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https://github.com/yuzu-emu/FasTC.git
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75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#include "ThreadGroup.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <boost/thread/thread.hpp>
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#include <boost/thread/barrier.hpp>
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CmpThread::CmpThread()
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: m_Barrier(NULL)
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, m_Width(0)
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, m_Height(0)
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, m_CmpFunc(NULL)
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, m_OutBuf(NULL)
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, m_InBuf(NULL)
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{ }
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void CmpThread::operator()() {
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if(!m_Barrier || !m_CmpFunc || !m_OutBuf || !m_InBuf ) {
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fprintf(stderr, "Incorrect thread initialization.\n");
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return;
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}
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m_Barrier->wait();
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}
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ThreadGroup::ThreadGroup( int numThreads, const ImageFile &, CompressionFunc func, unsigned char *outBuf )
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: m_Barrier(new boost::barrier(numThreads))
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, m_NumThreads(numThreads)
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, m_ActiveThreads(0)
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{ }
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ThreadGroup::~ThreadGroup() {
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delete m_Barrier;
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}
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void ThreadGroup::Start() {
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// Have we already activated the thread group?
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if(m_ActiveThreads > 0) {
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return;
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}
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for(int i = 0; i < m_NumThreads; i++) {
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if(m_ActiveThreads >= kMaxNumThreads)
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break;
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CmpThread &t = m_Threads[m_ActiveThreads];
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m_ThreadHandles[m_ActiveThreads] = new boost::thread(t);
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m_ActiveThreads++;
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}
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m_StopWatch.Reset();
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m_StopWatch.Start();
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}
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void ThreadGroup::Join() {
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for(int i = 0; i < m_ActiveThreads; i++) {
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m_ThreadHandles[i]->join();
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delete m_ThreadHandles[i];
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}
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// !FIXME! This will also take the thread deletion into account. We
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// should really be using better synchronization to actually only
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// measure how long it takes for all threads to finish execution.
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m_StopWatch.Stop();
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// Reset active number of threads...
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m_ActiveThreads = 0;
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}
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