRendererContext, col.r, col.g, col.b, col.a);
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SDL_RenderClear(mRendererContext);
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}
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void RSDL::renderCurrent() {
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SDL_UpdateWindowSurface(mWindow);
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SDL_RenderPresent(mRendererContext);
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}
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void RSDL::drawText(Resource* resource, std::string text, IntVec2 pos, Color color) {
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WARNING("(Tulip, this is abysmal) Avoid remaking textures every time text has to be drawn")
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if (Font* font = (Font*)resource) {
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SDL_Surface* textSurface = TTF_RenderText_Solid(font->mLoadedFont, text.c_str(), SDL_Color {color.r, color.g, color.b, color.a });
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(mRendererContext, textSurface);
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SDL_Rect textRect;
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textRect.x = pos.x;
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textRect.y = pos.y;
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TTF_SizeText(font->mLoadedFont, text.c_str(), &textRect.w, &textRect.h);
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SDL_RenderCopy(mRendererContext, textTexture, NULL, &textRect);
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SDL_DestroyTexture(textTexture);
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SDL_FreeSurface(textSurface);
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}
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}
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void RSDL::drawTexture(Texture* resource, float scale, hibis::IntVec2 pos) {
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if (resource->mData.empty()) return;
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TODO("this nonsense")
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return;
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}
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void RSDL::preDraw() {}
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void RSDL::postDraw() {}
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void RSDL::update() {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) mKeepOpen = false;
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}
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}
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void RSDL::setWindowTitle(std::string title) {
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SDL_SetWindowTitle(mWindow, title.c_str());
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}
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}
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#pragma once
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#include <format>
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#include <string>
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#include <stdexcept>
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#include <SDL2/SDL.h>
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#include <callback.hpp>
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#include <math/types.hpp>
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#include <renderer/renderer.hpp>
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namespace hibis::rsdl {
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/** \class RSDL
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* Renderer implementation using SDL2 Renderer for the Hibis game engine
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*/
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class RSDL : public Renderer {
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public:
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RSDL(std::string title, IntVec2 size, LoggerCallback callback);
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~RSDL();
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void clearScreen(Color col = Color {0, 0, 0, 255}) override;
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void renderCurrent() override;
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void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Texture* resource, float scale, hibis::IntVec2 pos) override;
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void preDraw() override;
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void postDraw() override;
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void update() override;
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void setWindowTitle(std::string title) override;
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private:
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SDL_Window* mWindow;
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SDL_Renderer* mRendererContext;
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LoggerCallback mLoggerCallback;
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};
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}
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10
test/app.cpp
10
test/app.cpp
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#include <logging/types.hpp>
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#include <fmt/format.h>
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#include <renderer/renderer.hpp>
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#include <rsdl.hpp>
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#include <rglcore.hpp>
|
||||
#include <resources/font.hpp>
|
||||
#include <resources/font.hpp>
|
||||
#include <string>
|
||||
|
@ -18,7 +18,7 @@ WARNING("Please avoid using MSVC in C++ projects utilising std::chrono and std::
|
|||
#endif
|
||||
|
||||
using namespace hibis;
|
||||
using namespace hibis::rsdl;
|
||||
using namespace hibis::rglcore;
|
||||
|
||||
void logger(LoggingSeverity severity, std::string message) {
|
||||
std::string sevString;
|
||||
|
@ -44,18 +44,18 @@ void logger(LoggingSeverity severity, std::string message) {
|
|||
}
|
||||
|
||||
int main() {
|
||||
RSDL renderer = RSDL("test", IntVec2 {800, 600}, &logger);
|
||||
RGLCore renderer = RGLCore("test", IntVec2 {800, 600}, &logger);
|
||||
Engine engine = Engine(&renderer, &logger);
|
||||
|
||||
#ifdef _WIN32
|
||||
Font font = Font("C:\\Windows\\Fonts\\Arial.ttf", 16);
|
||||
#else
|
||||
Font font = Font("/usr/share/fonts/noto/NotoSans-Light.ttf", 16);
|
||||
Font font = Font(engine.mFreeTypeLibrary, "/usr/share/fonts/noto/NotoSans-Light.ttf", 16);
|
||||
#endif
|
||||
|
||||
Texture image = Texture((char*)"test.png");
|
||||
|
||||
unsigned char red = 0;
|
||||
uint8_t red = 0;
|
||||
bool increaseRed = true;
|
||||
bool increaseSize = true;
|
||||
uint size = 16;
|
||||
|
|
Loading…
Reference in a new issue