47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include <unordered_map>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <callback.hpp>
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#include <renderer/renderer.hpp>
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namespace hibis::rglcore {
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class RGLCore : public Renderer {
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public:
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RGLCore(std::string title, IntVec2 size, LoggerCallback callback);
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~RGLCore();
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// Draw
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void clearScreen(Color col = Color {0, 0, 0, 255}) override;
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void renderCurrent() override;
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void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Texture* resource, IntRect size) override;
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void useShader(Shader* shader, Point2D points[3]) override;
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void stopUsingShaders() override;
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// Pre and Post draw
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void preDraw() override;
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void postDraw() override;
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// Update
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void update() override;
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// Util
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void compileShader(Shader* shader) override;
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void toggleWireframe() override;
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void setWindowTitle(std::string title) override;
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private:
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GLFWwindow* mWindow;
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std::unordered_map<Texture*, unsigned int> mTextures;
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std::string loadFile(std::string path);
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};
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}
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