Screenshots, README and adjustments to code

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Tulpen 2023-06-30 23:15:33 +02:00
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# Files # Files
ultrashell-mommy.csproj.user UltraShellMommy.csproj.user

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# UltraShellMommy
The wonders of [shell-mommy](https://github.com/sudofox/shell-mommy), now in your ULTRAKILL console/shell.
## Usage
Anything in `{arguments}` depends on the command being used.<br>
`mommy <command> {arguments}`.
# Dependencies
- BepInEx
- ULTRAKILL (must be a legitimate copy from Steam)
# Installing
Place `UltraShellMommy.dll` in the `BepInEx/plugins` folder in your ULTRAKILL installation folder.
# Building
Create a file called UltraShellMommy.csproj.user and fill in the data from the template then place it next to UltraShellMommy.<br>
Then, run `dotnet build` in the directory with UltraShellMommy.csproj.

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#!/bin/bash
export LANG=en_gb.UTF-8
dotnet build

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/*
Copyright (C) 2023 Tulpenkiste
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using GameConsole; using GameConsole;
using System; using System;
namespace UltraShellMommy { namespace UltraShellMommy {
public class ShellMommy : ICommand { public class ShellMommy : ICommand {
public ShellMommy(UltraShellMommy commandsMommy) {
_mommy = commandsMommy;
}
public void Execute(GameConsole.Console con, string[] args) { public void Execute(GameConsole.Console con, string[] args) {
if (args.Length < 1 || args[0] == "help") { if (args.Length < 1 || args[0] == "help") {
// Print help and (if conditions are met) do ShellMommy negative response
con.PrintLine("Usage: mommy <command> [args]"); con.PrintLine("Usage: mommy <command> [args]");
if (USM != null) { if (args.Length >= 1 && args[0] != "help") {
DoResponse(con, false); DoResponse(con, false);
} }
} else { } else {
var cmd = con.recognizedCommands[args[0]]; // Check if command exists
List<String> newArgs = new List<string>(); if (con.recognizedCommands.Keys.Contains(args[0])) {
for (int i = 1; i < args.Length; i++) newArgs.Add(args[i]); // Ok it exists, execute it
cmd.Execute(con, newArgs.ToArray<string>()); var cmd = con.recognizedCommands[args[0]];
DoResponse(con, true); List<String> newArgs = new List<String>();
for (int i = 1; i < args.Length; i++) newArgs.Add(args[i]);
cmd.Execute(con, newArgs.ToArray<string>());
DoResponse(con, true);
} else {
UnityEngine.Debug.LogWarning("Unrecognized command: \"CMD\"".Replace("CMD", args[0]));
DoResponse(con, false);
}
} }
} }
private void DoResponse(GameConsole.Console con, bool isPositive) { private void DoResponse(GameConsole.Console con, bool isPositive) {
string mommyLittle = USM.MommysLittle[random.Next(USM.MommysLittle.Length)]; // Random number handler
string mommyPronoun = USM.MommysPronouns[random.Next(USM.MommysPronouns.Length)]; Random random = new Random();
string mommyRole = USM.MommysRole[random.Next(USM.MommysRole.Length)];
// Get random values from UltraShellMommy
string mommyLittle = _mommy.MommysLittle[random.Next(_mommy.MommysLittle.Length)];
string mommyPronoun = _mommy.MommysPronouns[random.Next(_mommy.MommysPronouns.Length)];
string mommyRole = _mommy.MommysRole[random.Next(_mommy.MommysRole.Length)];
string response; string response;
if (isPositive) response = USM.MommyPositiveResponses[random.Next(USM.MommyPositiveResponses.Length)]; if (isPositive) response = _mommy.MommyPositiveResponses[random.Next(_mommy.MommyPositiveResponses.Length)];
else response = USM.MommyNegativeResponses[random.Next(USM.MommyNegativeResponses.Length)]; else response = _mommy.MommyNegativeResponses[random.Next(_mommy.MommyNegativeResponses.Length)];
// Replace text in the response
response = response.Replace("AFFECTIONATE_TERM", mommyLittle); response = response.Replace("AFFECTIONATE_TERM", mommyLittle);
response = response.Replace("MOMMYS_PRONOUN", mommyPronoun); response = response.Replace("MOMMYS_PRONOUN", mommyPronoun);
response = response.Replace("MOMMYS_ROLE", mommyRole); response = response.Replace("MOMMYS_ROLE", mommyRole);
con.PrintLine(response);
} if (isPositive) con.PrintLine(response);
else UnityEngine.Debug.LogWarning(response);
public void SetUSM(UltraShellMommy newUSM) {
USM = newUSM;
} }
// Command details
public string Name => "mommy"; public string Name => "mommy";
public string Description => "idk"; public string Description => "Emulates a nuturing and supportive figure for you on your debugging journeys";
public string Command => "mommy"; public string Command => "mommy";
private Random random = new Random(); // Current UltraShellMommy instance
private UltraShellMommy _mommy;
private UltraShellMommy USM = null;
} }
} }

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using BepInEx; /*
Copyright (C) 2023 Tulpenkiste
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using BepInEx;
using BepInEx.Logging; using BepInEx.Logging;
using System; using System;
@ -11,9 +28,7 @@ namespace UltraShellMommy {
[BepInPlugin("UltraShellMommy", "Ultra Shell Mommy", "1.0.0")] [BepInPlugin("UltraShellMommy", "Ultra Shell Mommy", "1.0.0")]
[BepInProcess("ULTRAKILL.exe")] [BepInProcess("ULTRAKILL.exe")]
public class UltraShellMommy : BaseUnityPlugin { public class UltraShellMommy : BaseUnityPlugin {
public static readonly ICommand[] Commands = { List<ICommand> Commands = new List<ICommand>();
new ShellMommy()
};
private ConfigEntry<String> CfgMommysLittle; private ConfigEntry<String> CfgMommysLittle;
private ConfigEntry<String> CfgMommysRole; private ConfigEntry<String> CfgMommysRole;
@ -28,18 +43,19 @@ namespace UltraShellMommy {
public String[] MommyNegativeResponses; public String[] MommyNegativeResponses;
private void Awake() { private void Awake() {
Commands.Add(new ShellMommy(this));
// Register a new command
GameConsole.Console.Instance.RegisterCommand(Commands[0]); GameConsole.Console.Instance.RegisterCommand(Commands[0]);
(Commands[0] as ShellMommy).SetUSM(this);
// This could be more efficient, but too bad! I am too lazy. // This could be more efficient, but too bad! I am too lazy.
CfgMommysLittle = Config.Bind("Mommy", "MommysLittle", "girl", CfgMommysLittle = Config.Bind("Mommy", "MommysLittle", "girl",
"Sets the affectionate term that mommy will use to refer to the user. The default value is \"girl\" and is split by '/'."); "Sets the affectionate term that mommy will use to refer to the user. Note: this and every other configurable value is split by a '/'.");
CfgMommysPronouns = Config.Bind("Mommy", "MommysPronouns", "her", CfgMommysPronouns = Config.Bind("Mommy", "MommysPronouns", "her",
"Sets the pronouns that mommy will use to refer to itself. The default value is \"her\" and is split by '/'."); "Sets the pronouns that mommy will use to refer to itself.");
CfgMommysRole = Config.Bind("Mommy", "MommysRole", "mommy", CfgMommysRole = Config.Bind("Mommy", "MommysRole", "mommy",
"Sets the role that mommy will have. The default value is \"mommy\" and is split by '/'."); "Sets the role that mommy will have.");
CfgMommysPositiveResponses = Config.Bind("Mommy", "MommysPositiveResponses", "*pets your head*/awe, what a good AFFECTIONATE_TERM~\nMOMMYS_ROLE knew you could do it~ ❤️/good AFFECTIONATE_TERM~\nMOMMYS_ROLE's so proud of you~ ❤️/Keep up the good work, my love~ ❤️/MOMMYS_ROLE is proud of the progress you've made~ ❤️/MOMMYS_ROLE is so grateful to have you as MOMMYS_PRONOUN little AFFECTIONATE_TERM~ ❤️/I'm so proud of you, my love~ ❤️/MOMMYS_ROLE is so proud of you~ ❤️/MOMMYS_ROLE loves seeing MOMMYS_PRONOUN little AFFECTIONATE_TERM succeed~ ❤️/MOMMYS_ROLE thinks MOMMYS_PRONOUN little AFFECTIONATE_TERM earned a big hug~ ❤️/that's a good AFFECTIONATE_TERM~ ❤️/you did an amazing job, my dear~ ❤️/you're such a smart cookie~ ❤️", CfgMommysPositiveResponses = Config.Bind("Mommy", "MommysPositiveResponses", "*pets your head*/awe, what a good AFFECTIONATE_TERM~\nMOMMYS_ROLE knew you could do it~ ❤️/good AFFECTIONATE_TERM~\nMOMMYS_ROLE's so proud of you~ ❤️/Keep up the good work, my love~ ❤️/MOMMYS_ROLE is proud of the progress you've made~ ❤️/MOMMYS_ROLE is so grateful to have you as MOMMYS_PRONOUN little AFFECTIONATE_TERM~ ❤️/I'm so proud of you, my love~ ❤️/MOMMYS_ROLE is so proud of you~ ❤️/MOMMYS_ROLE loves seeing MOMMYS_PRONOUN little AFFECTIONATE_TERM succeed~ ❤️/MOMMYS_ROLE thinks MOMMYS_PRONOUN little AFFECTIONATE_TERM earned a big hug~ ❤️/that's a good AFFECTIONATE_TERM~ ❤️/you did an amazing job, my dear~ ❤️/you're such a smart cookie~ ❤️",
"Sets the possible negative responses that mommy will use. "); "Sets the possible negative responses that mommy will use. ");
@ -47,6 +63,7 @@ namespace UltraShellMommy {
CfgMommysNegativeResponses = Config.Bind("Mommy", "MommysNegativeResponses", "do you need MOMMYS_ROLE's help~? ❤️/Don't give up, my love~ ❤️/Don't worry, MOMMYS_ROLE is here to help you~ ❤️/I believe in you, my sweet AFFECTIONATE_TERM~ ❤️/It's okay to make mistakes, my dear~ ❤️/just a little further, sweetie~ ❤️/Let's try again together, okay~? ❤️/MOMMYS_ROLE believes in you, and knows you can overcome this~ ❤️/MOMMYS_ROLE believes in you~ ❤️/MOMMYS_ROLE is always here for you, no matter what~ ❤️/MOMMYS_ROLE is here to help you through it~ ❤️/MOMMYS_ROLE is proud of you for trying, no matter what the outcome~ ❤️/MOMMYS_ROLE knows it's tough, but you can do it~ ❤️/MOMMYS_ROLE knows MOMMYS_PRONOUN little AFFECTIONATE_TERM can do better~ ❤️/MOMMYS_ROLE knows you can do it, even if it's tough~ ❤️/MOMMYS_ROLE knows you're feeling down, but you'll get through it~ ❤️/MOMMYS_ROLE knows you're trying your best~ ❤️/MOMMYS_ROLE loves you, and is here to support you~ ❤️/MOMMYS_ROLE still loves you no matter what~ ❤️/You're doing your best, and that's all that matters to MOMMYS_ROLE~ ❤️/MOMMYS_ROLE is always here to encourage you~ ❤️", CfgMommysNegativeResponses = Config.Bind("Mommy", "MommysNegativeResponses", "do you need MOMMYS_ROLE's help~? ❤️/Don't give up, my love~ ❤️/Don't worry, MOMMYS_ROLE is here to help you~ ❤️/I believe in you, my sweet AFFECTIONATE_TERM~ ❤️/It's okay to make mistakes, my dear~ ❤️/just a little further, sweetie~ ❤️/Let's try again together, okay~? ❤️/MOMMYS_ROLE believes in you, and knows you can overcome this~ ❤️/MOMMYS_ROLE believes in you~ ❤️/MOMMYS_ROLE is always here for you, no matter what~ ❤️/MOMMYS_ROLE is here to help you through it~ ❤️/MOMMYS_ROLE is proud of you for trying, no matter what the outcome~ ❤️/MOMMYS_ROLE knows it's tough, but you can do it~ ❤️/MOMMYS_ROLE knows MOMMYS_PRONOUN little AFFECTIONATE_TERM can do better~ ❤️/MOMMYS_ROLE knows you can do it, even if it's tough~ ❤️/MOMMYS_ROLE knows you're feeling down, but you'll get through it~ ❤️/MOMMYS_ROLE knows you're trying your best~ ❤️/MOMMYS_ROLE loves you, and is here to support you~ ❤️/MOMMYS_ROLE still loves you no matter what~ ❤️/You're doing your best, and that's all that matters to MOMMYS_ROLE~ ❤️/MOMMYS_ROLE is always here to encourage you~ ❤️",
"Sets the possible positive responses that mommy will use."); "Sets the possible positive responses that mommy will use.");
// Split everything into string[] by the '/' seperator
MommysLittle = CfgMommysLittle.Value.Split('/'); MommysLittle = CfgMommysLittle.Value.Split('/');
MommysPronouns = CfgMommysPronouns.Value.Split('/'); MommysPronouns = CfgMommysPronouns.Value.Split('/');
MommysRole = CfgMommysRole.Value.Split('/'); MommysRole = CfgMommysRole.Value.Split('/');
@ -54,6 +71,9 @@ namespace UltraShellMommy {
MommyNegativeResponses = CfgMommysNegativeResponses.Value.Split('/'); MommyNegativeResponses = CfgMommysNegativeResponses.Value.Split('/');
Logger.LogInfo("Loaded UltraShellMommy!"); Logger.LogInfo("Loaded UltraShellMommy!");
// License PrintLine
GameConsole.Console.Instance.PrintLine("[UltraShellMommy] This ULTRAKILL BepInEx plugin is provided under the GNU General Public License v3.\nIf you did not receive such a file, you can obtain a copy at https://www.gnu.org/licenses/gpl-3.0.en.html.");
} }
} }
} }