I've had enough of SDL2, we using OpenGL now

This commit is contained in:
Tulpen 2023-06-01 18:27:14 +01:00
parent 76e38a87e2
commit b00ece6f2a
14 changed files with 187 additions and 220 deletions

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@ -16,11 +16,11 @@
## Hibis UI (NEED A NAME) ## Hibis UI (NEED A NAME)
- [ ] GUI creation - [ ] GUI creation
- [ ] Text Object (rendering via SDL2_TTF (RSDL) or FreeType2 (EVERYTHING ELSE)) - [ ] Text Object (rendering via SDL2_TTF (RSDL) or FreeType2 (EVERYTHING ELSE))
## RSDL (2D ONLY) ## RGLCore (2D AND 3D)
- [X] Window creation - [X] Window creation
- [X] Renderer creation - [ ] Renderer creation
- [X] Render present - [ ] Render present
- [X] Clear renderer - [ ] Clear renderer
- [ ] Texture drawing - [ ] Texture drawing
- [ ] Draw section of texture from sprite sheet - [ ] Draw section of texture from sprite sheet
## RVK (2D AND 3D, NEEDS A NAME) ## RVK (2D AND 3D, NEEDS A NAME)

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@ -12,7 +12,13 @@ namespace hibis {
//watch.start(); //watch.start();
this->mLoggerCallback(Information, "Started Hibis [using v" + (std::string)getEngineVersion() + "]!"); mLoggerCallback(Information, "Starting FreeType2 library...");
int err = FT_Init_FreeType(&mFreeTypeLibrary);
if (err) {
mLoggerCallback(Fatal, "Failed to init FreeType2");
}
mLoggerCallback(Information, "Started Hibis [using v" + (std::string)getEngineVersion() + "]!");
} }
Engine::~Engine() { Engine::~Engine() {

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@ -2,6 +2,7 @@
#include <vector> #include <vector>
#include <chrono> #include <chrono>
#include <freetype/freetype.h>
#include "../renderer/renderer.hpp" #include "../renderer/renderer.hpp"
#include "../callback.hpp" #include "../callback.hpp"
@ -20,6 +21,8 @@ namespace hibis {
void drawNodes(); void drawNodes();
const char* getEngineVersion(); const char* getEngineVersion();
FT_Library mFreeTypeLibrary;
private: private:
Renderer* mRenderer; Renderer* mRenderer;
//StopWatch watch; //StopWatch watch;

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@ -1,13 +1,17 @@
#pragma once #pragma once
#include <string>
#include "../math/types.hpp" #include "../math/types.hpp"
#include "../resources/resource.hpp" #include "../resources/resource.hpp"
#include "../resources/texture.hpp" #include "../resources/texture.hpp"
#include <string> #include "../callback.hpp"
namespace hibis { namespace hibis {
class Renderer { class Renderer {
public: public:
Renderer(LoggerCallback logger) : mLogger(logger) {}
// Draw // Draw
virtual void clearScreen(Color col) = 0; virtual void clearScreen(Color col) = 0;
virtual void renderCurrent() = 0; virtual void renderCurrent() = 0;
@ -26,5 +30,7 @@ namespace hibis {
virtual void setWindowTitle(std::string title) = 0; virtual void setWindowTitle(std::string title) = 0;
bool mKeepOpen = true; bool mKeepOpen = true;
protected:
LoggerCallback mLogger;
}; };
} }

22
core/resources/font.cpp Normal file
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@ -0,0 +1,22 @@
#include "font.hpp"
#include "../pragmautil.hpp"
namespace hibis {
Font::Font(FT_Library& lib, const char* path, u_int16_t size) {
int err = FT_New_Face(lib, path, 0, &mFontFace);
if (err) {
TODO("Error message involving `int err`");
}
setFontSize(size);
mPath = path;
}
Font::~Font() {}
void Font::setFontSize(u_int16_t newSize) {
FT_Set_Pixel_Sizes(mFontFace, 0, newSize);
mCurrentSize = newSize;
}
}

22
core/resources/font.hpp Normal file
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@ -0,0 +1,22 @@
#pragma once
#include <freetype/freetype.h>
#include "resource.hpp"
namespace hibis {
class Font : public Resource {
public:
Font(FT_Library& lib, const char* path, u_int16_t size);
~Font();
void setFontSize(u_int16_t newSize);
u_int16_t getCurrentSize() { return mCurrentSize; }
const char* mPath;
private:
FT_Face mFontFace;
u_int16_t mCurrentSize;
};
}

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@ -12,19 +12,21 @@ include_dirs = include_directories('./external')
# Files # Files
libhibis_src_core = files('core/engine/engine.cpp') libhibis_src_core = files('core/engine/engine.cpp')
libhibis_src_resources = files('core/resources/texture.cpp') libhibis_src_resources = files('core/resources/texture.cpp', 'core/resources/font.cpp')
libhibis_src = [libhibis_src_core, libhibis_src_resources] libhibis_src = [libhibis_src_core, libhibis_src_resources]
libhibis_rsdl_src = files('renderer/rsdl/rsdl.cpp', 'renderer/rsdl/resources/font.cpp') libhibis_rglcore_src = files('renderer/rglcore/rglcore.cpp')
libhibis_test_src = files('test/app.cpp') libhibis_test_src = files('test/app.cpp')
# Dependencies # Dependencies
libsdl2 = dependency('SDL2') libgl = dependency('gl')
libsdl2_ttf = dependency('SDL2_ttf') libglfw = dependency('glfw3')
libglew = dependency('GLEW')
libfmt = dependency('fmt') libfmt = dependency('fmt')
libfreetype2 = dependency('freetype2')
liblodepng = static_library('lodepng', 'external/lodepng/lodepng.cpp') liblodepng = static_library('lodepng', 'external/lodepng/lodepng.cpp')
# Compile # Compile
libhibis = library('hibis', libhibis_src, include_directories: include_dirs, link_with: liblodepng) libhibis = library('hibis', libhibis_src, include_directories: include_dirs, link_with: liblodepng, dependencies: [libfreetype2])
libhibis_rsdl = library('hibis_rsdl', libhibis_rsdl_src, include_directories: [include_dirs, './core'], link_with: libhibis, dependencies: [libsdl2, libsdl2_ttf, libfmt]) libhibis_rglcore = library('hibis_rglcore', libhibis_rglcore_src, include_directories: [include_dirs, './core'], link_with: libhibis, dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])
hibistest = executable('hibistest.exec', libhibis_test_src, include_directories: [include_dirs, './core', './renderer/rsdl'], link_with: [libhibis, libhibis_rsdl], dependencies: [libsdl2, libsdl2_ttf, libfmt]) hibistest = executable('hibistest.exec', libhibis_test_src, include_directories: [include_dirs, './core', './renderer/rglcore'], link_with: [libhibis, libhibis_rglcore], dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])

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@ -0,0 +1,71 @@
#include <fmt/format.h>
#include "rglcore.hpp"
namespace hibis::rglcore {
RGLCore::RGLCore(std::string title, IntVec2 size, LoggerCallback callback) : Renderer(callback) {
mLogger(Information, "Preparing GLFW3...");
if (!glfwInit()) {
mLogger(Fatal, "GLFW couldn't be initialised!");
exit(1);
}
mLogger(Information, "Creating GLFWwindow...");
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
mWindow = glfwCreateWindow(size.x, size.y, title.c_str(), NULL, NULL);
if (!mWindow) {
mLogger(Fatal, "Window could not be created!");
exit(1);
}
glfwMakeContextCurrent(mWindow);
mLogger(Information, "Preparing GLEW...");
glewExperimental = GL_FALSE;
GLenum err = glewInit();
if (err != GLEW_OK) {
mLogger(Fatal, "GLEW could not be created due to GLEW err " + std::to_string(err));
exit(err);
}
mLogger(Information, "Setting viewport...");
glViewport(0, 0, size.x, size.y);
mLogger(Information, "Finished setting up RGLCore!");
}
RGLCore::~RGLCore() {
glfwDestroyWindow(mWindow);
glfwTerminate();
}
// Draw
void RGLCore::clearScreen(Color col) {
float r = (float)(col.r) / 255, g = (float)(col.g) / 255, b = (float)(col.b) / 255, a = (float)(col.a) / 255;
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void RGLCore::renderCurrent() {
glfwSwapBuffers(mWindow);
}
void RGLCore::drawText(Resource* resource, std::string text, IntVec2 pos, Color color) {}
void RGLCore::drawTexture(Texture* resource, float scale, IntVec2 pos) {}
// Pre and Post draw
void RGLCore::preDraw() {}
void RGLCore::postDraw() {}
void RGLCore::update() {
mKeepOpen = !glfwWindowShouldClose(mWindow);
glfwPollEvents();
}
void RGLCore::setWindowTitle(std::string title) {
glfwSetWindowTitle(mWindow, title.c_str());
}
}

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@ -0,0 +1,37 @@
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include <callback.hpp>
#include <renderer/renderer.hpp>
namespace hibis::rglcore {
class RGLCore : public Renderer {
public:
RGLCore(std::string title, IntVec2 size, LoggerCallback callback);
~RGLCore();
// Draw
void clearScreen(Color col) override;
void renderCurrent() override;
void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
void drawTexture(Texture* resource, float scale, IntVec2 pos) override;
// Pre and Post draw
void preDraw() override;
void postDraw() override;
// Update
void update() override;
// Util
void setWindowTitle(std::string title) override;
private:
GLFWwindow* mWindow;
};
}

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@ -1,32 +0,0 @@
#include <iostream>
#include <string>
#include <fmt/format.h>
#include "font.hpp"
namespace hibis::rsdl {
Font::Font(std::string path, uint size) {
this->mSize = size;
this->mPath = path;
loadFont();
}
Font::~Font() {
TTF_CloseFont(mLoadedFont);
}
void Font::loadFont(bool reload) {
// If already loaded, close font
if (mLoadedFont != NULL) {
TTF_CloseFont(mLoadedFont);
mLoadedFont = NULL;
}
mLoadedFont = TTF_OpenFont(mPath.c_str(), mSize);
// Do the message
if (!mDidReload) {
std::cout << fmt::format((reload ? "Reloaded font from" : "Loaded font at") + (std::string)" {}", mPath) << std::endl;
mDidReload = reload;
}
}
}

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@ -1,27 +0,0 @@
#pragma once
#include <string>
#include <resources/resource.hpp>
#include <SDL2/SDL_ttf.h>
namespace hibis::rsdl {
class Font : public Resource {
public:
Font(std::string path, uint size);
~Font();
uint getFontSize() { return mSize; }
void setFontSize(uint newSize) { mSize = newSize; loadFont(true); }
TTF_Font* mLoadedFont = NULL;
private:
void loadFont(bool reload = false);
uint mSize;
std::string mPath;
bool mDidReload = false;
};
}

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@ -1,101 +0,0 @@
#include <SDL2/SDL_ttf.h>
#include <fmt/format.h>
#include "rsdl.hpp"
#include "resources/font.hpp"
#include <pragmautil.hpp>
namespace hibis::rsdl {
RSDL::RSDL(std::string title, IntVec2 size, LoggerCallback callback) {
mLoggerCallback = callback;
SDL_Init(SDL_INIT_VIDEO);
// Create window. `title` is cast to a char* here as tostd::stringz returns an immutable char* (causing an error)
mWindow = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
size.x, size.y, SDL_WINDOW_RESIZABLE);
if (mWindow == NULL) {
mLoggerCallback(Fatal, fmt::format("Couldn't create window! what: {}", SDL_GetError()));
SDL_Quit();
exit(1);
}
mRendererContext = SDL_CreateRenderer(mWindow, -1, SDL_RENDERER_ACCELERATED);
if (mRendererContext == NULL) {
mLoggerCallback(Fatal, fmt::format("Couldn't create renderer! what: {}", SDL_GetError()));
SDL_DestroyWindow(mWindow);
SDL_Quit();
exit(1);
}
if (TTF_Init() != 0) {
mLoggerCallback(Fatal, fmt::format("Couldn't load SDL_TTF! what: %d", TTF_GetError()));
SDL_DestroyRenderer(mRendererContext);
SDL_DestroyWindow(mWindow);
SDL_Quit();
TTF_Quit();
exit(1);
}
}
RSDL::~RSDL() {
TTF_Quit();
SDL_DestroyRenderer(mRendererContext);
SDL_DestroyWindow(mWindow);
SDL_Quit();
}
void RSDL::clearScreen(Color col) {
SDL_SetRenderDrawColor(mRendererContext, col.r, col.g, col.b, col.a);
SDL_RenderClear(mRendererContext);
}
void RSDL::renderCurrent() {
SDL_UpdateWindowSurface(mWindow);
SDL_RenderPresent(mRendererContext);
}
void RSDL::drawText(Resource* resource, std::string text, IntVec2 pos, Color color) {
WARNING("(Tulip, this is abysmal) Avoid remaking textures every time text has to be drawn")
if (Font* font = (Font*)resource) {
SDL_Surface* textSurface = TTF_RenderText_Solid(font->mLoadedFont, text.c_str(), SDL_Color {color.r, color.g, color.b, color.a });
SDL_Texture* textTexture = SDL_CreateTextureFromSurface(mRendererContext, textSurface);
SDL_Rect textRect;
textRect.x = pos.x;
textRect.y = pos.y;
TTF_SizeText(font->mLoadedFont, text.c_str(), &textRect.w, &textRect.h);
SDL_RenderCopy(mRendererContext, textTexture, NULL, &textRect);
SDL_DestroyTexture(textTexture);
SDL_FreeSurface(textSurface);
}
}
void RSDL::drawTexture(Texture* resource, float scale, hibis::IntVec2 pos) {
if (resource->mData.empty()) return;
TODO("this nonsense")
return;
}
void RSDL::preDraw() {}
void RSDL::postDraw() {}
void RSDL::update() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) mKeepOpen = false;
}
}
void RSDL::setWindowTitle(std::string title) {
SDL_SetWindowTitle(mWindow, title.c_str());
}
}

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@ -1,42 +0,0 @@
#pragma once
#include <format>
#include <string>
#include <stdexcept>
#include <SDL2/SDL.h>
#include <callback.hpp>
#include <math/types.hpp>
#include <renderer/renderer.hpp>
namespace hibis::rsdl {
/** \class RSDL
* Renderer implementation using SDL2 Renderer for the Hibis game engine
*/
class RSDL : public Renderer {
public:
RSDL(std::string title, IntVec2 size, LoggerCallback callback);
~RSDL();
void clearScreen(Color col = Color {0, 0, 0, 255}) override;
void renderCurrent() override;
void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
void drawTexture(Texture* resource, float scale, hibis::IntVec2 pos) override;
void preDraw() override;
void postDraw() override;
void update() override;
void setWindowTitle(std::string title) override;
private:
SDL_Window* mWindow;
SDL_Renderer* mRendererContext;
LoggerCallback mLoggerCallback;
};
}

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@ -1,7 +1,7 @@
#include <logging/types.hpp> #include <logging/types.hpp>
#include <fmt/format.h> #include <fmt/format.h>
#include <renderer/renderer.hpp> #include <renderer/renderer.hpp>
#include <rsdl.hpp> #include <rglcore.hpp>
#include <resources/font.hpp> #include <resources/font.hpp>
#include <resources/font.hpp> #include <resources/font.hpp>
#include <string> #include <string>
@ -18,7 +18,7 @@ WARNING("Please avoid using MSVC in C++ projects utilising std::chrono and std::
#endif #endif
using namespace hibis; using namespace hibis;
using namespace hibis::rsdl; using namespace hibis::rglcore;
void logger(LoggingSeverity severity, std::string message) { void logger(LoggingSeverity severity, std::string message) {
std::string sevString; std::string sevString;
@ -44,18 +44,18 @@ void logger(LoggingSeverity severity, std::string message) {
} }
int main() { int main() {
RSDL renderer = RSDL("test", IntVec2 {800, 600}, &logger); RGLCore renderer = RGLCore("test", IntVec2 {800, 600}, &logger);
Engine engine = Engine(&renderer, &logger); Engine engine = Engine(&renderer, &logger);
#ifdef _WIN32 #ifdef _WIN32
Font font = Font("C:\\Windows\\Fonts\\Arial.ttf", 16); Font font = Font("C:\\Windows\\Fonts\\Arial.ttf", 16);
#else #else
Font font = Font("/usr/share/fonts/noto/NotoSans-Light.ttf", 16); Font font = Font(engine.mFreeTypeLibrary, "/usr/share/fonts/noto/NotoSans-Light.ttf", 16);
#endif #endif
Texture image = Texture((char*)"test.png"); Texture image = Texture((char*)"test.png");
unsigned char red = 0; uint8_t red = 0;
bool increaseRed = true; bool increaseRed = true;
bool increaseSize = true; bool increaseSize = true;
uint size = 16; uint size = 16;