Commit graph

15 commits

Author SHA1 Message Date
Mason Sciotti af380116a0
Check C# strings against UTF8 bytes instead of clamping (#221) 2018-08-16 11:23:28 -07:00
Mason Sciotti 64027b336f
Adding user object to READY event (#159)
* Pass the READY event data down in onConnect

* Changes made for UE4 and Unity wrappers

* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti 087282cd4b
Dynamic Event Handler Registration (#135)
- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
sll552 4055565147 Update C# wrapper with visual C# compatible version (#126)
- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
Ben Morse 6a59509b7b
add Discord_ClearPresence() (#104)
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh 0d24fabdf4 Fix param type 2017-12-01 14:41:20 -08:00
Chris Marsh c053b72f58 Update Unity example (also, remove dll, need to do that a better way) 2017-12-01 14:41:20 -08:00
Chris Marsh 3bdb88d918
Unity ajt fix 2017-11-02 11:59:45 -07:00
Chris Marsh a089aab53e Update unity. 2017-10-17 13:34:03 -07:00
SK83RJOSH b1d6a7c0fc Normalize white-space 2017-10-17 09:37:56 -07:00
SK83RJOSH e4b3ef63b7 Added request to join functionality 2017-10-17 09:37:56 -07:00
Josh Wood 25b6f1dcde Miscellaneous Unity Fixes (#3)
* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl

* Remove unused imports
2017-09-28 08:15:15 -07:00
Chris Marsh 794bbccd51 Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.

* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh f6853fac1b Unity example working better. 2017-08-02 17:52:20 -07:00
Chris Marsh 7fe7e2ab53 Initial pass at a unity example... no callbacks yet. 2017-08-02 11:31:35 -07:00