Initial rendering
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -1,6 +1,9 @@
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# Directories
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.dub
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*/docs/
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.vscode
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# Files
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*.so
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*.dylib
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*.dll
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*.o
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*.obj
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*.lst
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# Files
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docs.json
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__dummy.html
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dub.selections.json
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@ -3,9 +3,9 @@ module gameengine.math.types;
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// Structs
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/// Image
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// RGBA value struct
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// RGBA value struct. Value is between 0 and 255
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struct Color {
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float r, g, b, a;
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ubyte r, g, b, a;
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}
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// 2D
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@ -1,5 +1,16 @@
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module gameengine.renderer.renderer;
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import gameengine.math.types;
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abstract class Renderer {
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void setWindowTitle(string str);
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// Draw
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void clearScreen(Color);
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void renderCurrent();
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// Pre and Post draw
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void preDraw();
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void postDraw();
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// Util
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void setWindowTitle(string);
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}
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@ -1,7 +1,55 @@
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module gameengine_rsdl;
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import bindbc.sdl;
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import gameengine.renderer.renderer;
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import gameengine.math.types;
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import std.exception;
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import std.format;
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class RSDL : Renderer {
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this(char* title, IntVec2 size) {
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const SDLSupport ret = loadSDL();
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if(ret != sdlSupport) {
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throw new Exception("Couldn't load SDL");
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}
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size.x, size.y, SDL_WINDOW_RESIZABLE);
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if (window is null) {
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string error = format("Couldn't create window! what: %d", SDL_GetError());
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throw new Exception(error);
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer is null) {
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string error = format("Couldn't create renderer! what: %d", SDL_GetError());
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throw new Exception(error);
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}
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}
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~this() {
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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override void clearScreen(Color col = Color(0, 0, 0, 1)) {
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SDL_SetRenderDrawColor(renderer, col.r, col.g, col.b, col.a);
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SDL_RenderClear(renderer);
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}
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override void renderCurrent() {
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SDL_RenderPresent(renderer);
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}
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override void preDraw() {}
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override void postDraw() {}
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override void setWindowTitle(string title) {}
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private SDL_Window* window;
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private SDL_Renderer* renderer;
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}
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@ -1,17 +1,21 @@
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import std.stdio;
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import gameengine.core.engine;
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import gameengine.math.types;
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import gameengine.renderer.renderer;
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import gameengine_rsdl;
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import core.thread;
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import std.string : toStringz;
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void main() {
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Renderer renderer = new RSDL();
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Renderer renderer = new RSDL(cast(char*)toStringz("test".dup), IntVec2(800, 600));
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Engine engine = new Engine(renderer);
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while (true) {
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engine.runNodeProcesses();
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Thread.sleep(1.msecs);
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renderer.clearScreen(Color(255, 0, 255, 255));
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renderer.renderCurrent();
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Thread.sleep(16.msecs);
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}
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}
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