Groundwork for supporting multiple TCG contexts.
The core of this patch is this change to tcg/tcg.h:
> -extern TCGContext tcg_ctx;
> +extern TCGContext tcg_init_ctx;
> +extern TCGContext *tcg_ctx;
Note that for now we set *tcg_ctx to whatever TCGContext is passed
to tcg_context_init -- in this case &tcg_init_ctx.
Backports commit b1311c4acf503dc9c1a310cc40b64f05b08833dc from qemu
We've currently got 18 architectures in QEMU, and thus 18 target-xxx
folders in the root folder of the QEMU source tree. More architectures
(e.g. RISC-V, AVR) are likely to be included soon, too, so the main
folder of the QEMU sources slowly gets quite overcrowded with the
target-xxx folders.
To disburden the main folder a little bit, let's move the target-xxx
folders into a dedicated target/ folder, so that target-xxx/ simply
becomes target/xxx/ instead.
Backports commit fcf5ef2ab52c621a4617ebbef36bf43b4003f4c0 from qemu
this is the first step in reducing the brk heap fragmentation
created by the map->nodes memory allocation. Since the introduction
of RCU the freeing of the PhysPageMaps is delayed so that sometimes
several hundred are allocated at the same time.
Even worse the memory for map->nodes is allocated and shortly
afterwards reallocated. Since the number of nodes it grows
to in the end is the same for all PhysPageMaps remember this value
and at least avoid the reallocation.
The large number of simultaneous allocations (about 450 x 70kB in
my configuration) has to be addressed later.
Backports commit 101420b886eec36990419bc9ed5b503622af8a0d from qemu
Although accesses to ram_list.dirty_memory[] use atomics so multiple
threads can safely dirty the bitmap, the data structure is not fully
thread-safe yet.
This patch handles the RAM hotplug case where ram_list.dirty_memory[] is
grown. ram_list.dirty_memory[] is change from a regular bitmap to an
RCU array of pointers to fixed-size bitmap blocks. Threads can continue
accessing bitmap blocks while the array is being extended. See the
comments in the code for an in-depth explanation of struct
DirtyMemoryBlocks.
I have tested that live migration with virtio-blk dataplane works.
Backports commit 5b82b703b69acc67b78b98a5efc897a3912719eb from qemu
When there are many instances of a given class, registering
properties against the instance is wasteful of resources. The
majority of objects have a statically defined list of possible
properties, so most of the properties are easily registerable
against the class. Only those properties which are conditionally
registered at runtime need be recorded against the klass.
Registering properties against classes also makes it possible
to provide static introspection of QOM - currently introspection
is only possible after creating an instance of a class, which
severely limits its usefulness.
This impl only supports simple scalar properties. It does not
attempt to allow child object / link object properties against
the class. There are ways to support those too, but it would
make this patch more complicated, so it is left as an exercise
for the future.
There is no equivalent to object_property_del() provided, since
classes must be immutable once they are defined.
Backports commit 16bf7f522a2ff68993f80631ed86254c71eaf5d4 from qemu
Rather than setting cpu->as unconditionally in cpu_exec_init
(and then having target-i386 override this later), don't set
it until the first call to cpu_address_space_init.
This requires us to initialise the address space for
both TCG and KVM (KVM doesn't need the AS listener but
it does require cpu->as to be set).
For target CPUs which don't set up any address spaces (currently
everything except i386), add the default address_space_memory
in qemu_init_vcpu().
Backports commit 56943e8cc14b7eeeab67d1942fa5d8bcafe3e53f from qemu
A memory region is allocated inside split_region() that was only freed in error case but not on success case, leading to huge memory leak if the region size was significant.
Writing / reading to model specific registers should be as easy as
calling a function, it's a bit stupid to write shell code and run them
just to write/read to a MSR, and even worse, you need more than just a
shellcode to read...
So, add a special register ID called UC_X86_REG_MSR, which should be
passed to uc_reg_write()/uc_reg_read() as the register ID, and then a
data structure which is uc_x86_msr (12 bytes), as the value (always), where:
Byte Value Size
0 MSR ID 4
4 MSR val 8
* unicorn: use waitable timer to implement usleep() on Windows
Signed-off-by: vardyh <vardyh.dev@gmail.com>
* atomic: implement barrier() for msvc
Signed-off-by: vardyh <vardyh.dev@gmail.com>