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tcg/tcg.h: Improve documentation of TCGv_i32 etc types
The typedefs we use for the TCGv_i32, TCGv_i64 and TCGv_ptr types are somewhat confusing, because we define them as pointers to structs, but the structs themselves are never defined. Explain in the comments a bit more clearly why this is OK and what is going on under the hood. Backports commit a40d4701bc9f6e6a3bbfb7b4fbe756a5b72b5df1 from qemu
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@ -379,14 +379,36 @@ static inline unsigned get_alignment_bits(TCGMemOp memop)
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typedef tcg_target_ulong TCGArg;
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/* Define a type and accessor macros for variables. Using pointer types
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is nice because it gives some level of type safely. Converting to and
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from intptr_t rather than int reduces the number of sign-extension
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instructions that get implied on 64-bit hosts. Users of tcg_gen_* don't
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need to know about any of this, and should treat TCGv as an opaque type.
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In addition we do typechecking for different types of variables. TCGv_i32
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and TCGv_i64 are 32/64-bit variables respectively. TCGv and TCGv_ptr
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are aliases for target_ulong and host pointer sized values respectively. */
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/* Define type and accessor macros for TCG variables.
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TCG variables are the inputs and outputs of TCG ops, as described
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in tcg/README. Target CPU front-end code uses these types to deal
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with TCG variables as it emits TCG code via the tcg_gen_* functions.
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They come in several flavours:
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* TCGv_i32 : 32 bit integer type
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* TCGv_i64 : 64 bit integer type
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* TCGv_ptr : a host pointer type
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* TCGv : an integer type the same size as target_ulong
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(an alias for either TCGv_i32 or TCGv_i64)
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The compiler's type checking will complain if you mix them
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up and pass the wrong sized TCGv to a function.
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Users of tcg_gen_* don't need to know about any of the internal
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details of these, and should treat them as opaque types.
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You won't be able to look inside them in a debugger either.
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Internal implementation details follow:
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Note that there is no definition of the structs TCGv_i32_d etc anywhere.
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This is deliberate, because the values we store in variables of type
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TCGv_i32 are not really pointers-to-structures. They're just small
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integers, but keeping them in pointer types like this means that the
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compiler will complain if you accidentally pass a TCGv_i32 to a
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function which takes a TCGv_i64, and so on. Only the internals of
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TCG need to care about the actual contents of the types, and they always
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box and unbox via the MAKE_TCGV_* and GET_TCGV_* functions.
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Converting to and from intptr_t rather than int reduces the number
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of sign-extension instructions that get implied on 64-bit hosts. */
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typedef struct TCGv_i32_d *TCGv_i32;
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typedef struct TCGv_i64_d *TCGv_i64;
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