shared-hugo-scripts/compatdb/app.js

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JavaScript
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2018-04-26 02:57:39 +00:00
require('checkenv').check();
const fs = require('fs');
const fsextra = require('fs-extra');
const path = require('path');
const util = require('util');
const logger = require('winston');
const sanitizeHtml = require('sanitize-html');
const request = require('request-promise');
const toml = require('toml');
const tomlify = require('tomlify-j0.4');
const blackfriday = require('./blackfriday.js');
const del = require('delete');
const exec = require('sync-exec');
const githubRepoCompatDbName = process.env.GITHUB_REPO_NAME;
const githubRepoOwner = process.env.GITHUB_REPO_OWNER;
const fsPathCode = `./${githubRepoCompatDbName}/games`;
const fsPathWiki = `./${githubRepoCompatDbName}.wiki`;
const fsPathHugoSite = './../../../site';
const fsPathHugoContent = `${fsPathHugoSite}/content/game`;
const fsPathHugoStaticImagesGame = `${fsPathHugoSite}/static/images/game`;
const fsPathHugoBoxart = `${fsPathHugoSite}/static/images/game/boxart`;
const fsPathHugoIcon = `${fsPathHugoSite}/static/images/game/icons`;
const fsPathHugoScreenshots = `${fsPathHugoSite}/static/images/screenshots0`;
const fsPathHugoSavefiles = `${fsPathHugoSite}/static/savefiles/`;
process.on('unhandledRejection', err => {
logger.error('Unhandled rejection on process.');
logger.error(err);
process.exit(1);
});
function gitPull(directory, repository) {
if (fs.existsSync(directory)) {
logger.info(`Fetching latest from Github : ${directory}`);
logger.info(`git --git-dir=${directory} pull`);
exec(`git --git-dir=${directory} pull`);
} else {
logger.info(`Cloning repository from Github : ${directory}`);
logger.info(`git clone ${repository}`);
exec(`git clone ${repository}`);
}
}
function getDirectories (srcpath) {
return fs.readdirSync(srcpath)
.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
}
async function getGithubIssues() {
var results = [];
// Only loop through the first x pages to prevent API limiting.
for (var page = 0; page <= 15; page++) {
let options = {
url: `https://api.github.com/repos/${githubRepoOwner}/${process.env.GITHUB_REPO_ISSUES_NAME}/issues?per_page=99&page=${page}`,
headers: { 'User-Agent': 'citrabot' }
};
logger.verbose(`Requesting Github Issue Page ${page}.`);
var body = await request.get(options);
var obj = JSON.parse(body);
if (obj == null || obj.length == 0) {
logger.verbose(`No more Github issues found -- on page ${page}.`);
break;
} else {
results = results.concat(obj);
}
}
return results;
}
async function getTestcases() {
let options = {
url: process.env.CORE_API_TELEMETRY_TESTCASE_URL,
headers: { 'User-Agent': 'citrabot' },
};
var body = await request.get(options);
return JSON.parse(body).map(x => {
return {
id: x.id,
title: x.title,
compatibility: x.compatibility.toString(),
date: x.date,
version: x.version,
buildName: x.buildName,
buildDate: x.buildDate,
cpu: x.cpu,
gpu: x.gpu,
os: x.os,
author: x.author
}
});
}
// Fetch game information stored in Github repository.
gitPull(`./${githubRepoCompatDbName}`, `https://github.com/${githubRepoOwner}/${githubRepoCompatDbName}.git`);
// Fetch game articles stored in Github wiki.
gitPull(`./${githubRepoCompatDbName}.wiki`, `https://github.com/${githubRepoOwner}/${githubRepoCompatDbName}.wiki.git`);
// Fetch all issues from Github.
var githubIssues = [];
var wikiEntries = {};
var testcases = [];
async function setup() {
githubIssues = await getGithubIssues();
logger.info(`Imported ${githubIssues.length} issues from Github.`);
testcases = await getTestcases();
logger.info(`Obtained ${testcases.length} testcases from Telemetry API.`);
};
setup().then(function() {
// Make sure the output directories in Hugo exist.
[fsPathHugoContent, fsPathHugoStaticImagesGame, fsPathHugoBoxart, fsPathHugoIcon, fsPathHugoSavefiles, fsPathHugoScreenshots].forEach(function (path) {
if (fs.existsSync(path) == false) {
logger.info(`Creating Hugo output directory: ${path}`);
fs.mkdirSync(path);
}
});
}).then(function() {
// Transform wiki entries to lowercase
const files = fs.readdirSync(fsPathWiki);
logger.info(`Generating wiki database...`);
files.forEach((file) => {
wikiEntries[file.toLowerCase()] = file;
});
// Loop through each game and process it.
getDirectories(fsPathCode).forEach(function(game) {
processGame(game);
});
}).catch(function(err) {
logger.error(err);
process.exit(1);
});
function processGame(game) {
try {
if (game == '.git' || game == '_validation') { return; }
logger.info(`Processing game: ${game}`);
// Copy the boxart for the game.
fsextra.copySync(`${fsPathCode}/${game}/boxart.png`, `${fsPathHugoBoxart}/${game}.png`);
// Copy the icon for the game.
fsextra.copySync(`${fsPathCode}/${game}/icon.png`, `${fsPathHugoIcon}/${game}.png`);
var model = toml.parse(fs.readFileSync(`${fsPathCode}/${game}/game.dat`, 'utf8'));
let currentDate = new Date();
model.date = `${currentDate.toISOString()}`;
// Look up all testcases associated with the Title IDs.
let releases = model.releases.map(y => y.title);
let foundTestcases = testcases.filter(x => {
return releases.includes(x.title);
});
// If no testcases exist in the toml file, create a blank array.
if (!model.testcases) {
model.testcases = [];
}
logger.info(`Found ${foundTestcases.length} testcases from telemetry, found ${model.testcases.length} in toml file.`);
model.testcases = model.testcases.concat(foundTestcases);
// Sort the testcases from most recent to least recent.
model.testcases.sort(function(a, b){
// Turn your strings into dates, and then subtract them
// to get a value that is either negative, positive, or zero.
return new Date(b.date) - new Date(a.date);
});
// SHORTCUTS BLOCK
// Parse testcase information out of the dat to reinject as shortcut values.
if (model.testcases == null || model.testcases.length == 0) {
model.compatibility = "99";
model.testcase_date = "2000-01-01";
} else {
let recent = model.testcases[0];
// The displayed compatibility rating is a weighted arithmetic mean of the submitted ratings.
let numerator = 0;
let denominator = 0;
model.testcases.forEach(testcase => {
// Build date is a better metric but testcases from the TOML files only have a submission date.
let weigh_date = new Date(testcase.buildDate == undefined ? testcase.date : testcase.buildDate);
// The test case is weighted on an exponential decay curve such that a test case is half as relevant as each month (30 days) passes.
// The exponent is obtained by dividing the time in millisecond between the current date and date of testing by the number of milliseconds in 30 days.
let weight = Math.pow(.5, (currentDate - weigh_date) / (30 * 1000 * 3600 * 24));
numerator += testcase.compatibility * weight;
denominator += weight;
});
model.compatibility = Math.round(numerator / denominator).toString();
model.testcase_date = recent.date;
}
const toTrim = ["the", "a", "an"];
let trimmedTitle = model.title.toLowerCase();
toTrim.forEach(trim => {
if (trimmedTitle.startsWith(trim + " ")) {
trimmedTitle = trimmedTitle.substr(trim.length + 1);
}
});
let section_id = `${trimmedTitle[0]}`;
if (!section_id.match(/[a-z]+/)) {
section_id = "#";
}
model.section_id = section_id;
// END SHORTCUTS BLOCK
// SAVEFILE BLOCK
var fsPathCodeSavefilesGame = `${fsPathCode}/${game}/savefiles/`;
var fsPathHugoSavefilesGame = `${fsPathHugoSavefiles}/${game}/`;
if (fs.existsSync(fsPathCodeSavefilesGame)) {
// Create the savefile directory for the game.
if (fs.existsSync(fsPathHugoSavefilesGame) == false) {
fs.mkdirSync(fsPathHugoSavefilesGame);
}
// Copy all savefiles into the output folder, and read their data.
model.savefiles = [];
fs.readdirSync(fsPathCodeSavefilesGame).forEach(file => {
if (path.extname(file) == '.zip') {
fsextra.copySync(`${fsPathCodeSavefilesGame}/${file}`, `${fsPathHugoSavefilesGame}/${file}`);
} else if (path.extname(file) == '.dat') {
// Read the data file into an object.
let savefile = toml.parse(fs.readFileSync(`${fsPathCodeSavefilesGame}/${file}`, 'utf8'));
let stats = fs.statSync(`${fsPathCodeSavefilesGame}/${file}`);
// Store the contents of the file in memory for adding it into the markdown later.
model.savefiles.push({
date: new Date(util.inspect(stats.mtime)),
filename: file.replace('.dat', '.zip'),
title: savefile.title,
description: savefile.description,
author: savefile.author,
title_id: savefile.title_id
});
}
});
// Finished copying all savefiles into the output folder, and reading their data.
}
// END SAVEFILE BLOCK
// GITHUB ISSUES BLOCK
model.issues = [];
model.closed_issues = [];
if (model.github_issues != null && model.github_issues.length > 0) {
model.github_issues.forEach(function(number) {
let issue = githubIssues.find(x => x.number == number);
if (issue == null) {
model.closed_issues.push(number);
} else {
model.issues.push({
number: issue.number.toString(),
title: issue.title,
state: issue.state,
created_at: issue.created_at,
updated_at: issue.updated_at,
labels: issue.labels.map(function(x) { return { name: x.name, color: x.color } })
});
}
});
github_issues = null;
}
// END GITHUB ISSUES BLOCK
// Copy the screenshots for the game.
let fsPathScreenshotInputGame = `${fsPathCode}/${game}/screenshots/`;
let fsPathScreenshotOutputGame = `${fsPathHugoScreenshots}/${game}/`;
if (fs.existsSync(fsPathScreenshotInputGame)) {
// Create the savefile directory for each game.
if (fs.existsSync(fsPathScreenshotOutputGame) == false) {
fs.mkdirSync(fsPathScreenshotOutputGame);
}
// Copy all screenshots into the output folder.
fs.readdirSync(fsPathScreenshotInputGame).forEach(file => {
if (path.extname(file) == '.png') {
fsextra.copySync(`${fsPathScreenshotInputGame}/${file}`, `${fsPathScreenshotOutputGame}/${file}`);
}
});
}
// WIKI BLOCK
var wikiText = "";
let fsPathWikiGame = `${fsPathWiki}/${wikiEntries[game.toLowerCase() + ".md"]}`;
if (fs.existsSync(fsPathWikiGame)) {
wikiText = fs.readFileSync(fsPathWikiGame, 'utf8');
// Fix Blackfriday markdown rendering differences.
wikiText = blackfriday.fixLists(wikiText);
wikiText = blackfriday.fixLinks(wikiText);
} else {
wikiText = "## No wiki exists yet for this game.";
}
// END WIKI BLOCK
let modelText = tomlify(model, null, 2);
let contentOutput = `+++\r\n${modelText}\r\n+++\r\n\r\n${wikiText}\r\n`;
fs.writeFileSync(`${fsPathHugoContent}/${game}.md`, contentOutput);
} catch (ex) {
logger.warn(`${game} failed to generate: ${ex}`);
logger.error(ex);
}
}