43 lines
929 B
C++
43 lines
929 B
C++
#pragma once
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#include <format>
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#include <string>
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#include <stdexcept>
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#include <SDL2/SDL.h>
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#include <callback.hpp>
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#include <math/types.hpp>
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#include <renderer/renderer.hpp>
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namespace hibis::rsdl {
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/** \class RSDL
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* Renderer implementation using SDL2 Renderer for the Hibis game engine
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*/
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class RSDL : public Renderer {
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public:
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RSDL(std::string title, IntVec2 size, LoggerCallback callback);
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~RSDL();
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void clearScreen(Color col = Color {0, 0, 0, 255}) override;
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void renderCurrent() override;
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void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Texture* resource, float scale, hibis::IntVec2 pos) override;
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void preDraw() override;
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void postDraw() override;
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void update() override;
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void setWindowTitle(std::string title) override;
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private:
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SDL_Window* mWindow;
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SDL_Renderer* mRendererContext;
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LoggerCallback mLoggerCallback;
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};
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}
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